The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.
A marine mod aimed to add and improve marines much like in other marine mods in the past
This was made to improve marine allies and evil marines adding in features to make them feel more alive and fair like other marine mods in the past. 600 new sounds, 29 marines, 10 evilmarines, 2 friendly vehicles and 3 items have been added/modified to make encounters assist players more than the options you had before. Evil marines are no longer rolling plasma shooting assholes. Instead they are weaker and behave more like a regular marine. This has been tested Only in Zandronum 3.0 and made for V21 beta only. You could try it in other mods but it’s not supported. Gzdoom users may not have the full pack due to how gzdoom was updated version 1.8 and possibility 2.4 or any version may work.
Videos if you want to see for yourself
Sounds are from other games like blackmesa, battlefield 2 and 4, and also Project reality, all credit goes to the orignal owners
"Mryayayify" for knockdown and plasma reload sprites. New sound for the burning evilmarines
"Nelson01023" For rifle reload
"Project Brutality" for beacon sprites
"Mark" For allowing me to do this
"you" for downloading and supporting this mod
Fixed disappearing sprites to combat_medic, Ammo_marine, marine and greenmarine
Added BFG fire for the randomfrmarinechainsaw
Added the Updated BDrandommarinereplacer I forgot to add this to the zip sorry lol.
The file size is now down to 14MB no longer 75MB thanks to Shockwave_SO8