A Crysis 2 modification gameplay : *Changement of the nanosuit setting. *Weapons setting changement to make them more realist ( positionning and stats ) *Additional news attachments.

Post feature Report RSS C mod Features.

C mod features presentation. nanosuits Weapons And others.

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---------- Nanosuit ----------

Energy Management :

-- Stealth energy consumption decrease
-- Armor mode energy consumption decrease,
-- Armor mode is a bit less efficient that the default SP one for balance.
-- Sprint energy consumption decrease
-- Iron Sight stabilization energy consumption decrease

-- If energy reach 0 the min energy to use again the nanosuit mode is 35, instead of 25.
-- The Disable time after reached 0 energy is increased a bit for balance.
-- Increase energy regeneration delay
-- Energy regeneration is slower for balance

-- Nearly no energy usage when grabing a AI.
-- Increase a bit energy used when shoot with silencer during stealth

Movements :

As reference

--Crytek Setting :

Normal run : 5 m/s
Sprint Speed : 9 m/s
Power Jump : 3 m

-- C mod Setting :

*Default nanosuit mode
Normal Run : 5.8 m/s
Sprint Speed : 16.24 m/s
Power Jump : 4 m

* Armor mode
Normal Run : 4.48 m/s
Sprint Speed : 8.95 m/s
Power Jump : 2.4 m

*Stealth mode
Normal Run : 5.2 m/s
Sprint Speed : 11.12 m/s
Power Jump : 3 m

visual Effects :

-- Power Mode effect enabled ( nanosuit red effect, like in Crysis1 ) for Strength Jump, and heavy Land.
The power mode effect will also be enabled when use : Power Melee, Power Kick, Power throw.
Note : Because or the power pulse effect untweakable, and because of the fast animation when power melee / power kick, you might not always see the red effect.
I cant do anthing to fix that, sorry.

Power Mode visual will not be enabled during armor mod usage.

-- Blur effect during fall down.
-- Armor mode Screen Effect is smallest, less annoying for a correct vision.
-- Added a little effect during speed sprint

Sounds :

-- Sound added when heavy land
-- Crysis1 speed mode activation sound play when you will press the Sprint Key
-- Crysis1 Speed Sprint sound usage during Speed Sprint
-- Crysis1 Power Jump sound usage during power Jump + usage of the Crysis2 MP Power Jump sound.
Default SP Power Jump sound removed.
-- Speed mode activation / Speed Sprint sounds are differents when armor mode is activated.
-- The nanosuit voice is muted when changing nanosuit mode.

Other Global change

-- Power cars kick is more powerfull ( other rigidbody powerkick is not necessary more powerfull, because unlike Civ_Car its mass dependant, but i tweaked most of the Entities mass )
-- View unlock when speed sprint / slide

---------- Weapons ----------

Global change :

Following weapons added

-Crysis 1 Scar ( have 4 differents skin )
-Crysis 1 Fy71 ( have 2 differents skin )
-Crysis 1 DSG1 ( the Crysis 1 DSG1 have different damage stat compare to the Crysis 2 version )
-Crysis 1 Nova
Each weapons have his own xml. its not a remplacement.

--- All weapons position tweaked to look more like Crysis1.
All weapons position retweaked for a nearfov = 55, no need anymore of the FG tweak value
Except for the swarmer and Mike, who still need the FG correctif for a proper render.

--- Unlock attachement for each weapon.

--- MANY correction for servals weapons for somes attachement animation / reload / muzzle flash / fire animation / damage for silencer.. etc
Everything work now correctly for each weapon / attachement. ( If somes sound / animtion bug last, it come from vanilla Crysis2, i wasnt able to solve ALL their bug >< )

--- The marshall will use the Shotgun attachment shoot animation, allowing me to correctly change his position.

--- Ballistc Added for the following weapons
- Nova
- Hammer
- Revolver
- Ay69
- Feline
- Scar
- Scarab
- Grendel
- Fy71
- Mk60
- DSG 1
- HMG
-K-volt ( increase a bit the default bullet drop, but highest bullet speed )
- Crysis 1 Scar / Fy71 / DSG1 / Nova.

Each bullet drop have been adjusted depending of the ammo / weapon.
GaussBullet as a "light" ammo dont have bullet drop. But the gauss bullet is now able to create physical pressure at impact.

Scopes :

--- Huge mouse sensibility when using assault scope fixed
--- Mouse Sensibility reduction, when using Stabilize while aiming for the Assault Scope and the Sniper Scope. Allowing a better aiming at long range

--- Increase SniperScope zoom stages :
- x4 to x6
- x10 to x12

--- Decrease AssaultScope zoom stage for the following weapons :
-AY69 : x3.0 instead of x3.5
-Revolver : x3.0 instead of x3.5
-Feline : x3.0 instead of x3.5
-Kvolt : x3.0 instead of x3.5

Thoses weapons are using the Crysis1 assault scope to correclty show the stage zoom changement. Custom AS crosshair added.

--- Added the Crysis1 Assaultscope for the following weapons, Its a x3 zoom scope.
-Crysis 1 Scar
-Crysis 1 Fy71
-Crysis 1 Dsg1
-Scar
-ScarAB
-Grendel
-Dsg1
-Gauss
-Mk60
-Jackal
-Marshall

--- Added the Crysis1 sniper scope for the following weapons
-Crysis 1 Scar
-Crysis 1 Fy71
-Scar
-Scarab
-Fy71
-Grendel
-Crysis 1 DSG1 ( only )

This scope is a single x7 zoom. With custom Crosshair.

Both Crysis 1 scope model have been remodeled a bit, especialy the google part.
(Minor modeling update for the Crysis 1 Sniper scope, for better render in FP view )

--- Crysis 2 Scopes : New sniperscope crosshair, AssaultScope crosshair reworked to make it more thin.

Recoil / Spread :

--- Tweaked all weapons recoil except :
-Hammer
-Revolver
-Marshall
-Ltag
-Jaw
-Swarmer

--- Each weapons recoil have been individualy adjusted depending of the weapon. Recoil management is closest to the BF3 setting, for a more realist feeling.

--- The nanosuit stabilization is now less efficient, for balance.

--- Each weapons spread is increase while using any scope.

--- Weapons spread reduced a lot for the weapons shoulder position. ( individual adjustement )
Now no need to aim to kill a enemy at 5m... ( with the default setting it was nearly impossible to kill at very low range without aiming ( not logic setting )

Crysis 1 version and Crysis 2 version of the same weapon model have differents stats. ( scarv2 / crysis1 scar )

Visual Effects changement :

--- All bullets now visible
--- Tracer effect enabled for many weapon. Assault Rifle will only have tracer effect visible in single shoot
--- Special reworked fire effet for the Gauss, kvolt, Mike.
--- All others tracer effect totaly reworked. ( FP and TP )

New Attachments :

8 news attachments for the following weapons :

--- K-Volt
Single Charge Attachment
: Single kvolt bullet fired, damage increase, and fastest travel speed compare to the original kvolt bullet ( 300m/s vs 150m/s for the default kvolt bullet ) . But, same bullet drop as the default kvolt bullet.

Charge time : 0.3 secondes.
Clip size : 15
capacity : 45

--- Marshall
BuckShot Attachments
Same ammo as the default one, but with lower spread and higher shoot and kill distance ability around 30-35m

Choke Attachments
The choke attachment, allow to use slug ammo, allow to use the shotgun as a rifle and kill at higher distance ~100m

Micro Bombs Attachment
: Fire 8 bouncing Micro Bombs at once. Explode after 3sec.
Clip size : 5
Capacity : 20

Stick Micro Bomb attachment
: Fire 8 Micro Bombs who stick everywhere after a single contact. Will explode after a 1.5sec charge.
Clip size : 5
Capacity : 20

--- Jackall
BuckShot Attachments
Same ammo as the default one, but with lower spread and higher shoot and kill distance ability around 30-35m

Choke Attachments
The choke attachment, allow to use slug ammo, allow to use the shotgun as a rifle and kill at higher distance ~100m

Fragmentation Round Attachment
: Explosive ammo with splash damage. ( similar to the BF3 frag ammo )
Clip size : 10
Capacity : 20

Note : For thoses 3 attachments you still can use Full Automatic or Shotgun fire mode. Switching attachment just select by default the shotgun fire mode.

--- Scar v1 / FY71 v1 / Scar / Scarab / Fy71 / Grendel
Plasma Attachment
: This attachment fire the Plasma bomb used by the Aliens Grunt.
Highest damage and physic radius compare to the original AI bullet.
Custom reload.

Charge time : 1 seconde
Clip size : 4
Capacity : 8

--- Dsg1 v1 / Dsg1
Boyes Attachment
: It use the Anti tank attachment model
It fire a explosive sniper bullet ( small radius explosion ), and high damage, usualy used to destroy vehicles.

Clip size : 6
Capacity : 12

--- Mike

Alien Mortar Attachment
: Fire the Mortar Missile from the Crysis2 Heavy Aliens.
The Missile trajectory is controlable using the iron sight.
Highest damage / physic radius compare to the original AI ammo.

Charge time : 1 seconde
Clip size : 5
Capacity : 10

Singularity Attachment
: Small version of the Tank Singularity ammo from Crysis Wars for Mike
-Damage radius is around 12meter
-Charge / Fire / Explosion Sound coming from Crysis1
-Custom Charge / Projectile particle / Explosion particle reworked starting from the Crysis 1 particle.
-Custom reload.

Charge time : 2 secondes
Clip size : 1
Capacity : 3

---------- Explosives ----------

-- All explosives ammo are able to blow up vehicle like in Crysis1.
Explosion physic power have been adjusted depending of the ammo.

--------- Vehicles ----------

-- Just a little tweak to be able to turn the camera around the vehicle when you drive it in 3rd person.
Its not perfect because it look like impossible to prevent the camera to automaticly move back behind the vehicle.

-- Tweaked the sensibility of the "tank" turret rotation. More adapted for a mouse usage. Rather than thoses setting made for a Pad.

---------- Other changement ----------

--- Tweak of the nearfov when :
-heavy landing
-Grabing AI
-Grab a Entity
Less feeling of having his eyes at 5cm from the object.

--- reduced the Crosshair Size by 35% and Crosshair spread tweaked.

--- Constantly fad the crosshair via FG ( the crosshair look green and way smaller, a bit like in Crysis1

--- Disable HUD message for
-Low ammo
-Low Energy
-Weapon information when switch weapon.

It clean up the screens of thoses useless informations.

This mod use
-Drivable Vehicle
Crydev.net

-FY71 Enabler(SP) v1.4
Crydev.net

- Crysis 1 Weapons Models
Moddb.com
( i'am just using the Crysis1 weapons model from this mod, i ported the Crysis1 scope myself. )

-Boyes Attachment model created by : Lupus / Fuhrer.Warkentin

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