They say that every person is like a tower. Your principles are the wooden base on which it is built. Your morals are the stones that enclose the soul which resides within. Mine is different. My tower is built on festered beams of decaying driftwood. My bricks are brittle and cracked, and consist only of sickening lies and hypocrisy. Its dweller is a twisted and mangled abomination which should not be allowed to see the light of day for as long as it lives. I swore on false motives to protect the one I cared for, even if it was against her will. I can only ask myself this now. Do I still deserve her? Do I even deserve to live?
For those that want to play this mod, I have no more time to work on it, but I don't want to let everything go to waste. With Amnesia modding slowly dying out, I have decided to upload what I've made for the community to enjoy.
Before you set sail on this adventure of nightmares and mental twists, there are a few things you must know.
- The Orbs will cure your health and sanity, and save your game. They are vital to your survival.
- Sound is your greatest ally, and your ears are your most valuable tools, so use them well.
- You will never be able to go back to an area once you ascend to the next one. Make sure to not have any regrets when leaving.
You install this Custom Story by opening the .zip file and dragging the Built on a Rotten Foundation map into your custom_stories folder in your Amnesia files.
P.S. Justine Required
The Third Floor has at last been fully finished, it's not turned out the way I had in mind, but I've had some positive feedback and criticism from a few of my testers regarding it.
Some minor tweaking will be done here and there, but the majority of the Third Floor is as good as finished.
I'm currently working on the Fourth Floor, which will have a variety of different environments crammed into a single map. I've got some ideas regarding that floor, which might interest some of you, but it's just a case of wait and see if my testers like the idea or not.
Besides that, I've also edited the difficulty of a puzzle on the Second Floor, since it took my testers excessively long to solve it without me telling them what to do.
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