The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Forum Thread
  Posts  
UDV-Daedalus Crash/Conflict (Games : Doom : Mods : Brutal Doom : Forum : Bug reporting (Brutal Doom : UDV-Daedalus Crash/Conflict) Locked
Thread Options
Mar 18 2020 Anchor


Out of the dozen wads I've played with Ultimate Doom Visor, I've had no issues until Daedalus. I know Daedalus is notoriously unique and conflicts with a lot of mods, but I wanted to post this here and see if there was a work around or a fix since I love Daedalus and want to play it with UDV. The following is the recurring error:

Called from geiger_sensor.StateFunction.0 at
UDV_v2.13_A_BASE.pk3:zscript.txt, line 161
Called from state geiger_sensor.0 in geiger_sensor

Apr 11 2020 Anchor

Forum.zdoom.org

So that is the map pack mod Compendium. Apparently its a compilation of A LOT of mods that are "sterilized" of their own proprietary monsters etc including Daedaleus.

Use this instead and it should work. HOWEVER, to avoid some odd sprite shenanigans, LOAD THE COMPENDIUM BEFORE BRUTAL DOOM.

Took me quite a while to figure that one out.

Apr 17 2020 Anchor

Thank you so much! I appreciate your response and I'll give this a whirl and see how it goes!

So far I've only gotten the area in one place, which is the level transition between the kitchen and the trash bay when you drop down the waste shaft. I'm onto the second section now and so far so good except that one particular spot. Thanks for the suggestion! <3

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.