Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!
Creates a linked set of varied tasks to take you throughout the Zone. Makes an actual game out of CoC with a start and a finish for each faction. - Added dozens of new tasks and several new task types. - Infinite replayability; playthrough will never be the same even if you play again as the same faction. - Storylines and tasks are dynamically assigned, tasks and task targets are more varied and random. - Added the ability to change factions. - Increased immersion with NPC dialogs; NPC's now only have one task to offer at a time and you can only accept one task at a time from a particular NPC. Whether an NPC has a task to give and what that task is changes every few hours. - Task rewards are now more varied and balanced. - Increased the odds of finding a mechanic toolkit in a stash. - Compatible with CoC 1.4.22
Is it possible to take more that one task from one NPC?
Do you mean more than one task at once from the same person? No, it isn't possible.
I've had no troubles with the mod so far until I tried playing as Duty.
The faction leader in Rostok doesnt have any options about work. All I can choose is "peace" and thats it? Shouldnt he be able to have some questline or something?
Colonel Petrenko is who you want to talk to in Duty, he's right across from you when you go up the stairs where you spawn at the bar.
ok somthing not right in JUPITER. start as freedom guy(no story, ironman)
in jupiter no spawns of freedom or duty or loners just bandits zombies and mutants.
mods: stcop,outfits, and yours questlines.
Spawns in locations north of the Brain Scorcher are predominantly zombies until you deactivate it.
how can i know if this addon has been properly activated together with your other addons, AO and outfit addon?
When you start a new game, you should have a "Meet with..." task that will start the questline.
hi guys, pls help. i cant get this running. i am trying it only with this mod and still not working, dunno what to do, keep getting this error. i have clean version of 1.4.22, nothin intsalled over, want to run just this, other mods i tried from weapons, textures til fast travel works fine, but here i get always this crash.
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 520
[error]Description : fatal error
[error]Arguments : Can't open section 'booster_script'. Please attach [*.ini_log] file to your bug report
stack trace:
0023:00B2717C xrCore.dll, xrDebug::fatal()
0023:00B29801 xrCore.dll, CInifile::Load()
0023:00B2A3B8 xrCore.dll, CInifile::CInifile()
0023:00428DE5 xrEngine.exe, CObjectList::o_crow()
0023:00469F5A xrEngine.exe, InitSettings()
0023:00469993 xrEngine.exe, CApplication::CApplication()
0023:00469706 xrEngine.exe, CApplication::CApplication()
0023:00432FB3 xrEngine.exe, CObjectList::o_crow()
0023:765A0419 KERNEL32.DLL, BaseThreadInitThunk()
0023:77B2662D ntdll.dll, RtlGetAppContainerNamedObjectPath()
0023:77B265FD ntdll.dll, RtlGetAppContainerNamedObjectPath()
i really would like to play this. any advice n help appriciated. thx
sorry forgot to login
hi guys, pls help. i cant get this running. i am trying it only with this mod and still not working, dunno what to do, keep getting this error. i have clean version of 1.4.22, nothin intsalled over, want to run just this, other mods i tried from weapons, textures til fast travel works fine, but here i get always this crash.
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 520
[error]Description : fatal error
[error]Arguments : Can't open section 'booster_script'. Please attach [*.ini_log] file to your bug report
stack trace:
0023:00B2717C xrCore.dll, xrDebug::fatal()
0023:00B29801 xrCore.dll, CInifile::Load()
0023:00B2A3B8 xrCore.dll, CInifile::CInifile()
0023:00428DE5 xrEngine.exe, CObjectList::o_crow()
0023:00469F5A xrEngine.exe, InitSettings()
0023:00469993 xrEngine.exe, CApplication::CApplication()
0023:00469706 xrEngine.exe, CApplication::CApplication()
0023:00432FB3 xrEngine.exe, CObjectList::o_crow()
0023:765A0419 KERNEL32.DLL, BaseThreadInitThunk()
0023:77B2662D ntdll.dll, RtlGetAppContainerNamedObjectPath()
0023:77B265FD ntdll.dll, RtlGetAppContainerNamedObjectPath()
i really would like to play this. any advice n help appriciated. thx
and now i tried just your factions - 1. i installed dynamic factions relation 1.8 than relation 1.6 than more mutants 1.1 and than anomalies and got this crash... any idea? thx a lot
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 193
[error]Description : fatal error
[error]Arguments : LUA error: ...call of chernobyl\gamedata\scripts\game_relations.script:714: attempt to call global 'alife_object' (a nil value)
stack trace:
0023:00B7717C xrCore.dll, xrDebug::fatal()
0023:04D70A6F xrGame.dll, CDialogHolder::operator=()
0023:04A12C88 luabind.beta7-devel.rc4.dll, luabind::detail::overload_rep::call()
0023:61A375EE lua51.dll, lua_rawget()
0023:04D0568A xrGame.dll, CDialogHolder::operator=()
0023:61A3266D lua51.dll
0023:61D4DE29 MSVCR120.dll, type_info::operator==()
0023:04A1C2EE luabind.beta7-devel.rc4.dll, luabind::detail::implicit_cast()
0023:04D73B23 xrGame.dll, CDialogHolder::operator=()
0023:04D76FD6 xrGame.dll, CDialogHolder::operator=()
0023:61A7042E lua51.dll, lua_newstate()
0023:00B70ED1 xrCore.dll, ppmd_compress()
0023:00B70EF8 xrCore.dll, ppmd_compress()
0023:00B62F20 xrCore.dll, doug_lea_allocator::realloc_impl()
0023:00B62F3C xrCore.dll, doug_lea_allocator::malloc_impl()
0023:04D2BE1F xrGame.dll, CDialogHolder::operator=()
0023:61A56A6F lua51.dll, lua_error()
0023:61A6E64C lua51.dll, lua_newstate()
0023:61A6EB0B lua51.dll, lua_newstate()
0023:61A6EB43 lua51.dll, lua_newstate()
You need to install the 1.4.22 patch for CoC.
Oh mist! Thx a lot, didnt realize it at all. This happens when i try combos and forgit the patch.
Still doin it manually, is this mod software worth a try? Thx again
Its goin to be my first CoC at all, should i install over ur story mod install the other which is meant to be over it? Thx and thx for modding!
Hey! Any plans to release 1.5 version of your mod soon?
Getting there. Almost done, but I'm not going to put a timeframe on it.
Sorry if this has been answered, but How can I talk to Cold as part of the Freedom questline if I'm hostile to Clear Sky? Freedom starts the game hostile to Clear Sky.
Nevermind, apparently -2000 rep isn't enough for them to start blasting. Weird, they're red and hostile on the rep screen, but they're yellow and non-hostile in the game.
so i played the mod and end up having issues with some quests like the ''unquenchable flame'' and some more sin quests... although i have managed to play the mod almost entirely by deleting some of the quests, i really liked the storyline and the quests, but i really want to know if is going to be more content for the story.
please keep up the good work and take a look in the codes of the quests because i can“t wait for some updates or another quest mod!!
Hi, probably a silly question but... do I need to start a new save after install it? I got STCOP and a Traders-Buy-Broken-Gun mod.
As far is i know from personal experience and with the help of the community these types of mods need a fresh start. BTW do you use the JSGME (Generic Mod Enabler) it is much easy to manage mods, i don't know about Traders-Buy-Broken-Gun mod but the DoctorX Questlines it needs a fresh start
Your mods don't work for me no matter what I do :(
Maybe one day I'll find out why my pc hates it lol. But looks amazing as!
How is the progress on the new version of your Questlines mod?
Also, you once mentioned that you have your own version of CoC 1.5 mod? How stable your version is? I would like to look at it.
Stay tuned. Big news coming soon. :)
Do you need any help with testing your mod?
Hey, DoctorX01 and Alundaio, thanks for the nice work!
It makes the playability much better, more immersive and more fun! The overall experience is greatly enhanced, the sidequests don't feel like redundant and senseless work, bur something that actually add to the history, somewhat, or at least to that specific NPC, not just something you do to get money or stash locations.
Thanks again!
bruh this mod doesnt work with all factions you can have quests only on a couple of factions which includes duty,military etc.
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Will there be also a 1.422 CoC version of your updated questline mod?
Because the greatest and more universal mod support still lies within the old CoC version.
Or is it not possible due to limitations of the 1.422 version?
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Hi are you still working on the 1.5 version of this addon?
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Doesn't seem to work. How do you install it properly?
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Is there any way to disable the starting mission's GPS thingy? I just downloaded this addon, because another addon requies it.
Doesn't work
I have clean 1.4.22 CoC and game won't launch
does this delete the other quests or does it only add in new ones?
Game won't even launch after installing this.
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For anyone who is having problems installing Questlines, please note this version is only compatible with the last official Call of Chernobyl release, which was CoC 1.4.22. It will not work with the 1.5 beta versions.
If you want to play Questlines with CoC 1.5, I will be releasing Questlines 2.0 in a few weeks, which will be integrated into the new mod I've been working on, DoctorX Call of The Zone, which will come packaged as an all-in-one installer with CoC 1.5 included, as well as updated versions of my other addons, and numerous other upgrades and gameplay enhancements.
You can download it here as soon as it releases: Moddb.com
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Mine crashes.
Is it not compatible with OWR ?
Or do i need All of your Addons on order to play this?
Would somebody make it compatible with arsenal overhaul? Such patch existing? It's ******* me of, that it works with anomaly, but AO is too much for it.
Hi all.
I post this here due to I have done a search for a solution for this bug and I have seen several people and nobody has found a solution except for reinstall CoC without this mod.
I have got installed CoC v1.4.22, DrX Questlines v1.25 and Arsenal Overhaul v3.1
In Yantar, if I got the psi-helmet from Sakharov, then all my saved games from that moment will be corrupted. In addition to that, I cannot move to any other area because the game will crash during the loading.
In all the cases the error is the same [Error][8]: not enough storage is available to process this command
I have tried the -noprefetch solution but the problem is still there.
I have performed a little investigation and I have checked the file tm_yantar.ltx (./CoC/gamedata/config/misc). I think the problem could be related to the mission: "; Sakharov (Ecog Trader) Wait for Psi Helmet Calibration Task-".
Is there any way to try to debug this by myself?
Best regards.
So I think I caught a bug or something. As military, Kirillov gave me the "Battle Plans" task where I have to go and retrieve documents or whatever. Thing is, the marker points to a stash somewhere in Lukash's room in Army Warehouses. I have already searched that entire room and there is no hint of any document nor a container in there. I looted all the other stashes/boxes on the base, but came up with nothing. Is there a way to fix it other than spawning the document in?
RIP DoctorX
What...? I don't understand. :| Did something happen?
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I didn't expect the quest for the Monolith faction to be so short (I also don't know for other factions that don't use story mode, whether the quests are short or not), even though it had just carried out several missions (maybe approximately 5) and arrived directly to get a mission to meet Wish Granter.
even so, I still enjoy the mod, because the mod makes me not get bored quickly when playing the STALKER game and also I have the goal to complete the missions given
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