The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Add addon INFIRESS Binocular v1.1
Location
Games : Doom : Mods : Brutal Doom : Addons
Filename
INFIRESS_1.1.2.rar
Category
Weapons Model
Licence
Proprietary
Uploader
Thorir
Credits
Thorir, SgtMarkIV
Added
Updated
Size
906.18kb (927,931 bytes)
Downloads
141 (1 today)
MD5 Hash
3fbe0b7f5a89d62f2085d3bb660e7cb6
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Description

A little addon for requesting off-map fire support and reinforcement.

Preview
INFIRESS Binocular v1.1
Comments
ctezcan
ctezcan

Awesome mod!Open area fights will be more tactical and fun and we can drop some ammo and marines in buildings :) Thanks mate!

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Thorir Author
Thorir

I'm glad you like it! Wasn't entirely sure if anybody will be interested. It was kinda like a little love-project of mine.

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ctezcan
ctezcan

All mods and labors are precious. I liked the idea and its working good. Mechs are recieved some love with your mod btw and will b fun to use it against hordes of hell :)

My idea is maybe it would use some special tokens to use support instead of plasma ammo? Something like tokens can has respawn of odds with one item. 2 tokens for suply drop,4 tokens for marine recruit,6 tokens for Mech recruit and 10 tokens for tactical nukes for example.

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Thorir Author
Thorir

Sure, could happen later. I see how is it possible. Maybe I can add an optional addon for this version.

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ctezcan
ctezcan

Its just my idea but it will be better to be independent to any ammo. Special tokens for binocular sounds better to me

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Thorir Author
Thorir

In the other hand it might ruin the balance. I mean if you still have the original amount of cells on your hand (so you are able to fire the BFG) AND even call in fire strike... Sounds a bit op.

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ctezcan
ctezcan

My plasma and BFG uses different ammo type in my game but I understand your vanilla style concers. It was just an idea so next version might be fixing of sprint in tactical mode

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Thorir Author
Thorir

Yeah, for some reason it is glitched a bit. Now I'm working around the VietDoom weapon pack and then I'll investigate the issue.

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ctezcan
ctezcan

does 1.1 included with sprint fix?

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Thorir Author
Thorir

I tought that I've found a way. It kinda worked but then made the whole GZDooM crash if I tried to sprint after called in the nuke. So not yet... Sorry. I'm out of ideas.

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ctezcan
ctezcan

Its not mod breaking issue so dont worry,Im enjoying your add on so my thanks :)

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