Recreation of the Black & White 2 campaign by adding new features (including a skirmish mode), changed balance and an improved AI.

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Redux Version 1.4.* Changelog (Games : Black & White 2 : Mods : Black & White 2 Redux : Forum : Main : Redux Version 1.4.* Changelog) Post Reply
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Mar 23 2019 Anchor
Here you can see the changelog for version 1.4.* of Black & White 2 Redux:

Version 1.4

Additions

  • Added land 11, land 12 and land 13 (inspired by BotG) to the campaign
    • Revisit the first japanese land as the aztec god steamed down all towns with his undead armies
    • Explore a new norse land which is on mercy of the aztec god
    • Reconquer the greek homeland as you invade the last bastion of the aztecs
  • Added tooltips for mini epics
  • Re-added fortified walls
  • Added some content which was scrapped out of original BW2
    • Tombs: You can find graves all over the lands now. I think these were meant as an easteregg by lionhead but the script for it was unfinished. I implemented it in the Redux mod
    • Marauders Side Quest: A side quest which was basically finished but scrapped for some reason. I added it in land 4
    • Singing Pengions (Cows): Also a scrapped side quest. You can find it in the new land 12
    • Added a scrapped quest to land 3
  • Some quests from Battle of the Gods rescripted for Black & White 2. They are on land 11
    • Skeleton Bashing
    • Riddle of the Rocks

AI

  • The AI will now split up its platoons much better while attacking a town
  • Enemy gods now throw less miracles at lower difficulties
  • Skirmish: Improved AI unit spread in town
  • Skirmish: AI will build it's town slower now
  • Improved AI of some platoons in 3rd aztec land
  • Changed patrol platoons and added some new behaivors to them
  • Enemy on second japanese land will now attack less in early game
  • Land4: Enemy AI won't use its creature to attack on easy difficulty and below

Balance

  • Reduced water wonder mana cost to 1750
  • Turned free-time desire a bit further down
  • Enemy migrations will now take longer to appear on the first japanese land depending on the difficulty
  • Lowered alignment the player gets for winning a land
  • Many Villagers changes to make them more individual and immersive. Thanks go to Dhatri:
    • Changed mana-rewards for sacrificing a villager. Females yield more mana than males; children yield more mana than adults
    • Movement-speeds for each tribe has been changed. Norse move the fastest; japanese move the slowest
    • Changed carrying-capacity of villagers. Norse carry the most, greek carry least. Reduced children+seniors-carrying-capacity by 50%
    • Females are better farmers, males better foresters etc.
    • Drunktime of villagers has been increased
  • Mini epics will now show a better warning before striking
  • Made thunderstorm spell more viable
  • Made comet spell a bit weaker
  • Reduced meteor wonder effect radius and mana costs
  • Reduced siege weapons health
  • Turned down field and houses production bonuses
  • Town population will now stagnate at 850 for each town
  • Changed precision of firerain spell
  • Changed given tree impressiveness to 50
  • Changed many wood/ore costs of buildings
  • Forests now grow much slower but water miracles are more efficient on them

Fixes

  • Fixed a bug where music would fade out forever in last japanese land sometimes
  • Reverted creature max size to normal due to animation issues
  • Fixed a bug where AI platoons would try to attack a town for takeover more often than intended
  • Added animals to first japanese land and first aztec land (oops, forgot it before)
  • Fixed some localizations
  • Skirmish: Fixed minor towns not migrating if hometowns has been lost
  • Fixed enemy gods building epics which it doesn't own
  • Fixed enemy gods not changing towns immediately when it's captured
  • Fixed AI-Creatures in campaign not supporting platoons capturing a neutral town
  • Fixed a bug where you would gain the tribute for capturing the first aztec town in land 10 too late
  • Fixed some text of objectives


Version 1.4.1

Balance

  • Added more trees to the last japanese land and first aztec land
  • Reduced water wonder costs to 1.250
  • Reduced shield wonder costs to 3.000
  • Reduced fire wonder costs to 4.500

Fixes

  • Fixed dead villagers in town if it has grown enough


Version 1.4.2

AI

  • Japanese creature won't attack early now on easier difficulties in the last japanese land

Balance

  • Changed tree growth behaivour a bit

Fixes

  • Fixed enemy gods throwing miracles even though they don't have an altar
  • Fixed unwanted spells in skirmish for AI players crashing the game
  • The game will now always spawn the correct enemy creature in the last land
  • Fixed undead enemies carrying no weapons if saved and loaded


Version 1.4.3

AI

  • Campaign AI will now recruit less troops at normal difficulty
  • In the last japanese land, the AI will now recruit slightly less attackers

Balance

  • Increased delay of AI earthquakes
  • Lowered volcano delay in land 12
  • Firerain in land 8 and 10 won't appear now on peaceful difficulty

Fixes

  • Fixed player being unable to grab some part of the roads around the starting town centre
  • Fixed one man cost 10 times as much as one woman
  • Fixed a localization bug with the verdant spell in the english version
  • Fixed enemy in the last land being able to fire the volcano if it's destroyed
  • Fixed an bug where the enemy AI in skirmish thought that the comet spell is more expensive than it is


Version 1.4.4

Additions

  • Some villagers now choose to be disciple from themselves
  • Added another 2 gods skirmish map
  • Added another 3 gods skirmish map
  • Added option to choose a random skirmish map

AI

  • It's more likely now that the skirmish AI builds embellishments
  • Added 2 new AI skirmish strategies to each alignment

Balance

  • Changed some triggers in lands 6 to 8
  • Renamed Peaceful difficulty to Very Easy
  • Further adjustments to difficulties: all have been turned down a bit except very hard. Easier difficulties turned down by a lot
  • Land9 Quest Infidels: Now the town won't recruit as many troops as before on easier difficulties
  • The quest Infidels will now trigger later on easier difficulties

Creature

  • Enabled some creature actions which were disabled by default

Fixes

  • Fixed a bug where enemy gods in land 11 to 13 would hang up while they're attacked
  • Fixed enemy gods using no miracles even though they still had an altar
  • Fixed a bug where enemy gods would use god-build too often
  • Fixed enemy gods trying to build abodes which are burning
  • Fixed verdant localization bug in german version
  • Fixed a bug where enemy gods moved between an ore rock and storage pit endlessly
  • Fixed a bug where the wrong enemy creature spawned in land 11 and 13
  • Fixed a crash which happened sometimes randomly
  • Removed some decorational buildings in land 11 which caused issues for creature navigation

Other

  • Removed enemy god repairing since it doesn't work properly yet (was introduced before, but was fast disabled again)

Edited by: Boxhead78

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