The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Description

NOTE If you want to report a bug or otherwise need to make sure I am aware or something, send me a message (instead of leaving a comment). I don't get notified of comments, so otherwise I may not see your message for awhile. This mod was inspired by Loismustdie555's weapon wheel mod for Project Brutality. The original intention was to modify the wheel to be more 'joystick-friendly', but as I didn't have access to the original source, I wound up rewriting the entire wheel from scratch (though I certainly stole some graphics from this mod, for which it seems that DoomNukem deserves credit).

Preview
Weapon Wheel v1.54
Post comment Comments  (150 - 200 of 211)
VermilionRua
VermilionRua - - 33 comments

I feel like I'm missing a step somewhere in making a weapon wheel that works with a mod I'm working on using your template. So far, I've:

1. Added the sprites to the graphics folder.
2. Added the weapon information to the list, replacing the vanilla weapons.
3. Reset HOW_MANY_WEAPONS to the appropriate value (43 in this case).

Aside from compiling the updated .acs files, is there anything I'm missing? I'm also unsure about the process of compiling these ACS files, so some guidance would be much appreciated.

Thanks! :)

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VermilionRua
VermilionRua - - 33 comments

Edit: I failed to notice the big red "Read more..." on the description, so nevermind the first issue in my post.

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gleasspty Author
gleasspty - - 81 comments

Could you send me your .pk3, as well as the mod (or link to the mod) you want to run it with? (Send it as an attachment to a message here on moddb.) I will try to compile/run it myself and let you know what's wrong.

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TERMiNAL_
TERMiNAL_ - - 31 comments

The weapon wheel is a bit buggy with "Project Brutality 3.0 Test 6-20-17" And the Ultimate Doom Visor, I am not sure which is to blame but in the inventory it will show the grenade count in 2 areas, also switching through "items" will show a big picture of the swarmer and the grenade.

Painkiller did move some files around in PB so that could be the issue. I am not sure of this is a weapon wheel issue or UDV issue but I let the creator of UDV know as well...

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gleasspty Author
gleasspty - - 81 comments

Hm. So in the DECORATE code of the WW mod, there are two versions of the grenades and mines, one for with UDV and one for without. The reason there are two versions is because the inventory sprites are different: with UDV, it's a green digital text that looks like the other inventory items do with UDV, and without UDV it's just a picture of the item (I think what you said is the swarmer is probably the mine icon, as they look quite similar).

In all the testing I've done, through *normal gameplay*, if you pick up grenades/mines, it gives you the right version. However, if instead you do something like "give all" in the command prompt, it will give you *both versions*. Thus, if you do this and then scroll through inventory, you will see the UDV versions as well as the non-UDV versions, the latter of which would give you the big pictures that you speak of.

I think it's alright if things don't work exactly correct if the user screws around with the command prompt---I'm really only worried that the player gets the right version during 'normal' game-play. Would you say that this happened to you with "normal" game-play, that is, not with using the command prompt?

The reason it displays the grenade count in 2 areas is because the UDV displays it always, but it also displays it when "GRENADE" is the selected inventory item---it shouldn't display the count in this second place if you switch your inventory item. If I were the author of both mods, I probably would not have designed it like this, but to obtain behavior that made the most sense, I would likely have to seriously overwrite the default behavior of the UDV. Furthermore, this makes a little bit of sense in the sense that there are two ways to throw grenades: select them and press the "use inventory" button, or press the button that is specifically bound to "throw grenade".

(FWIW, the motivation for doing this was to free up some keys---with the mod designed the way it is, you only need to bind a single key to "use inventory", instead of three to "use inventory", "throw grenade", and "lay mine".)

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TERMiNAL_
TERMiNAL_ - - 31 comments

I did use the weapon wheel in a previous version of PB and did not have the issues I described with UDV.

So something has changed with PB for sure. I contacted the creator of UDV about it.

In the previous version of PB I did not see the grenade/mine in two places or the big pictures of them.

Also...with a standard hud with doomface picture, it will show a grenade there first. Once you use all grandes it will show doomface...

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gleasspty Author
gleasspty - - 81 comments

It seems as if almost everything you mention is supposed to happen. The grenade and mine ammo is supposed to show up in two places with UDV because UDV displays it separately, but it also displays the item count from the inventory (I suppose I will add an option in the future to disable this, as I now realize that this is not something everyone might want). Furthermore, this is supposed to happen with the standard hud---in general, whenever you have an inventory item selected, it is displayed where Doomguy's face would be by default.

As for the big pictures, can you describe exactly what you do to see them? Alternatively, you could try using screen recording software to just show me (send me a message in that case so you can use an attachment).

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TERMiNAL_
TERMiNAL_ - - 31 comments

I see you changed it so people can disable those items in the inventory or enable them.

Thanks! just in case someone else wants to know...it's optional now.

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TERMiNAL_
TERMiNAL_ - - 31 comments

Sorry yes I did have the same issue with previous build of PB, but UDV has a new version..2.12

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TootsyBowl
TootsyBowl - - 14 comments

If this is still alive, support for Russian Overkill is borked after the new 2.5 release. Shame because this wheel is the best way to navigate the mod's vast armory.

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gleasspty Author
gleasspty - - 81 comments

Just uploaded a new version that should work with RO 2.5. Let me know if it's not working =)

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TonyH123
TonyH123 - - 97 comments

Hi. Love your mod. Using PB 3.0 test. No other weapon mods added. With your latest version, the regular shotgun and rifle don't show up if you have all the weapons. The give weapons cheat only gives 26 weapons slots. Should be 28. This not a problem with version 44.

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gleasspty Author
gleasspty - - 81 comments

Hm. So the thing is PB 3.0 (or at least the version I'm using, which to the best of my knowledge is the most recent) actually takes away your rifle when you get a carbine and your shotgun when you get an automatic shotgun. I thus removed the corresponding slots from the wheel when you obtain the upgrades.

I just checked and it seems like it's working as intended for me (the slots only go away after picking up the upgrades). Are you sure it's not displaying the slot even though you have the weapon?

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TonyH123
TonyH123 - - 97 comments

I have all weapon upgrades turned off under weapon progression. The weapons are there and you can use them. Just not showing in the wheel.

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gleasspty Author
gleasspty - - 81 comments

I see. I'm guessing the problem is that I never bothered testing it without weapon upgrades (too many possible option combinations to test everything myself). Let me try that out now to see if I can reproduce the error. If I can, it shouldn't take too long to fix =)

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gleasspty Author
gleasspty - - 81 comments

Okay give it a try now and let me know if it isn't work. (Sorry took a little while---wanted to add BD v21 support before another update.)

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theGermanDoomGuy1939
theGermanDoomGuy1939 - - 49 comments

I tested it with v20b (im using GZDoom) and it couldnt start the game.
It only starts with weapon wheel template.pk3 (ik its the template and not the main work) only shows the weapon wheel circles but no weapons in them.
Idk what im doing wrong, im even using the ZDL Launcher.
Even after removing the HXRTC HUD 8 from the loading order no success with the main file.
It only worked (successful Game start and proper function of the weapon wheel .) with: vanilla doom + weapon wheel template.pk3

Is there something i didnt get right or sth else?

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gleasspty Author
gleasspty - - 81 comments

Hm. I just tested this to make sure I hadn't broken something in recent versions, and it's working okay for me.

What version of GZDoom are you using? If >=3.0.0, make sure you're using v20b_R (https://www.moddb.com/mods/brutal-doom/downloads/brutal-doom-v20b-r-gzdoom-300-ver). If <3.0.0, try updating to the most recent version of GZDoom.

If you still can't get it to work, elaborate on what you mean when you say "it couldnt start the game". What exactly happens? Does it give you an error message? Etc..

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Guest
Guest - - 694,017 comments

Great looking mod, having trouble selecting a weapon once i activate the wheel. If i move my mouse even in the slightest i see 1-20 weapons selected and deselected all at the same time.

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gleasspty Author
gleasspty - - 81 comments

Hm. I'm not sure what you're referring to. Is it possible you could use screen recording software and send me a video of what's happening by sending me a message through moddb?

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TERMiNAL_
TERMiNAL_ - - 31 comments

Hey can you add the axe for pb 3.0 :) it's the same axe as bdv21. The axe was included in the latest pb update.

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gleasspty Author
gleasspty - - 81 comments

Done =)

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usernaemanresu
usernaemanresu - - 6 comments

Make this compatible with Brutal Doom V21 please.

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gleasspty Author
gleasspty - - 81 comments

Just updated. There are a lot of new features in v21 so it's possible I missed something and still need to update for compatibility. Just let me know =)

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ni1chigo2115
ni1chigo2115 - - 62 comments

BD21beta and UAC survival pack. is weapon list.

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BaldFegget2
BaldFegget2 - - 5 comments

I get this error:
Script error, "Weapon Wheel - Template.pk3:cvarinfo" line 1:
cvar 'ww_slowtime' already exists

Wad list:
PB 3.0 10-1-17
DoomMetalVol4
Weapon Wheel
Weapon Wheel template

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gleasspty Author
gleasspty - - 81 comments

Don't load both "Weapon Wheel" and "Weapon Wheel template"---just load "Weapon Wheel".

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BaldFegget2
BaldFegget2 - - 5 comments

thanks.

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theGermanDoomGuy1939
theGermanDoomGuy1939 - - 49 comments

Will there be a version which can show custom/aditional weapons/items too?
I really like and enjoy this mod; I mostly use the wheel to look up the whole ammo situation. It works perfectly with Brutal doom and some roadflares from the UAC survivalpack but my problem is that
I´m playing with Tomtefars extension 1,5 on BD v20b
and Tomtefars extension 1,7 on BD v21.
Those mods add/replace weapons with enhanced versions of the vanilla BD but they arent show on the wheel.
Is there a way to make the weapon wheel "universal" so that all kinds of addon weapons can be shown like , for example, the ones of classic brutal doom?

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NightRanger666
NightRanger666 - - 5 comments

Hey man, thank you sooooo much for making this awesome mod!I'm using a Linx vision 8 tablet that has this Xbox 360 controller doc (it looks kind of like a Nintendo switch fyi lol) and this made gameplay so much more fun. Very well done, I love the design, it looks really cool and professional like it just belongs... Good work :)

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Guest
Guest - - 694,017 comments

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kingd3001
kingd3001 - - 56 comments

I'm using this mod on project brutality 3.0 even with stop time selected once I open the weapon wheel in mid combat enemies can still attack me

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edgarbanyxd
edgarbanyxd - - 2 comments

Awesome mod! I wanted to introduce my weapons to the Mod but I find it difficult because I know little programming. I would like you to give me a detailed example of how to add a weapon or a wad with some new weapon added where I can simply copy and add new ones. It would be great because there are too many weapons in my wad.

My wad does not have vanilla weapons, they are all customized and replace the vanilla.
Sorry for my english i'm spanish.
Thanks!!

//Line 4 in file "C:\Users\Fachu\AppData\Local\Temp\SLADE3\WEAPONLISTS.acs" ...
C:\Users\Fachu\AppData\Local\Temp\SLADE3\WEAPONLISTS.acs:4: Couldn't find include file "DEFS.acs".

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Guest
Guest - - 694,017 comments

It doesn't show the new brutal doom v21 beta weapons in the wheel, like the axe and the SMG and what not.

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ToonNutters
ToonNutters - - 1 comments

As a man that only plays games with a controller, this add-on is a blessing for me. But I would love if you could add support for a few more mods like:

-Project MSX
-Demonsteele
-Metroid: Dreadnought

Anyway, great work!

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Guest
Guest - - 694,017 comments

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Ghostwolf517
Ghostwolf517 - - 27 comments

any chance of updating this for the newest brutal doom?

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DemonicD13
DemonicD13 - - 5 comments

Hi, I was using this with Doom 4 Doom v3.0 alpha 8.1 and had a few bugs. The heavy assault rifle and the gauss cannon didn't show up on the wheel at all, while the gauss and vortex guns didn't show any available ammo. I thought I could try to fix it myself but I don't know enough about ACS script. Oh, one other thing, the new version of the unmaker in project brutality with the mutators 1.4.5 doesn't show up. I don't know if you have the time or concern to fix this but I know I would be grateful. I love this mod.

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LOCKJAWVENOM
LOCKJAWVENOM - - 100 comments

This is still the best weapon wheel by far, but I noticed a bit of an issue. At least in cursor mode, the horizontal sensitivity is half of the vertical sensitivity. This is an issue with the engine rather than the mod itself, where mouse turning speed needs to be set twice as high as the overall sensitivity in order to compensate for the halved horizontal sensitivity.

I suggest either automatically doubling the turning speed while the wheel is open, or adding a separate option in the menu under the wheel sensitivity slider that lets you adjust the wheel turning speed as well so players can fix it themselves if need be. Additionally, if it's not too much trouble, Beautiful Doom compatibility would be immensely appreciated by my friend and I.

Again, this is (at least from what I've seen) the best weapon wheel for Doom hands down, so I really hope you're still able to make some tweaks to it.

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Dreamstone00
Dreamstone00 - - 4 comments

I think it needs and update fro Brutal Doom v21 RC7, since dual wield on rifles and SMGs is not allowed in tactical class, but the dual weild option appears in the wheel. This shouldn't be a problem, but it gets pretty annoying when switching to the rifle and accidentally select the dual rifle and firing it, which not only breaks the whole challenge, but can get buggy from time to time.
Also there's a new weapon recently added to the mod that should be selectable in the wheel.

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Guest
Guest - - 694,017 comments

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Guest
Guest - - 694,017 comments

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Azron-stoma
Azron-stoma - - 134 comments

This is a great mod, most of my deaths in PB are the result of me fumbling with the number keys and mouse wheel to get the right weapon for the situation, so this is a must have for me. Sadly with the 3.0 build I've been using it has a nasty habit of removing my ability to use Melee attacks, either the kick or the slash with the bayonet/sword thing.

Aside from that it works perfectly for me.

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TonyH123
TonyH123 - - 97 comments

Hi. I know you haven't updated this mod in a long time. Was working ok with PB 3.0 beta from Github but not with the most recent update. A weird blue grid appears when I try to use it. Any chance for a fix?

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Guest
Guest - - 694,017 comments

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DemonicD
DemonicD - - 6 comments

It is having a conflict with the PDA. Go int the file PBPDA.zc and change user1 to user4 and it will work.

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TonyH123
TonyH123 - - 97 comments

Doesn't work. Crashes on start up with or without the mod:

Script error, "Project_Brutality-master.pk3:zscript/pbpda.zc" line 1:
Unexpected '{'
Expecting end of file or 'include' or 'extend' or 'class' or 'mixin' or 'struct' or 'const' or 'enum'

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TonyH123
TonyH123 - - 97 comments

Never mind. Its working now. Must have screwed up something when I edited the file. Thanks.

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Guest
Guest - - 694,017 comments

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Forista
Forista - - 22 comments

Doesn't work for me sadly :( and sorry for my English, I'm not native.

My game doesn't stop, and can't select anything (if I move the mouse, selects a weapon and unselect it instantly). And the screen looks weird (and then keeps that look).

I.imgur.com
I.imgur.com
I.imgur.com
I.imgur.com
I.imgur.com

Maybe it's the load order, or a HUD conflict.

I.imgur.com

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Guest
Guest - - 694,017 comments

Hate to necro on an old mod but I'm having the same issue, I'm on the latest version of PB and whenever I use the weapon wheel it brings up a blue grid screen with weapon info, rendering this mod completely unusable. There's no way to turn it off in any settings.

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JMartinez2098
JMartinez2098 - - 197 comments

I highly recommend using a similar mod called Gearbox instead. It's way better than this Weapon Wheel and is universally compatible with any mod. It can be found on ZDoom Forums.

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