The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.
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RC8: grnlite1 & grnlite1b textures not replacing | Locked | |
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Mar 12 2019 Anchor | ||
Hi, first thx for your awesome mod. I'm trying to use some texture packs alongside brutal doom, most textures get well reaplaced except for that one. In stage 1 of DOOM2 just in the first corridor the cieling has the texture "grnlite1", that should be replaced with what comes with the texture pack. But it doesnt. I discovered that, that particular texture for some reason is renamed to "grnlit1b", which I suppose is the reason it doesnt get replaced, but I really don't get why is that change. **EDIT: actually there are a lot of textures that gets their name replaced, so when I apply a texture mod they dont get replaced. Another example would be the texture "FLOOR0_1" it's the first texture of floor from the first level. This texture gets replaced by another one that is named "METAL54". So, texture packs that replaces the floor0_1 texture don't show up because that texture is no longer called that way. Renaming the new texture to "metal54" makes it work, but it's a pain to discover which textures changed name and replace all those name. is there any fix to this issue? ***EDIT2 I foound a partial solution: disabling map enhancment system. But it also gets rid of a lot of usefull decorations thx Edited by: krazlegan |
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