The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.
A Brutal DOOM v21 compatibility patch to work correctly with KDiZD and correct critical errors when loading Brutal DOOM with KDiZD.
A few custom skill levels for those who want some variation in Brutal Doom based mods. such things like monsters respawning after tex. 10 minutes, less...
This a gameplay mod for brutal doom that comes with a large pack of sprites for monsters and weapons. It rebalances almost everything in the game, adds...
A pack for your dumb friends who cannot be bothered to actually install brutal doom. Contains Brutal Doom, Smooth doom, Project Brutality, Brutal Doom...
Various fixes to minor bugs that have been reported on moddb.com, Discord, and found during my own gameplay.
This is a simple Random Enemy Spawner mod that I cooked up. It can be set to randomly replace, add, or both all enemies in a given level. You have the...
This is a modification of a Universal Multiplier mod by Ben Moir. I modified the code to allow for random placement, and added a menu for easy changes...
A rifle upgrader for Brutal Doom v21 Gold in the form of the UAC 30 DMR from Project Brutality 2.03
The Pistol from ProfessorExistential's mod (possibly Tom's, XV's or a hybrid of multiple authors), with attachable silencer and fixed akimbo and burst...
Adding more RNG with armor items varying between damage resistance and armor pool
I always loved the hammer but the alt alwaysa annoyed me. It would be so much better if we could hold and release it. Good thing the Axe from the PB had...
v20b plasma gun(s) by P0dCasT3R with HUD sprite for dual-wielding.
Ever thought that the solid minigun barrels are too thick for its ammo caliber and would be too heavy IRL? This is for you!
Now Doom Slayer gets his hands on the v21 super shotgun the right way)
Old machinegun for BDv21, with a fix for the buttstock getting trimmed in sprint and grenade launcher reload animations.
SSG without the butt-stock, the barrel length wasn't changed.
Now you can double-blast demons single-handedly in v21!
Properly held SSGs (with and without the butt-stock) without motion blur on firing.
Updated XV117's EWM to work with the latest version 21 of Brutal Doom. Also added the slugrounds upgrade to all of the shotguns instead of just the pump-action...
Combined the look of the Scoped Mosin-Nagat (with a few sprite edits, such as see through scope and reloading sprites) With the function of the M50 sniper...
Reskin shotgun compatible with slug rounds addon from weapons mutator Full credit to original author DoomNukem reload and iron sight edited by Sonik.o.fan...
Balance: Because Brutal Doom enemies die so much quicker than Vanilla this mod reduces the amount of ammo spawned in boxes (brutal Doom weapons are more...
Started with "light" versions of EWM 1.1 and Tomtefars extension 1.1 so they are compatible with each other and can run with BD21 Enhanced Monsters 1.3.1...
Tactical Rifle from Doom (2005) Movie AKA Hero Rifle
Enhanced Weapons Mutator has returned with more and more, frag rounds, new animations, new features and new weapons while retaining the essence of Brutal...
Updated to BD21.0.4 patch, added in any missing brightmaps for all weapons, and modified the RiotShield weapon sprite (midget-arm). Hotfix #1: Updated...
Adds a Energy Katana to Brutal Doom as a chainsaw spawn, inspired a bit by Zero's Saber from Megaman X, main fire uses the blade for melee without ammo...
A small semi-joke addon based on some sprites posted by Zrrion the Insect in the ZDoomForums Spriting Carnival, replaces the Chainsaw randomly.