I am really pleased to see that most of you are always there and you still support the project Butterly. It is very important to me (on the project "Prelude"), and for the team (the project "Butterfly").
I want to clarify the difference between the team and myself, knowing that I am alone on the Prelude. Although some people involved in flowgraph.
Regarding the mapping, it is going well, see very well, I'm even Etton. Perhaps the fact that the first version had uncovered the CryEngine 2. It's sort of a homecoming for me.
Still, I started working on the gameplay with the help of flowgraph DarkShadow CyberAlien and some lying around in my files. DarkShadow designed at my request some new features like the super jump and a change fov for the camera, according to the movements of the player.
The super-jump adds a lot of intensity to the action and will add many new features in Level Design. Like Fov scalable, which also adds a greater immersion. And thanks to the flowgraph of Cyberalien that manages the movement of the camera, it adds more realism.
Finally, on the scenario, I'm still not 100% sure, but I think I found how to get the main structure of the story. And what is the soundtrack, I already have some songs that I composed a few months ago that should be interesting to use for the mod.
Pending more information, here are some new images for you :