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Bushido is a Half-Life 2 modification set in the Feudal era of Japanese history. The gameplay is based around melee weapons such as the katana and other weapons of that time. Players are called to use honour in their game as this was the code of the samurai. Strict attention to detail is what makes this mod so authentic, but not at the sacrifice of being fun. The mod is currently in pre-production stages for a release on the Half-Life 2 engine sometime in 2005. Watch for updates.

Report RSS 15 Bushido screenshots to lighten up your day

Fifteen screenshots. Quite a few you might think, but not when you consider that this is only the first helping of Shiro screenshots that you will receive. Yes, there are another 17 coming your way tomorrow. That's 32 screens. Of one map. No repeats. This map is enormous, as you might expect from the

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Fifteen screenshots. Quite a few you might think, but not when you consider that this is only the first helping of Shiro screenshots that you will receive. Yes, there are another 17 coming your way tomorrow. That's 32 screens. Of one map. No repeats. This map is enormous, as you might expect from the number of shots there are and thanks to some new techniques picked up by our guys along the way, it all runs smoothly and swimingly. The Shiro you are looking at has been remade by the map's original creator, Stahlkralle, and really bears very little resemblence to it's previous incarnation. The previous map was good, but this one is incredible. Feast your eyes on the six that are shown below and then head on over to the page of si_shiro for a closer look at this map that could only be described as grandiose! Not bad when you consider tomorrow's are even better!

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We are also looking for another animator to join our skilled team. Spawn is in the midst of exams and the like so he has had to tone down how much Bushido work he can take on. We are looking for someone who is very skilled in using programs such as 3D Studio Max and extensive eperience in Character Studio is a must as that is the format in which we work. Since the only work done will be animations, experience in Half-Life is not essential as no Half-Life related will be done (ie no need to compile or attach the models). Please send examples of your work to playingkarrde@planethalflife.com. Due to the nature of the animations I'm afraid that we cannot accept anyone who has only previously done work on weapon models. Character animation is essential.

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BlueWolf72
BlueWolf72

Cant wait for this!

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