The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

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Report RSS v20 "Ragdoll Physics"
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Stiegi
Stiegi

very cool!!!

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HectorShiroi
HectorShiroi

AWESOMESAUCE!

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WeeGee9000
WeeGee9000

oh boy does that look good!

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Phillon82
Phillon82

Incredible work Sergeant! Who would have thought! Ragdoll physics in Doom haha; it is awesome and very impressive. Can't wait to see this with the rocket launcher or double-barrel shotgun! Thanks for all your (and anyone else involved) hard work on this, it is appreciated.

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|Totalitarian|
|Totalitarian|

Seconded :) I love Brutal Doom.

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lee-perry
lee-perry

Great idea and very well done like always !

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Valherran
Valherran

You gotta do special wall splats for when they get hit hard enough by something, that would be epic. lol

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AdamantConsternation
AdamantConsternation

Sweet Monkey Jesus that's sweet!

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bigfutus
bigfutus

Cool

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Serathis
Serathis

I thought Sergant is working on Brutal HeXen.

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SectorC
SectorC

I think when you hit an enemy with another "ragdoll" it should fall over like what happens when you kick an enemy. Causing minor damage as well.

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Dzev
Dzev

Thats stupid, these flying bodies from gunfire is unrealistic..

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infraviolet
infraviolet

I still think it's pretty badass when zombies pull out their sidearms to shoot you after being incapacitated. They're like "muthafucka I ain't done yet!"

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xaGe
xaGe

That add a nice touch, love it!

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Reinc
Reinc

I don't like this idea.

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Satobi46
Satobi46

Amazing This Mod is really cool

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Description

On v19 we only had explosions and kicks causing ragdoll-like effects on monsters. Now on v20, Shotguns will cause it too.

I have been playing a lot of Killing Floor lately and noticed how small zeds are sent rolling on the floor when killed by shotguns at close range, I love this effect, then I thought about making something similar on Brutal Doom. Of course it will not send almost every enemy flying away like in the video. I will reduce the minimum range from 300 to 200 units. I mean, the shotgun will only send flying enemies that are VERY close to the player, and shooting on the legs or heads still causes amputations.

Monsters sent flying by shotguns will act almost like real ragdoll actors. They will push barrels and other objects on contact, they will stop rolling if they find a wall (even leaving a bloody smear behind it), and cause minor damage when hitting monsters (as seen on 0:10).