The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.
A rather realistic overhaul to the Pump-Action-Shotgun
A big "Thank you" to momoca99 for introducing me into Modding Doom!
1.1: Fixed Infinite Ammo Bug | Added a "Faster Reload" File (making the other mod unnecessary)
- Reduced the spread of the Pellets
- Red Iron Sights
- Changed Shape of Iron Sights
- Slower Reload
- Removed the Strap
- New Icon
There are plenty of Ammo Types (lethal and non-lethal). Tremendously in my opinion. And since were dealing with a Combat Shotgun made for use against humans (I doubt UAC issues Shotguns for Birdhunting or Home Defense) its very probably that the type of ammunition we've been using since 93' is supposed to be 00. Buckshot. Its a widely and well known used type of Shotgun Ammo. Very High Close Range lethality, and still effective even at 50 meters (54,6807 yards for the special people). There are even special Wad Types which force the pellets to stay even more compressed. Plus there are Chokes if it still doesnt stay as compressed as you'd like. (A Wad is a Cup which holds the BBs/Pellets for the first few meters after the end of the barrel).
My point is: A shotgun can still have high effectiveness at 50 meters/yards, you just need the right ammo type, choke and barrel length. Thats why I decreased the spread of the Pellets. (I did not completely decrease it, the spread is still there, especially at 50 meters)
Iron Sights. Having a Green and a Red one on the same Gun. I find it quite unsettling. Very unsettling. Thats why I made them both Red. Shape of Iron Sights: I just didnt like the bulky square form.
Slower Reload: I understand Doom is meant to be fast and action packed and reloads (or at least realistic/slow reloads) dont fit this genre. But since realism is a must in videogames for my taste and this mod also aiming to be realistic I made the reload animation much slower. So slow, you will actually have to count your shots. I know, speedloader do exist for pump-shotguns but unfortunately we dont have them in Doom (I hope I gave someone who is skilled at modding Doom an idea)
The Strap: Most people I know who play Brutal Doom, use mods to remove/delete it. Im also not fond of it.
New Icon: The old icon looked like the down-syndrome child of a Nerf and Toys R Us Shotgun. I made a new one based on a Mossberg 590 with wooden stock and forestock.