A mod for Doom II inspired by Brutal Doom, but this time "brutalizing" Wolfenstein 3D by adding new weapons, enemies, textures, animations, and of course, gore. Lots of it. That's not all though -- the maps from the original game are being redesigned too. Note: I'm not the mod's developer. Credit goes to Zio McCall for the concept, development, as well as the various contributors. I just felt that this mod needed a place here.
I give 6 for modification and 0 for developer. Even though he made a cool mod... He proved to be a complete uncompromising *******! He deleted my comments and didn't consider the tests I did on LZDoom 3.88b. I want to leave a warning that LZDoom works with the mod and there is only a graphical bug in the first level of the first episode. LZDoom has hardware rendering through the DirectX9 backend! Which is enabled by default. In software mode the renderer used is DirectDraw. This Zion (developer) proved to be an imbecile by not knowing the development history of LZDoom, which has been developed in leaps and bounds since 2019 and which has all the tools and a little more of GZDoom.