Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!
Creates a linked set of varied tasks to take you throughout the Zone. Makes an actual game out of CoC with a start and a finish for each faction. - Added dozens of new tasks and several new task types. - Infinite replayability; playthrough will never be the same even if you play again as the same faction. - Storylines and tasks are dynamically assigned, tasks and task targets are more varied and random. - Added the ability to change factions. - Increased immersion with NPC dialogs; NPC's now only have one task to offer at a time and you can only accept one task at a time from a particular NPC. Whether an NPC has a task to give and what that task is changes every few hours. - Task rewards are now more varied and balanced. - Increased the odds of finding a mechanic toolkit in a stash. - Compatible with CoC 1.4.22
Does this decrease the amount of money you get from weapon jobs in the latest version (1.4.16)? Because whenever I hand a rifle over to a STALKER he hands over chump change for it, like only a few thousand rubles for it.
Okay since I'm a retard and didn't read the entire description, I have another question. What file do I change to change it to my preference?
This addon doesn't set or modify the prices for weapons or items at all.
If you want to play around with prices, the files to look at are in configs\misc\trade. Each file has two main sections: [trade_generic_sell] and [trade_generic_buy]. These specify the multiplier applied to the base price of each item for each trader.
Edit: Just re-read your initial question. The reward money that NPC's give for quests are found in configs\misc\tm_*.ltx. For each task there is a line that starts with on_complete and then will have a reward entry like drx_sl_reward_random_money(2500:4500). A random number between the numbers you specify there will be the value of the reward given. Fetch task rewards have multipliers for the base value of the item instead such as drx_sl_fetch_reward_money(simulation_task_2_fetch:2.5)
Thank you! I was tired of getting so little money for jobs that should normally give you a good amount of money. Off to spend the next two hours modifying the files now.
@DoctorX, why can't you adapt your quests with the main storyline? I mean, it would be just perfect!! The only thing that CoC lacks, imo, is sidequests! And you fit in just about right, but why would you seperate your addon?
All of the story mode quests are in there. They are just given out differently.
So I start with story mode, and I almost did all the quest. So will I be able to play this mod after finishing all main quest in story mode.
Thanks
Im not sure, but seems like exactly this mod removes possibility to ask NPC groups to follow you (cause it defientely cant be weapon pack what causes this problem). There is nothing like it in the mod description. Am i missing something?
Hi, is this compatible with newest patch for CoC 1.4.18 yet?
Not totally, it needs some tweaking.
Ok I'm gonna hold off getting 1.4.18 patch then till this add on is updated. Once I get the 1.4.18 patch do I just re download all my add ons? Or do I just re download the updated ones?
Updated to version 1.18 for compatibility with CoC 1.4.18
How stable is it?
Im getting CTD every few seconds with this update.
been getting a crash when going to the army warehouses, seems to be related to quest stashes or something
stack traceback:
...k.e.r. - call of chernobyl\gamedata\scripts\utils.script:837: in function 'load_var'
...- call of chernobyl\gamedata\scripts\task_functor.script:189: in function <...- call of chernobyl\gamedata\scripts\task_functor.script:179>
...- call of chernobyl\gamedata\scripts\task_objects.script:109: in function <...- call of chernobyl\gamedata\scripts\task_objects.script:32>
[C]: in function 'CGeneralTask'
...- call of chernobyl\gamedata\scripts\task_manager.script:256: in function 'load_state'
...- call of chernobyl\gamedata\scripts\bind_stalker.script:441: in function 'load_state'
...- call of chernobyl\gamedata\scripts\bind_stalker.script:328: in function <...- call of chernobyl\gamedata\scripts\bind_stalker.script:321>
utils.load_var failed for drx_sl_quest_stash_3_id
task_functor.under_faction_control_target_id is nil
stack trace:
0023:05021B62 xrRender_R3.dll
0023:0A6074A7 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:0A60575D xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:0A61A32F xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:0A40FEC8 xrGame.dll, CDialogHolder::IgnorePause()
Hi, I have noticed that the dialogue to cancel tasks is missing when installing your mod. Is it supposed to be like that?
Yes. True slavs follow through on their commitments.
Updated to ver 1.19 for compatibility with CoC 1.4.19
Got issue with military line quest "found replacement ТОЗ-34 for gunman", i got ТОЗ-34 (from clear sky location, swamp), but dialogue for complete quest wont appear. I use AO + OA mods.
There are 2 types of TOZ-34, the full-size and the sawed-off. You need to get the same type that was requested.
Deserves a bump, pretty sure no one noticed this addon has been updated.
! I'm in Military Faction and i have to go to Rostok for a few missions, the problem is that the Loners is aways attacking me there! Also the Arena's NPC is attacking me and i don't want to kill him for i havent even started the Arena's fights. Help?
After many new games i still stuck in this...
Military and Loners are enemies. If you want free access to Rostok you need to pick a faction that is not enemies of Loners and Duty.
sorry to posting this up but the addon logic isnt factions change relations between them? Because Loners declared cease fire between us (Military) but they're still attacking me everywhere i go.
As you can see in the screenshot they're "neutral". S24.postimg.org
is it compatible with 1.4.21 yet?
thanks
Hey doctorx, nice mod so far
Here, I got a quest idea for your mod:
Get new detector for loner/ freedom/ bandit (anybody that wil need it and not against the lore).
Reward : gun/ armor/ money (up to you)
Sorry if somebody already ask for this or I did something wrong
Hi DrX,
Thanks a lot for your addon. It makes CoC actually fun to play, the default story mode and freeplay gets repetitive after a while and CoC really needs a major story - quest overhaul imo. I'm one of those players that needs some story and charismatic characters that go along with the level design. I've not played CoC with your addon from beginning to end but for me the worst is Zaton and Jupiter which feel so empty. So many interesting places to visit but nothing to do in them. I know it must be difficult to come up with a story that fits a dynamic freeplay world like CoC's but I suggested to the devs a couple of ideas - features to fill these gaps and add more mission variety. I would appreciate if you could take a look at them when you have time and give a quick opinion about which of those more related to mission editing could be implemented in that storyline overhaul idea (the stalker sequel) you mentioned back in the comments. The suggestions are a bit long to post here in the comments so they are in a pastebin link:
pastebin.com/N6EjEJbf
Congratulations, keep up the good work with your great addons DrX. I use dynamic factions too and it adds a ton of fun and unpredictability to the game. In fact, it gave me ideas which I talk about in the link about how to expand the faction relations and reputation to make them more relevant and fun. :)
Can't wait till this us updates for 1.4.21.
I also can't find a recent post about it. Is it true that this is incompatible with outfit addons?
You need to merge coc_treasure_manager.script if you want to use with OA.
How can we do that? I really want to use both addons.
We just copy and paste both files in a single .txt file? Like i copy the OA coc_treasure_manager.script and paste it at the end of your coc_treasure_manager.script?
.
It doesn't appear to me that OA has a coc_treasure_manager.script file. What version are you referring to?
Updated to ver 1.20 for compatibility with CoC 1.4.21
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do i need story mode on or off??
Off.
Does this mod have quest cancelling like vanilla coc? From what I heard this mod doesnt. Just wondering
Nope.
Any plans for it? Because I heard some people have bugged quests to where they cannot complete it and can cause problems. But I guess people still need to save before a mission then?
Not planning on it. I never really liked the feature when it was introduced. The dialog is rather disjointed and confusing, and it kind of kills the immersion.
Any quests that were bugged should be fixed by now (I'm on version 21 here). Of course, as you mentioned, saving is always a good idea.
Alright, nice to know. Id rather just kill the quest giver if possible :p
Updated to ver 1.21 for compatibility with CoC 1.4.22
Incorrect phrases id in st_quests_bar.xml file :
drx_sl_bar_dolg_general_petrenko_stalker_task_4_4
Properly so
drx_sl_bar_dolg_general_petrenko_stalker_task_4
Fixed. Thanks.
Mangun Find Replacement Weapon Storyline Task (Protecta)
I have weapon Protecta in invetory, but he did not see it.
The task can not be completed.
I have Arsenal Overhaul 3.1 (v.5).
New trouble. A member of Monolith in Prypiat does not want to talk. See -
Vfl.ru
Fix - Drive.google.com
Enjoy! - Vfl.ru
i got this error when i install this mod and run CoC for the first time
Expression: <no expression>
Function: CLnifile::r_section
File: Xr_ini_cpp
Line: 520
Description: Fatal Error
Arguments: Can't open section "booster_script". Please attach [*.ini_log] file to your bug report
stack trace:
0023:006C717C xrCore.dll, xrDebug::fatal()
0023:005C9801 xrCore.dll, Clnfile::Load()
0023:006CA3B8 xrCore.dll Clnifile::Load()
0023:00428DE5 xrEngine.exe, shared_motions::id()
0023:00459F3A xrEngine.exe, CrenderDevice:Initialize()
0023:00459973 xrEngine.exe, CrenderDevice:Initialize()
0023:004595E6 xrEngine.exe, CrenderDevice:Initialize()
0023:00432FB3 xrEngine.exe, shared_motions::id()
0023:760133CA kernel32.dll
0023:77549ED2 ntdll.dll
0023:77549EA5 ntdll.dll
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Guys, can i start up "main" quest line after finishing it? I want just continue playing my current save. And i guess i can restart quest line thru the console somehow...
No, you can't re-start the questline in the same game.
You can however continue the game in freeplay. NPC's will continue to offer tasks.
I'm ok with the fact that you don't want to use the cancel mission feature, but, I'm missing the feature that let's you know what item you've got to fetch before accepting it, planning on adding it?
Both the cancel feature and the see fetch item before accepting task feature were added in CoC 1.4.
In CoC 1.4, the entire tasking system was overhauled. When I updated Questlines, I found it would be impractical to re-write everything to work with the new code so I merged the "old" tasking system back in to get Questlines compatible with CoC 1.4.
This is why neither of those features were included. It would be an awful lot of work just to add those two small features.
So, not possible, even the second one?
It would be better than to ask several people for what they want, instead of reloading every time, doesn't feel right this way, but not knowing what also doesn't feel right, so I'm ****** lol
The second one is the one that would take an entire overhaul to do. I did want to add that in, but for such a seemingly small change it would require rewriting just about everything.