The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Description

My custom version of Dox778's Personalized "Brutal Doom V21" Standalone Mod.

Preview
Customized "Dox778" Standalone BDV21 Mod (UPDATED)
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Guest
Guest - - 689,187 comments

Awesome compilation! How does one get the Oscillator Nailgun? Loaded up all the PK3 files but can't seem to find it?

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MattMayhem Author
MattMayhem - - 128 comments

The Minigun changes into the Oscillator when you bind and press the “dual wield/weapon special” key.

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SpartanMike1337
SpartanMike1337 - - 48 comments

Can you use your own skins for the weapons? My only gripe with the mod itself.

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MattMayhem Author
MattMayhem - - 128 comments

Unfortunately no, unless the skins have the same fidget/physics animation sprites as the default weapons.

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SpartanMike1337
SpartanMike1337 - - 48 comments

Question: Why doesn't the assault rifle properly zoom in when aiming downsights?

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Guest
Guest - - 689,187 comments

¿¿Nail now shot straight?? THANK YOU!!!!

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MattMayhem Author
MattMayhem - - 128 comments

You're welcome! Enjoy.

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Forista
Forista - - 22 comments

Thanks for your amazing work!!

Two questions;

-Catsvisor is my favourite HUD Moddb.com

Can you fix the Nailgun ammo? Appears with "0" and an "A". Seems that guy left the modding thing months ago (I don't blame anything!)

On that HUD the new Red 300 Armor also appears with an "A"

-I play the Dox778 Brutal Doom on "minimal" (on GZDoom), with only Railgun and BFG10K as a new weapons. What is needed to install for fix the Nailgun shot? I've installed the "Core" Dox778 Personalized, below that "Various_Fixes_for_Dox" and below that "Optimized Decals and Models". I'm missing something?

The grenades now doesn't have sound and that solves that buggy noise!! But the Nailgun still shooting with gravity.

PD: Sorry for my english, I'm not native :(

EDIT: Here, my Wads

I.imgur.com

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MattMayhem Author
MattMayhem - - 128 comments

I will take a look at it. I also have an older customized version of CatsHUD if you want it. The nail guns trajectory was fixed only for short/medium distances, if you’re shooting very far away, gravity will still arc them down. I was getting annoyed not being able to shoot straight over ledges 1 foot in front of me, so I adjusted the nails accordingly. I will see if I can fix them to just shoot straight without gravity affecting them. For now, it’s fine I think but I will definitely do some more updates as feedback comes in.

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Forista
Forista - - 22 comments

Thank you!! For Cats only need to show ammo for the Nailgun, and in a second place show the Red Armor when equiped. The rest works perfectely fine.

I want to snipe with the Nailgun, cause work very well against Revenants o Mancubus when there aren't a lot of this enemies. Thanks!

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SpartanMike1337
SpartanMike1337 - - 48 comments

Two questions. Could you perhaps add the meathook in Brutal Doom Platinum 3.0? And also, how do we access the test map?

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DeadLotus
DeadLotus - - 20 comments

A fork of a fork of Brutal Doom. Amazing.

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Borpo_The_Wizard
Borpo_The_Wizard - - 44 comments

Too many forks

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Internethetzer
Internethetzer - - 37 comments

The reason why the other files from my Shotgun Redone addon dont work with this version, is because you have multiple small addons which edit the "Shotgun.txt" file, so they probably end up overwriting/conflicting with each other.
Im still glad that at least the reskins are working
Enjoy!

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plazma82
plazma82 - - 71 comments

so is this basically the OG brutal doom but updated for 2021? a lot of the other brutal doom mods are starting to add more and more ther is nothing wrong with that but I'm looking for a nice updated definitive version of BD. did i find it lol?

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MattMayhem Author
MattMayhem - - 128 comments

Pretty much, lol. This mod along with my BDV21- I.W.S version is how Brutal Doom V21 should be played, IMO. No extra nonsense and everything just looks and performs better. If you want the classic Brutal Doom V21 experience without any of the added features that this one has, then try out my I.W.S file. You can instantly switch all of your weapons, while still maintaining the original BDV21 mechanics and features!

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Guest
Guest - - 689,187 comments

Does this work in lzdoom 3.84 or qzdoom? Don't really like using gzdoom all that much since it's laggy in my potato pc.

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MattMayhem Author
MattMayhem - - 128 comments

I cant say for sure, as I have only tested these files with Gzdoom 4.6

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plazma82
plazma82 - - 71 comments

this is very good i notice that the smgguy still drops a shotgun. it bugs me lol but that just me. thanks this is my favorite brutal doom

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plazma82
plazma82 - - 71 comments

i fixed it so that means you could fix it with you eyes closed. I'm no Modder i just tinker. i did get the new rifle from brutal doom platinum to work with this as well he they did a god job on the updated rifle. anyway this mod is smackin!!!

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MattMayhem Author
MattMayhem - - 128 comments

I would love to see the changes you made if you wanna send it my way!

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eviltechno
eviltechno - - 502 comments

Really good. Thanks for sharing.

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eviltechno
eviltechno - - 502 comments

Are the weapons supposed to have no recoil? Because the weapon pitch is enabled in the optionsmenu and I never touched it.

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MattMayhem Author
MattMayhem - - 128 comments

I removed all the weapons zoomfactors, pitch, angle and thrust for a smoother experience. No more screen shaking, unrealistic zooming in while in ADS mode or trying to control the recoil.

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GamaG27
GamaG27 - - 3 comments

why does this compilation includes doom 1/2 BFG edition ? why is a bfg edition ? are they important for something ?

how do i reload ? like there is an animation that means that somethings working but thats it?

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MattMayhem Author
MattMayhem - - 128 comments

The original wad files were included in the DOOM 3: BFG Edition. I've included them to provide everyone with a reliable source to download from, so you dont have to search around or pay for them. As for reloading, go to -OPTIONS-CUSTOMIZE CONTROLS and then bind a key to the "reload" section.

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GamaG27
GamaG27 - - 3 comments

I didn’t think about that, then thank you for include them !!!
and about the reload i found the problem

there is an option called "customisable magazines" it was all preset to zero by default i just "restored to default values"

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Zorro_de_la_noche
Zorro_de_la_noche - - 562 comments

What are the changes with this version, exactly?

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MattMayhem Author
MattMayhem - - 128 comments

Please read the last 10 changes in my changelog.

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Zorro_de_la_noche
Zorro_de_la_noche - - 562 comments

Thanks.

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adam841
adam841 - - 3 comments

Script error,

"BrutalCrossbow_FIXED_V15.pk3:ancientcrossbow.txt" line 4:
Unexpected '6100' in definition of 'AncientCrossbow'

"CyberdemonMissileLauncher-LaserUpgradeFIX-GrenadeThrow_V15.pk3:cyberdemonmisslelauncher.txt" line 5:
Unexpected '1' in definition of CyberdemonMissileLauncher'

"DevastatorRockets__FIXEDV15.pk3:devastator.txt" line 5:
Unexpected '2600' in definition of 'Devastator'

"Dox778sPersonalizedBrutalDoom_V15-FINAL_FIXED_#3_ReplaceDEAD.TXT-stain-RGrecoil-2-UNMKRsnd.pk3:decorate/gore/bloodsplash.txt" line 49:
Invalid state parameter {

"DoxsBrutalDeagle_FIXED_SPAWNER_V15.pk3:deagle.txt" line 3:
Unexpected '0' in definition of 'BrutalDeagle'

"DoxsRevolver_FIXED_SPAWNER_V15.pk3:doxsrevolver.txt" line 124:
Unexpected '0' in definition of 'DoxsRevolver'

"LegacyASG_Dox778v14_FIXED_ADSfix-BMAPfix_7-UNMKRsnd.pk3:decorate/weapons/assaultshotgun.txt" line 4:
Unexpected '0' in definition of 'AssaultShotgun'

and more...

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MattMayhem Author
MattMayhem - - 128 comments

I will need more information to pinpoint the problem. What engine are you using? Etc.

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Daveed93
Daveed93 - - 76 comments

so i shouldn't worry about the load order of this compilation?

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MattMayhem Author
MattMayhem - - 128 comments

Nope, I just recommend that the DOX base file is first.

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