Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!
Creates a linked set of varied tasks to take you throughout the Zone. Makes an actual game out of CoC with a start and a finish for each faction. - Added dozens of new tasks and several new task types. - Infinite replayability; playthrough will never be the same even if you play again as the same faction. - Storylines and tasks are dynamically assigned, tasks and task targets are more varied and random. - Added the ability to change factions. - Increased immersion with NPC dialogs; NPC's now only have one task to offer at a time and you can only accept one task at a time from a particular NPC. Whether an NPC has a task to give and what that task is changes every few hours. - Task rewards are now more varied and balanced. - Increased the odds of finding a mechanic toolkit in a stash. - Compatible with CoC 1.4.22
Is there a way to join Monolith without starting with them? I turned off and then turned on the Brain Scorcher again. Tried speaking to rabbit after both doing this and not to see if there's a difference. He's hostile and starts punching either way.
Brain Scorcher fixed in version 1.11
DoctorX Questlines 1.9 -> DoctorX Questlines 1.10. A new game is needed?
No
Sorry to ask again, but do you have any idea what's causing this? Puu.sh
Sorry, not sure yet why you would be getting that. I'm looking into it.
Did I understand correctly, doing tasks may affect faction-faction relations, even without Dynamic Relations addon? Is possible then, that relationship will change significantly enough to turn neutrality or hostility?
Yes, this is correct.
I don't seem to get trader goodwill or discounts for a faction any more. Is that normal for this mod?
I had that problem only with military. The ******* military trader shred me with the prices, even though I did a lot of work for them (I was a soldier too). I ended changing factions to Duty because of that.
I didn't touch anything related to trading with this.
Maybe it has something to do with how goodwill is calculated from quest rewards? I don't know if that's its own stat but it keeps getting mentioned in Nimble's Tips.
I can't seem to get discounts as clear sky from Cs vendors, or any factions' for that matter. I haves tried both random stalker quests and missions from the vendors themselves
After looking into it a bit it is probably due to the change I made where completing tasks affects faction-faction relations rather than actor-faction relations, which is a change I have never been happy with since I made it.
I'll remove it in the next release and see if that fixes it.
Thank you very much! It really makes a big difference in the early game.
There is anyway to debug quest capture documents of enemy faction ? Yellow marker show no more
This is really nice, I'm enjoying all your mods. I'm glad I took a second look at the addons and bothered to make a new savegame for these.
So, I encountered a strange issue while playing as part of Clear Sky. When I first went to my faction merchant, he was selling the SEVA suit for 26k. OK, reasonable price, though it seemed like he was using the discount prices by default? I took the quest to knock down a helicopter after that since it's all he offered, and before completing the quest checked back again and all his prices had bumped up- the SEVA suit was 36k. After I finished that quest, hoping that his prices would be discounted as he promised, I ran back just to find that SEVA suits are still 36k. What's up? I've done a fair number of faction quests so far and experienced no price drops yet.
I encountered another bug, but this time I've got a screenshot. Playing Clear Sky still, got to a point in the main questline where Librarian wanted me to go meet the repairmen for the military, who I recently became neutral with. Repeated attempts to converse with him causes a crash. Puu.sh
What other addons are you using?
I'm getting that exact error! Could it have anything to do with killing vital NPCs, like barkeep?
I noticed it was the same error as yours. I'll ask you the same question, what other addons are you using?
I'm using STCoP, Smurth's dynamic hud, Outfit addon, displaying units like in CS, lootmoney, autumnal winds, all the upgrades and a custom ENB.
The game worked perfectly until out of nowhere I get that crash every time I try to hand in a complete mission. I killed the NPC I was suppouse to deliver the mission (Kutznesov) and got a new mission automaticaly, but I got the same problem again when I tried to hand it in. I also tried changing factions (to monolith via brain scorcher) and got the same problem again.
AO3, Outfit Addon, lootmoney for CoC, this addon, faction relations, dynamic faction relations and more mutants.
обновив DXQ 1.11 до DXQ 1.12 новая игра нужна?
no
Great mod so far, really enjoying it. I haven't been to many locations yet, but are there tasks that require you to go night hunting solo or in a group? If no, then it would be a nice addition to your mod, but if it's possible of course )
Found a bug. When im trying to start as zombie (z at creatin screen), game crashes with next log:
LUA error: ...f chernobyl \gamedata \scripts\ui_mm_faction_select. script:174: attempt to concatenate global 'facton' (a nil value)
Fixed. Re-download 1.12 for the update.
Another unusual bug. Puu.sh Encountered when trying to leave the Garbage and head back to Cordon to go finish a 'hunt mutant' quest. Two tushkano spawn, and when the second one is shot this bug happens. Before that was ignoring the task and gonna head into Dark Valley but again, two tushkano spawn immediately and the task is failed, and once they're downed, quicksaving crashes the game. (And bars further progress.)
Edit: Going back to an earlier save to just do the quest still worked fine to let me finish the quest.
Updated to version 1.13 for compatibility with CoC 1.4.15
got this error handing in a job to olivis
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 193
[error]Description : fatal error
[error]Arguments : LUA error: ....r. - call of chernobyl\gamedata\scripts\xr_logic.script:666: attempt to index local 'npc' (a nil value)
using v1.12. posted both here amnnd main forum as i'm not sure if its the main game or this addon
Ok, that's the third person to report this error. For the life of me I can't pin down what is causing it nor have I been able to replicate it. But, I think I have a workaround for it. Give me a minute...
Updated to version 1.14 with workaround for above issue.
@marafice, Stolos, & :Jack, this should fix the crash you reported.
didnt play yesterday so sorry for late reply. game still crashes.
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 193
[error]Description : fatal error
[error]Arguments : LUA error: ....r. - call of chernobyl\gamedata\scripts\xr_logic.script:349: attempt to index local 'npc' (a nil value)
slightly different error
stack trace:
0023:00B9717C xrCore.dll, xrDebug::fatal()
0023:097EEC16 xrGame.dll, CDialogHolder::IgnorePause()
0023:09974014 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:097F03BA xrGame.dll, CDialogHolder::IgnorePause()
0023:0962F87D xrGame.dll, CDialogHolder::IgnorePause()
0023:0962F42C xrGame.dll, CDialogHolder::IgnorePause()
0023:097EEE15 xrGame.dll, CDialogHolder::IgnorePause()
0023:09974014 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:097F03BA xrGame.dll, CDialogHolder::IgnorePause()
0023:09973EE3 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:09973E58 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:0985BDF0 xrGame.dll, CxIOFile::Open()
I updated one of the files. Try re-downloading and see if you still get the crash.
update has fixed it, thx very much
Not sure if its intended or a bug but so far through my play through with this addon nearly all the quest npcs that i come up to even traders don't have any tasks available.
участники заданий (сопровождение учёных, зачистка мутантов ....) игнорируют главного героя, то есть меня). в диалоговом окне исчезли приказы. так задумано или это ошибка?
Updated to version 1.15 for compatibility with CoC 1.4.16
I installed this alone with the Dynamic faction relations and there is next to no npcs around,its like i installed desolation but i didnt, whats going on?
For example, Zaton was COMPLETELY empty, as was the red forest
I have other mods as well but none that would conflict with this sorta thing
What other mods?
Ok, so after a bit of trouble shooting, I've realised that in Cordon rookie village for example, vanilla CoC when I leave story mode unchecked all the characters are there like the townspeople and Nimble etc, but when I install the DoctorX mods while having Story mode unchecked, half the village is absent including key characters like Nimble, wolf and fanatic, Sidorivich is still there though. My full mod list is
AO3
4am in pripyat
Radios galore
Hardbass fm
Low prone mod
DoctorX dynamic factions
DoctorX Questlines
I also installed the DoctorX mods in the order said in the Readme
Try removing the all.spawn file included with Radios Galore. That controls character spawns and still isn't fully updated for CoC 1.4
Thanks, Ill check that out
Alright, so I reinstalled the mods and left out Radios galore and my essential characters returned, that bumped the number of total NPC's from like 4 to 7/8, still less than the 12 found when I didnt have DoctorX mods at all but ill take the slight sacrifice ;) I checked out Yanov station, which was previously empty and everyone was there. Thanks
I already posted about this on STCoPWP's v.4 page, but I figured that I should post it here as well. If anyone is using STCoP with this mod, I made a fix for Nimble so that he is a trader again. DoctorX removed the lines in dialogs_escape.xml that allowed Nimble to be able to become a trader, which STCoP enables. Here is the link: Filedropper.com
Encountered another bug in the Clear Sky faction, was turning in an assassination story quest to Duty's merchant and got a very large crash popup.
Puu.sh
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