The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

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Help Wanted! People Who Know How To Brutalize Realm667 Monsters (Games : Doom : Mods : Brutal Doom : Forum : Editing : Help Wanted! People Who Know How To Brutalize Realm667 Monsters) Locked
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Sep 29 2020 Anchor

So recently I began a project, I was going to take a current monster mod (https://www.moddb.com/mods/brutal-doom/addons/bd21-xvme-131-brutal-doom-21-monsters-addon) and add a few more monsters to it, edit some of the current ones (little things like health and spawn chance) and then release this edit to the public. So i added monsters from realm667.com. These monsters are

Hierophant

Arachnobaron

Archon Of Hell

Afrit

Fallen

Azazel

Chaingun Demon


But I forgot one of the most important things about adding these monsters to brutal doom. Brutalization. I have no clue how to code, draw or animate any fatality animations, brutal doom guns, new projectiles, etc. And that is why I'm asking for your guys' help. Even if you just show me what to do, that'd be very helpful. I want to offer something to the BD modding scene, and I can't do that without some help.

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