The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Add file Report BD21.0.4 Patch Updated 01/12/2020
Location
Games : Doom : Mods : Brutal Doom : Files
Filename
BD21.0.4PATCH.7.zip
Category
Patch
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BLOODWOLF333
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Updated
Size
8.34mb (8,742,100 bytes)
Downloads
1,769 (32 today)
MD5 Hash
318f62143b7289e3b331d2ab05c1b772
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Description

Many bug fixes and a lot of polishing to Brutal Doom's mechanics and visuals. Hotfix #1: Removed the flashlight source projectile which kept causing the players screen to flash white while moving Hotfix #2: There was a gap between the Cyberdemons headshottarget spawn and the cyberdemon body hitbox so projectiles were going through it. Hotfix #3: Fixed the rapid clicking when attempting to reload the RL with no reserve ammo and similar issues with the SSG, ASG, GL, and Railgun. Updated 01/12/2020: Fixed the SSG taking two shells from the player's inventory and reloading both barrels if only a single barrel had been reloaded previously (was down to 1 shell and loaded it beforehand). And changed the rifle's tactical warm-up sound to "Reloading" instead of "DryFire".

Preview
BD21.0.4 Patch Updated 01/12/2020
Comments
simzzoker123
simzzoker123

great work! Its essential when playing BD. Thanks for all that you do!

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Corbul
Corbul

Cool! I also noticed a small problem with the hitboxes on zombies, imps, and hell knights\ barons, basically, if you want to headshoot them, you have to aim a bit over their head. The same is the situation with non-explosive barrels, enemies that you're supposed to execute, and corpses. Likewise, it takes several hits to actually destroy them.

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Corbul
Corbul

Alright, I installed this and now I can't headshoot anyone at all! :(

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warif
warif

Everything is working fine.

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lyhwha
lyhwha

I discovered if you turn up nigth vision in thanks and the... other floor vehicule, and you get out, that vision keeps... and with helicopter the lantern turns up.
And will be prety cool, if you can, make scient First Person Executions animation, casue you actually can do executions to them, but with zombiman animation.
Also, great job, i loved you converted unmaker a all types of zombies recharged
weapon.

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lyhwha
lyhwha

Ah, and when I start it without have played brutal doom (a lot of time) this appears :
Script error, "bd21.0.4.pk3:dragonslayer2.txt" line 3:
Parent type 'BrutalWeapon' not found in DSweap2
Script error, "bd12.0.4.pk3:dragonslayer2.txt" line 7:
"inventory.pickupsound" requires an actor type of "Inventory"

And:
Execution coult not continue.
And here repeated about script error, line 7.

I also have to say that I use launchers, but I'm not sure if are them

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