The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Add addon Report New Super Shotgun v1.3 [Deluxe]
Location
Games : Doom : Mods : Brutal Doom : Addons
Filename
SSG1-3.rar
Category
Weapons Model
Licence
Proprietary
Uploader
Sanctions
Credits
Sergosh Lecustowsky
Added
Updated
Size
435.97kb (446,436 bytes)
Downloads
256 (1 today)
MD5 Hash
daf0209bf5e95597a62b930cbed2224c
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Description

An old fashioned full-sized 12ga side-by-side shotgun at your service (Brutal Doom Only). Frequently updated. Also make sure to read the full description below.

Preview
New Super Shotgun v1.3 [Deluxe]
Comments
Dantos_the_Mutilator
Dantos_the_Mutilator

interesting

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migvillamizarc94
migvillamizarc94

the idea is good , my suggestion for this is add more damage and use the same texture color as the normal ssg . this is another texture from another shotgun with a touch old Moddb.com

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Sanctions Author
Sanctions

1) Damage won't anyhow change from one shotgun to another (the bore is always the same, being 12 gauge), the only thing that may be different is the buckshot pattern, since the longer barrels with chokes provide better grouping of the buckshot. However, my goal for this add-on is for it to be probably included in the future versions of Brutal Doom, so I won't ever touch any gun configs anyhow, just purely the sprites. Balancing (such as damage, refire-rate etc.) is not my concern, it's all up to the developer of the mod. 2) Texture colours will stay the same as they are here, since I strife for more real look. I might, however, update the main frames in the future versions, in case I manage to get better images of the gun (it's quite hard to get those, lighting and background must be reasonable, as well as the camera focus on both lever and the end of the barrels;
it's one of a tricky job actually). If you don't get the idea, I own this gun, all the frames are exclusively mine, it's not an import from any other game of any sorts.

Reply Good karma+4 votes
VGames
VGames

What's he shooting? .410 shells? Barrels are weak looking. Too thin and way too long. Would never use in a demon invasion.

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Sanctions Author
Sanctions

It's like it is in real life. You're prolly to used to game bullcrap. Also, I'm not going to make it half-screen big just so it looks larger "cus it has to be in a game". Go compare the vanilla shells and these, it's all the same, but different angling.

Reply Good karma+2 votes
VGames
VGames

They way you've got it angled it would be shooting below the crosshair by a lot. You need to angle it better so it looks like it's actually aiming at the crosshair and so it's barrels don't look like smaller gauged barrels. I shoot guns a lot IRL and own several. This looks off.

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Sanctions Author
Sanctions

On the matter: It looks exactly how it is IRL with my gun, believe it or not. Checked it dozens of times, killed the whole day to make those mainframes look as authentic as possible. Remember, it's not a short-barrelled one. It's 72cm barrels, not 51 or any shorter bullcrap which barely exists in the world.
And now to the angle: it differs nohow from the vanilla, you don't have the straight line of view between your eyes and the sights, you look a bit from above. I'd call it half-sighting, and it fits the game nicely, it is how it was in original and is in BD, just that local SSGs were much shorter barrels. If Sergeant decides to introduce sighting with Super Shotgun, I will happily make sighting frames with no probs.
Now as a side-note: how long it's been without a really genuine SSG model made with dedication and much attention to details? Around 24 years I assume? If you're such a demanding customer, perhaps you'd create one for yourself to show us what the quality means? Not to sound offending, but man, it takes a lot of time and efforts to make such content for me, and what I get instead of thankfulness is a bit disappointing.

Reply Good karma+2 votes
Guest
Guest

I'm pretty sure the guy is just giving you his personal opinion, not condemning your work.

Also, it would be very easy to copy the decorate code for the standard shotgun sights mode to the ssg, provided you had the sprites.

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Sanctions Author
Sanctions

My personal goal is sprite work only, however I can provide you with sighting ones if you can set that in game.

Reply Good karma+3 votes
doom3pokemon
doom3pokemon

hi

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bjspartan0
bjspartan0

I like this good work bro.

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Sanctions Author
Sanctions

Thanks for the warm words. Currently working on better reloading mechanics.

Reply Good karma+2 votes
Colonel_Charlie
Colonel_Charlie

Nice work, m8. I love this. 10/10

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Sanctions Author
Sanctions

Thank ya, comrade.

Reply Good karma+1 vote
kaviarmackan
kaviarmackan

Good old 12 gage goodness! 10/10

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RonnieMackenzie
RonnieMackenzie

interesting model

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Guest
Guest

Actually looks awesome, it's hard to get used to it since the original SSG sprite is from a sawed off toy shotgun, but it gets to look stylish when sprinting.

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Sanctions Author
Sanctions

I know that the original pump-action was copied off Tootsie toy shotgun, however heard nothing about the actual SSG.
It's awkward that American developers couldn't get their hands on real weapon for modelling purposes.

Reply Good karma+1 vote
RonnieMackenzie
RonnieMackenzie

the original ssg i think was based on the steoger used in the evil dead army of darkness film that the game was inspired by.

this is a good model an IZH 43

i'm not criticizing it however i think mostly the reloading sprite needs a bit of work and smoothing like slow down the speed the player loads and loading one shell at a time for something a bit more real to go with the realistic sprite

lastly as this has a longer barrel will there be an increase in range so it can be fired medium to longer distance, longer the barrel the more range.

good to see a real model of it in game
the super shotgun is my favorite weapon within the game series.

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Sanctions Author
Sanctions

There were comments already offering to change dmg and some stuff as well, however, I'm not going to touch any balance-related things at all, I'm purely re-modelling the original weps presented in BDoom. Balancing, such as damage, reloading time and order, shot patterns and the possibilities of a gun is all up to Sergeant.
If I'd be a moddev, I'd give each barrel their own shot patterns (since it's usually half-choke on the right one, and choke on the left, that means that left barrel should have tighter pattern than right), as well as add Sighting mechanism (which I can provide slides for), as well as a possibility to pick a load type (0000 buck/00 buck/slug/Dragon fire shells, as they were presented in PrBrutality, quite an interesting option also). But I don't have such skills nor knowledge to implement that, so I leave the balance all up to the original creator, let him decide what functionality the guns should have.

Reply Good karma+1 vote
RonnieMackenzie
RonnieMackenzie

oh ok i see, but you've done an awesome job with this IZH-43 mate. :)

Reply Good karma Bad karma+2 votes
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