Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!
Zone... A mysterous world where noone can even predict his next steps. This addon introduces 10 brand-new dynamic anomal zones, based on updated DoctorX random spawn system.
Just curious eugenemessagebox how were you able to create these? So far its awesome :)
Amazing, this is going to be on my list of "must-installed mode"
You didn't specify, is this for CoC 1.4.22 or 1.5?
1.4.22, although I think it will be compatible with 1.5 version as well.
Unfortunately when i tested it in 1.5 it wouldnt work...
Regarding dynamic anomalies spawning system, is it stable? The DoctorX system crashed A LOT in my experience.
Well... Don`t know about DoctorX - but I haven`t witnessed any crash when was playing with my addon. Perhaps, becouse I modified DoctorX script - that is not an original system anymore - or, perhaps, somewhy else.
Awesome! Quick question. Did you manage to solve the problems that Dr X dynamic anomalies had? There main problems encountered by other users and I, were that anomalies would spawn in tight areas, or near level changers, thus blocking the path. I had loads of anomalies spawn in the underground tunnels under X-16 (where the pseudogiant is in SoC) and getting past them was almost impossible. I only managed to get past it by trial and a LOT of error (ie dying.)
Well, I must admit that some of these problems still left. However... I tried to specify the area where anomalies should be spawned more accurately, so, I hope, these problems will be minimized.
However, as a variant, you can simply discharge the anomaly and pass away.
What do you mean by discharge the anomaly? Is there a way to get rid of them, or at least move them? I have a lot of anomalies that have spawned inside of safezones leading to very cheap deaths.
Do I need DocX Dynamic Anomaly's or is this stand alone
No, that is stand alone.
Jesus christ why has nobody else thought of this!?
I am going to pair this with Particle Paradise. Very nice
Is it compatible with Artifact Expansion?
Yes, as far as no conflict files are found. At least, with 1.3 version.
Thanks!
And it should be compatible with Artifact Rebalance,right?
Yes, it is.
Hi! amazing addon, it seems to work well with CoM and Last Day but im getting a crash related to particles.xr can you please (if it's not a big problem) merge it with this particles.xr Ufile.io
Sharemods.com
Thanks a lot is woking perfectly, you don't mind if i upload it to the Last Day addons section?
Actually, I will becouse now I am developing an extended version of addon. It will be in a week or earlier. Can you wait for a bit, please?)
This seems to crash with lost to the Zone and lost to the zone:living Legend, and OWR on CoC 1.5.
Any idea why that might be?
Please, show me the hierarchy of the folders and the log.
Alright, I will reinstall it and show you the log.
great. finally a somewhat unique coc addon
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This addon tanks my FPS, especially in Garbage
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Does this mod spawn the regular anomalies dynamically as well, or just the new ones? my current save is in Zaton, so I don't know if the large amount of new anomalies and little old ones is just because I'm so far into the zone, or if it's the mod.
Played it some more. For anyone looking for an answer: Yes, it does spawn the regular anomalies randomly around the Zone as well.
FATAL ERROR
[error]Expression : SE
[error]Function : CRender::model_CreatePE
[error]File : r3.cpp
[error]Line : 559
[error]Description : Particle effect doesn't exist
[error]Arguments : _samples_particles_\effects\body_tear_blood_trail_01
stack trace:
0023:02983813 xrCore.dll, xrDebug::fail()
0023:07EAFC24 xrRender_R3.dll
0023:07F8333B xrParticles.dll, PAPI::PATurbulence::operator=()
0023:07F882E3 xrParticles.dll, PAPI::PASource::Execute()
0023:07F880DE xrParticles.dll, PAPI::PASource::Execute()
I've gotten this error over and over again, it's caused by a missing "_samples_particles_\effects\body_tear_blood_trail_01" in the particles.xr file. I would fix it myself if I knew how to, but I don't have the SDK working. From taking a look with Notepad++ and Ransack, it seems there's one less "_samples_particles_\effects\body_tear_blood_trail_01" in the new file than the vanilla COC file. The new file is missing it around line 18, but I don't know if that's the problem.
TL:DR Fix plox.
Hey, if you're still around.
From what I understand, your mod is based on DoctorX's Dynamic Anomalies addon. But that mod was unstable and caused crashes, which is why I think people are having problems with this one, and why it is included, but disabled by default, in Last Day.
But DoctorX's mod was recently updated to 2.1, which fixed the issues and allows random anomalies that change after every emission, without crashing.
Any chance you could update this mod to include those fixes?
If it isn't implemented already the function of the anomalies changing with each blow out would be really interesting. Also would be cool if random anomalies had a very small chance of dropping artifacts, but I don't know how that could be implemented. Finally, I noticed the anomalies (that I saw) are very bright and visible. Is that the intended effect? I liked the ones I saw so far. Good Job.
To those looking to use this mod and experiencing the crash concerning
_samples_particles_\effects\body_tear_blood_trail_01 "particle doesnt exist"
go to the particles.xr , open it with notepad++ and find body_tear_blood_trail_00 (should go to line 18/19), set 00 to 01. it seems the dev of this particle file ****** up and set it to 00 on accident so whenever it calls for it it'll crash.
Hello, is this compatible with Stalker: Anomaly?
Question: does this addon make it so other NPC's get killed if they walk into them?
Also, if the anomalies DO affect NPC's, will they try to avoid them if they notice them? Or will they just walk into them and kill them selves?
I would like to see this happen.
hello, if i installed this on coc 1.4.22 with DoctorX More Mutants 1.1 [CoC 1.4.22] addon will it this anomaly mod be compatible with it???
will this work with Anomaly 1.5.1
Can you make a port of this for Call of the zone?