The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.
This patch allows players (specifically for GZDoom players) who use the chainsaw to not get violently pulled into the demon they're sawing.
So is this like the chainsaw from Brutal Doom Platinum?
Mechanical Sanity I think fixed a line of code about how the chainsaw pulling works. It still pulls, but not to the extreme of using it on GZDoom. For some odd *** reason, SgtMarkIV has a function that only works on Zandronum.