My attempt on porting Sunlast MegaWAD to Brutal DooM
You appear in a mysterious realm, with no recollection of what has happened.
You're bleeding pretty damn badly and your armor is all fucked up.
Armed only with a handful of bullets for your rifle, a single grenade and an attitude, you push onwards, into the darkness...
Download below consist of great Sunlust MegaWAD ( Doomwiki.org ) neatly packaged with Brutal Doom v20b and ( Forum.zdoom.org ) some ( Moddb.com ) nice ( Moddb.com ) additions ( Moddb.com ) for ( Moddb.com ) more ( Moddb.com ) immersive ( Moddb.com ) gameplay.
While the files included here weren't modified in any significant way, the reasons for me to upload it on ModDB are quite simple:
1) Getting those things to run together smoothly could be a pain in the ass even for seasoned hell's technicians, not to mention new DooMers.
2) The Sunlust campaign isn't exactly as well known and as recognized as it should be, so I believe that some folks will be suprised by it.
3) It's my very own take on how this campaign should be played, with emphasis on realism-ish game mechanics and immersion. Hopefully someone will like it too.
4) If there'll be enough interest, I'd like to continue on tweaking the Sunlust's maps in order to make them more BD-compatible. As in, many secret areas are accesible via crouching or jumping movements, sometimes map flow could be broken, and there are possibly some balancing issues. If you encounter such a situation and you'd like to remedy it, please let me know by providing level number or name, and the problem description ( floor too low / too many monsters / too few monsters / and so on ... )
How to play:
a) Extract the archive with 7zip.
b) Place your DOOM2.WAD file in the BrutalSunlust directory.
c) Double click on the Sunlust.bat file (or launch ./Sunlust.sh if you're on Linux with Wine).
Sidenotes:
- Many files here could be concidered as outdated. It's this way because of compatibility reasons. Unfortunately, not that much can be done about it... Feel free to play with new versions of included addons on your own risk.
- GZDoom included in the package is a 32bit 3.2.5 version. Using it is recommended because of stability and compatibility reasons which can arise in the future.
- All due credits go to the original Sunlust's authors and original authors of included addons, which can be found in the linked URl's. Sunlust is my favourite MegaWAD of all, and I'm just exploring community's interest in making it work well with Brutal DooM, which goal - so far - I've attempted only for myself...
HF && GL
This is an mappack or is an gameplay wad?
Both. It's a mappack + gameplay addons.
Hey, your visor kinda looks different and based on classic doom helmet too..is it okay if you could give me the link for that one?
Hi,
It's UDV version 1.84. I dunno where you can find it now, but feel free to use the one included here if you have trouble with finding standalone download link.
oh i remember this
it did not like brutal doom
the last level had so much enemies that it just went from 60 to 1 FPS
Thanks for the tip. I'll definitely look into it. And yeah, there's probably like 1000 more similar issues ;)
I'd love to see Sunlust being compatible with PB, keep up the good work. I might download this but I gotta ask if the wad is completeable right now?
Don't really think so ;)
First two or three maps are quite beatable, but everything afterwards needs a complete overhaul. I haven't really got time to get into it, amount of work required will probably make this project crawl at a snail pace... Way too bad.
I really love Sunlust's architecture and atmosphere (IMHO comparable only with Knee Deep in ZDooM), and one day I'll probably make it compatible with BD... I'll post updated versions as they'll appear, but for today the game is pretty much unplayable.
But thanks for the interest. That's exactly why I've started this thing - to gather intel and evaluate community interest.
Cheers!
0x29a
This could have been a very great WAD, but I'm sad to say I'm a bit disappointed in the Level Design. The level's concepts alone are great, the Level Art is insane, the custom music is also great. What I hate is that this WAD punishes the player all the time for walking into... basically anything. The enemies spawn and you don't even have time to react that you've lost 3/4 your health or all of it (Playing on Death Metal diff, of course) I found myself dying and reloading again and again and quick saving every room I cleared.
I could always predict what was going to happen: I'm going to take 2 steps and a horde of demon is going to teleport around me and I'm going to die without knowing what killed me. And I'm going to reload over and over until I know where all the enemies spawn perfectly, then finally clear the room and repeat the next one.
Unless a Level Design is intended on trolling the player, he shouldn't be punished to death for taking a simple step forward, that's just discouraging. (And I don't feel like this is a troll, cause this WAD has been made with very serious effort and I applaud that)
Instead of having a nice progress curve, you find yourself being stopped by insanely oppressive obstacles every minutes. What I'm trying to say, is that, you don't even have a split second to think and realize what's going on that you are already dead. The waves are sudden and extremely unforgiving.
Moddb.com.
Take this WAD for example. There's a **** load of enemies right from the start, but at least, you have time to react and even develop strategies to take down all the enemies. You're not like... spawning in and dying instantly. It gives you a chance to know what's going on, before killing you lol.
A great WAD nonetheless, but a very frustrating one.
Yes, I agree.
Basically only the first level is somewhat playable, what happens afterwards is pretty much a slaughterhouse - especially with Brutal Doom mechanics.
I haven't worked on it further due to low interest and lack of time. (as explained in my one of my posts above)
Thanks for opinion, though!
Cheers