Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!
You, Comrade! Yes, YOU! Do you tire of searching for toolkits? Does the Hermit of the Red Forest elude you permanently? Do you grow WEARY of having such low-tier upgrades all the time or simply have money to burn? Then this file is for you! Through the wonders of find and replace, granted by the blessed Monolith, every technician is now able to work your shooters! Praise be to Notepad++!
This quick little job came about when I saw one or two people talking about how they wanted to enable all the upgrades. Because a) I know next to nothing about modding this game and b) mission scripts scare the living bejeezus out of me, I have decided to form a uni...
Wrong bit. Hang on.
Ah yes! I made a thirty second find and replace fix in Notepad++ (praise be to Notepad++!) to the upgrades section of the game. The end result of this bodge is the availability of ALL the upgrades from ALL the gunsmiths.
This mod was made with OWR3 installed, however because OWR3 does not affect mod trees I can say, with reasonable confidence, that this mod will work for any modification that DOES NOT alter any of the 12 upgrade files in the gamedata\configs\misc\upgrade_infos folder as well as stalkers_upgrades_info.ltx as they are both seemingly responsible for mechanics and their mod availability.
So to re-iterate: If your gamedata\configs\misc folder already has an upgrade_infos folder and/or stalkers_upgrades_info, then this mod will need to be merged or it could well crash the game.
Place the upgrade_infos folder in gamedata\configs\misc
An important note!
I have tested it with the bandit, loner, freedom and Clear Sky mechanics and it worked for all of them. As there are nine other mechanics and I don't have massive amounts of free time, I'd appreciate it if all you happy people could tell me if I missed anything (boo!)
You may or may not need to start a new game. I can't verify this because I always start a new game when I tweak things.
It's a quick hack job almost anyone with some coding knowledge and a bit of time can do. Feel free to use it in your own mod packs, but please give me credit if you do...
We really need some more categories here, by the way.
This thing works with the offical Arsenal Overhaul 3.1 with hotfix. It was a quick test, but if there was an issue, the game woulda crashed on load...
Also, made a quick tweak to the file just in case. You should be fine, but anything crops up, give the new version a download.
Re-uploaded after extracting the 1.3 patch files, just to make doubly sure. No crashes on a quick Duty trade test, edited title to include the vanilla game note.