The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Description

NOTE If you want to report a bug or otherwise need to make sure I am aware or something, send me a message (instead of leaving a comment). I don't get notified of comments, so otherwise I may not see your message for awhile. This mod was inspired by Loismustdie555's weapon wheel mod for Project Brutality. The original intention was to modify the wheel to be more 'joystick-friendly', but as I didn't have access to the original source, I wound up rewriting the entire wheel from scratch (though I certainly stole some graphics from this mod, for which it seems that DoomNukem deserves credit).

Preview
Weapon Wheel v1.54
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Guest
Guest - - 694,017 comments

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Ritzybusiness
Ritzybusiness - - 3 comments

Going to echo, in hope of an update. It doesn't seem to work properly with Brutal Doom v21.

I opened it up with Slade and saw the proper weapon list for V21, but it seems to load the old brutal weapon list instead. Tried messing around with it a little bit, see if I could force it to load that list but my patchwork shenanigans yielded the same results.

-----------Update

Pastebin.com - I edited WWMODCHECKER, and recompiled with ACC. This properly forced it to use the brutal doom v21 list. The only weapon missing now is the flamethrower.

I tried to add to the weaponlists.acs {"Flamethrower2", "BMAN", "Flame Thrower", "Fuel", "NONE"}

BMAN being a placeholder sprite because testing, but I cant compile anything that needs acsx.h, despite trying to use ACS-X, and GDCC-acc.exe to compile. Always errors in acsx.h with a string error. (Another reason why I cut down your original code in mod checker as much as I did forcing it, rather then actual troubleshooting)

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Guest
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byte98
byte98 - - 32 comments

Gonna post to keep the echo going! While this mods is pretty much awesome it really does need a update for compatiblity with the latest Brutal Doom.

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Forista
Forista - - 22 comments

A year or so this works pretty well, but now with the last version of Project Brutality doesn't work anymore the "stop time" (the enemies keep moving; slow but moving).

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Guest
Guest - - 694,017 comments

i'm looking for a weapon wheel to play brutal doom in VR.
this one is really nice, but all weapon wheels have the same problem : they detect the headset itself as joystick, making the wheel go crazy selecting stuff you don't want.
i think i will use the "rotate" mode for this wheel, but sadly it will make me use 2 buttons instead of one (buttons are precious in VR) and rotating is also inferior to just use the jiystick. buuut i guess it's better than nothing

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lathans
lathans - - 3 comments

I am looking for the same. I tried this mod with GZDoomVR 4.8.2, brutalv21.12.2 and BR_VR weapon models, but the weapon wheel was invisible when activated. The time slowed down, but I couldn't see any weapon wheel. It would be really nice to have one button for the weapon wheel and being able to choose the weapon with the VR controller!

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DeathCold
DeathCold - - 326 comments

Cool wheel but imposible to use. Cause, i can't pont a mouse to a gun or equimpment that i wanna use and select it, cause th wheel always, and like ALWAYS resets back to center position. Sure, there is better wheels out there, but only this one works with Zandronum 3.0. I'm kinda disappointed.

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Cyclone-Sama
Cyclone-Sama - - 90 comments

There's an issue with it has with Dragon Sector or other PB related mods, when you activate the wheel the character will throw a grenade or if they ran out, melee randomly

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KP_SapphireMK2
KP_SapphireMK2 - - 154 comments

I tried to use this with God Complex in Zandronum, and it shows this error as well:

Script Error, "Weapon Wheel - Template.pk3:cvarinfo" line 1: cvar 'ww_slowtime' already exist

Remove 'ww_slowtime' and all other conflicting from your ini and restart Zandronum to continue.

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