-Rework of naming tags of bards, travelers and Ransom Brokers with mood adjectives to differentiate them further
-Added new .lods to several of the Bl-type shields in shield3.brf to avoid them popping out of existence when watching units carrying them and walking/riding away from them. Added up to 4 .lod´s to all those shields.
-Fixed Villager Woman troop trees by having subsequent troop upgrades be able to shoot their included bow and arrow with skill, as their listed skill was set to 0 in vanilla despite having enough Power Draw to wield them.
-Added two new bandit troop types to add variety to bandit spawns and have a legal way to obtain the named E"ye-popping" bow in game.
-Rework of certain tavern npc´s inventories to avoid making them look like clones of each other
-Fix of several scenes in static areas of the map that had mismatching trees/rocks/items floating around or at unseemly angles.
-Altered some party templates to include the new two bandit troops
-More general polishing of item_kinds1.txt