The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Description

(for Brutal Doom v20b. Newer version PSX-BD-PSX-BDBE). Adds a PlayStation Doom and Final Doom. The music is now the PlayStation doom music as well as an echo effect. Colored lighting. Darker places. Maps replicating the PlayStation doom maps. Levels added like the marshes and club doom. New enemy the nightmare specter and reverbs. Works only with Doom 2 wad. (Lost Levels are Officially completed)

Preview
Playstation Doom For Brutal Doom (Final Version)
Post comment Comments  (0 - 50 of 211)
Devianteist
Devianteist - - 173 comments

Well hello, what have we here? This looks promising.

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Kollech87
Kollech87 - - 65 comments

Really cool with this mod everything is much more Sinister, the lights the music just perfect.

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Brutaldoomisawesome Author
Brutaldoomisawesome - - 166 comments

Yeah but needs a bit of work on the status bar for the Doom Marine's face

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yurichi
yurichi - - 96 comments

Very nice! I realy like PSX Doom.

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Doomguy5th
Doomguy5th - - 483 comments

LOL!! Wait, are you Carbine Dioxide on ZDoom forums?!

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NotSoSmart_Sideswipe
NotSoSmart_Sideswipe - - 39 comments

Great mod! But some of the Doom 2 sprite are inviable.

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Brutaldoomisawesome Author
Brutaldoomisawesome - - 166 comments

Still have to work on it also I'm trying to Put the Arch-vile in the game but the Arch-vile is a bit buggy

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MarktheDragon
MarktheDragon - - 22 comments

o: Would this work on Zandrounum as well?
Looks very, very nice thus far. :3

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Brutaldoomisawesome Author
Brutaldoomisawesome - - 166 comments

I'll have to try it out first

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Brutaldoomisawesome Author
Brutaldoomisawesome - - 166 comments

Sorry I was unable to run it with Zandrounum :/

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MarktheDragon
MarktheDragon - - 22 comments

:c Awwhhh... It's okay. Don't worry about it yet. :3

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llLiLKilla0803ll
llLiLKilla0803ll - - 2 comments

does it work on gzdoom

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Brutaldoomisawesome Author
Brutaldoomisawesome - - 166 comments

Use GZDoom 1.8.6 and up or you can Zandronum 3.0

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prime79
prime79 - - 611 comments

i have a copy of this that works much better than this version. ive done some tinkering around with one other sub-mod for brutal doom relating to PSX.

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Quaker540
Quaker540 - - 2,150 comments

Where is that version?

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yurichi
yurichi - - 96 comments

You mean this version?
Forum.zdoom.org

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prime79
prime79 - - 611 comments

oh, i didnt know people wanted it out. i can send you a copy if you like? i just removed a bunch of features that make it extremely difficult to play, (mostly the psx locks and psx keys, which arnt given by default playing with brutal doom)

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DarkKnightGareth
DarkKnightGareth - - 259 comments

Prime79, can please I have a copy of what you made as well?

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Brutaldoomisawesome Author
Brutaldoomisawesome - - 166 comments

His is the 10th one from the top

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Smajda
Smajda - - 37 comments

hey guys, how do I start this? I tried to drag it into gzdoom but nothin happened :(

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Brutaldoomisawesome Author
Brutaldoomisawesome - - 166 comments

Try using this Mediafire.com

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Smajda
Smajda - - 37 comments

thanks bro, but I have absolutely no idea how to use that :D

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Brutaldoomisawesome Author
Brutaldoomisawesome - - 166 comments

It's easy to use first click on the tab that says settings, and the box that says Source ports/engines, then click on the add button then use gzdoom, then on the box that has IWAD's, then put in doom 2, then on the main tab put in the brutal doom 19 pk3 file then add this mod then you want to select your gzdoom source port then select the doom 2 wad. and you can add the mutators if you want.

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Smajda
Smajda - - 37 comments

ow man, u r just great! Ill try it

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PMDLEADERSHINX
PMDLEADERSHINX - - 544 comments

Now this is a mod, Violent and Gory..The way DooM should always be

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Brutaldoomisawesome Author
Brutaldoomisawesome - - 166 comments

But it's also a bit harder Because of the Archvile's replacing the Bloody Chain.

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Guest
Guest - - 689,427 comments

Nice mod, especially with the Archviles added. It is similar to another Brutal PSX doom project without the Archvile but now unsupported.

I noticed that in the PSX version that blood & decals does not appear on walls. I encountered this as well on the other mod. There is a file in the .pk3 called ANIMDEFS where for each texture the text needs to be added to allow decals, see example below:

before:
texture 64DOOR01
pic 1 tics 9
pic 1 tics 9

after:
texture 64DOOR01 allowdecals
pic 1 tics 9
pic 1 tics 9

Everything else looks good so far.

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Guest
Guest - - 689,427 comments

Thanks! Your the man!

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swc132994
swc132994 - - 385 comments

Hi Brutaldoomisawesome,

Been playing your your Beta 6, just noticed the in load up log. I get this line
ANIMDEFS: CAN'T FIND GREY 17ALLOW DECALS

I just had a look at the ANIMDEFS file, on line 602 there is a texture GREY17 but no space inbetween allow decals. If you add a space there it should sort out that error.

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Brutaldoomisawesome Author
Brutaldoomisawesome - - 166 comments

Fixed it and it will be up when the full version of Brutal Doom 20 comes out if not a day later.

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Guest
Guest - - 689,427 comments

Thanks, thats great.

Playing through the game Map24: Hell Beneath has an awful lot of Archviles. 2 at the starting room and many more throughout the rest of the level.
Propbably worth having a look over the level and reducing their numbers.

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swc132994
swc132994 - - 385 comments

Thanks, thats great.

Playing through the game Map24: Hell Beneath has an awful lot of Archviles. 2 at the starting room and many more throughout the rest of the level.
Propbably worth having a look over the level and reducing their numbers.

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Brutaldoomisawesome Author
Brutaldoomisawesome - - 166 comments

Yeah, that's what I have been trying to do. But I need an editor for the playstation doom maps.

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Arm73
Arm73 - - 7 comments

What about those problems asociated with PSX Brutal Doom that the other no-longer-supported mod already fixed, like ( taken from Forum.zdoom.org)

1: The monsters in the PSX Doom were actually much smaller than their PC counterparts (92% of their original scale) and some of the PSX levels were designed with this sizing in mind. Using the full sized PC monsters (Brutal or original Doom monsters) in the PSX levels would cause issues and monsters to sometimes not fit with the levels. ..

2: On some levels Archviles would appear (often TONS of them) which would render the game almost unplayable. On the original PSX Doom the Archvile was not in the game but was replaced by a bloody meat hook decoration instead. ...

3: In many cases the new and improved PSX Doom sounds were being overriden and replaced by the original PC Doom sounds when using Brutal Doom layered over PSX Doom.....

4: Some of the lighting effects added in Brutal Doom interfere with the PSX Doom lighting. A perfectly good example of this is the 1st level of Doom 2, in the main corridor connecting all the rooms. Brutal Doom added some lighting effects which made the ceiling appear brigther but PSX doom had this sector relatively dark and bluish ...

5: The PSX specific nightmare spectre would just be it's normal (non brutal) self upon loading the two mods together. This mod merge makes the PSX Nightmare spectre behave more like the Brutal Doom Spectre, and makes it so that it does not seem out of place in the game. The only feature currently missing on the PSX nightmare spectre is that it cannot be involved in a fatality; trying to do a fatality move on it currently will result in it exploding in a pile of gib (not a bad outcome).

6: The mugshot on the PSX Doom HUD would be misplaced when loading the Brutal Doom mod over PSX Doom. This mod fixes the positioning of the mugshot. This mod also fixes other problems with weapon selection on the PSX Doom HUD.

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Arm73
Arm73 - - 7 comments

7: Brutal Doom added two new special weapon slots (number 9, and 0) but the PSX Doom HUD only had 8 slots for the standard Doom/Doom II weapons. This mod adds two extra slots on the PSX Doom HUD for the new additions.

8: On the menus and end of game screens for PSX Doom, the Brutal Doom low-health/blood-drip effect would play unintentionally....

This is a fantastic mod and I would love to see it worked on, my ideal DOOM experience would be a combination of all those incredible mods:

- Brutal Doom
- Quaker 540 submod
- Playstation Doom For Brutal Doom
- Ultimate DoomVisor HUD

That would be my dream team coming true he he he....

Arm73

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Brutaldoomisawesome Author
Brutaldoomisawesome - - 166 comments

Well you're welcome to help work on it. Becasue I would really like some help with the fatalities, and the mugshot

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Quaker540
Quaker540 - - 2,150 comments

Haha I will check this out! If there's any bug you are trying to fix, then just PM me!

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Guest
Guest - - 689,427 comments

Wait doom is on playstation!?!?! How will I put this on the playstation version? How will the PS1 or PS2 handle this???

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bfg666
bfg666 - - 188 comments

They won't. It's a PC port of the PSX version, adapted for Brutal Doom.

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banned_account
banned_account - - 27 comments

I would love to finish this game, but it's still somewhat buggy. Also, why in fresh hell did you removed Doomguy's face?! Seriously, you have to work on that. I will not finish the game till I see his face. -_-

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Brutaldoomisawesome Author
Brutaldoomisawesome - - 166 comments

That's what I have beeen trying to do but I'm busy with other stuff. like trying to get funiture for a new house that were going to put on the lot after we knock the old house down after a fire we has in 2012.

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Quaker540
Quaker540 - - 2,150 comments

Dude that is terrible. Hope that everything is well with you now and that life goes good for you :)

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Oblivion_Walker
Oblivion_Walker - - 30 comments

well after reading that comment i am going to not be pestering you about the NightMare Imp.

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Brutaldoomisawesome Author
Brutaldoomisawesome - - 166 comments

Don't worry We've been back since August 2015

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justjamie
justjamie - - 29 comments

Its too dark to see how can i see better?

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Brutaldoomisawesome Author
Brutaldoomisawesome - - 166 comments

In what levels?

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justjamie
justjamie - - 29 comments

All levels!

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Brutaldoomisawesome Author
Brutaldoomisawesome - - 166 comments

It's suppose to be like that the playstation version has darker places.

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yurichi
yurichi - - 96 comments

Nice, i realy like the Flashlight. ^_^

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Brutaldoomisawesome Author
Brutaldoomisawesome - - 166 comments

Thanks ^^

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