The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Add addon Report Brutal Doom: Blood Ode **(30.08) update**

This prefab has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest prefab.

Location
Games : Doom : Mods : Brutal Doom : Addons
Filename
BloodOde.zip
Category
Prefabs
Licence
Proprietary
Credits
twelvenipon,Sergeant_Mark_IV, Kinsie...
Added
Updated
Size
60.07mb (62,985,423 bytes)
Downloads
3,356 (1 today)
MD5 Hash
2040e99a402238b5929af629741379cc
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Description

Clear evilution of brutal doom gameplay, fixed most bugs, added two unique difficulties, 4 different gameplay classes, 4 balance mode, improved blood decals,classic spectre and more...

Preview
Brutal Doom: Blood Ode **(30.08) update**
Comments  (0 - 50 of 120)
Blackmore1014
Blackmore1014

Very nice bro! =)
Timer for berserk. Fix for water, Black spectre, Fix for Plasma Gun, Fix for Barrel and other.
Amazing.

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twelvenipon
twelvenipon

looks like there is now nothing when big projectile hit water, what is worse like before
berserk remain until exit map, then timer is for what?

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Metaltooth
Metaltooth

Is there any way you can fix the bugs in his BD lite?

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Iddqd_Idkfa_Idclip Author
Iddqd_Idkfa_Idclip

No problem

Reply Good karma+3 votes
MrRumbleRoses
MrRumbleRoses

one thing on there that needs fixing, is with the flareguns. anytime you use a mod with a flaregun, you get like this big texture block of an explosion or something

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Dracologist
Dracologist

also like to throw here the small issue that when you go with classic weapons there's that little problem that when you have an SSG, you always select that first even if you pick an other weapon, and you have to select it again for that weapon to come up.

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Iddqd_Idkfa_Idclip Author
Iddqd_Idkfa_Idclip

Thanks, i look into this bug

Reply Good karma+6 votes
twelvenipon
twelvenipon

finnaly, someone talk about patches and bugs I appreciate that

some i found when playing:
-marines get stuck and dont follow or retreat together with player, that will be easily fixed if they are allways use teleport when distance from player reach some value, but they dont
-in some missions is stationary HMG, if i mount it and marines is follow me i take damage from them, also i can move withHMG left and right, if using UDV mod visor, without is OK, not sure what cause this
-in mission one starter pack when i try silently kill imps somehow is posible to kills multiple at once, i grab one and that one near him explode and die too, i think the explosive melae system cause that

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Estor_

lmao, why cant sargeant mark iv update the mod. now we have people from the community trying to fix the problems mod has atm

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Valherran
Valherran

Because he is working on other projects at this time.

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Doomguy5th
Doomguy5th

Also because Sarge has more important things to do rather than work with Doom engines 24/7

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Estor_

Or have someone else fix the bugs, like having a team of developers.

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JMcclaned
JMcclaned

can you fix the bug that prevents players from completing the episodes from the Ultimate DOOM when you are playing V20b?

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Arcade-History
Arcade-History

Your fixed version is a regression with Zandronum (don't work -- script error)

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Skrell
Skrell

Why remove the water explosions?

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Doomguy5th
Doomguy5th

Because for some people, those water explosion effects crunched up their PC performance.

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Doomguy5th
Doomguy5th

Some of these bugs fixes are nice, others seem unreasonable, and aren't really bugs (but are things that obstruct good PC performance).

1.Reasonable
1a.Probably intentional, but still seems reasonable
2.Really really reasonable (no sarcasm intended)
3.Don't know why you would do this
4.That's good
5.Make it optional
6.That probably needs to exist or else monsters would not react properly to the taunt (I could be wrong)
7.That's a goody
8.Don't know about this, but K.
9.Not a bug, it was meant to be intentional, but it's good that you removed it.
10.Goody
11.Another goody.
12.Does this actually happen to people playing BD? Or does this only occur when you play with GZDoom 2.2?
13.Interesting...
14.Oh? This also happens to BD players too?

Anyways, thank you for this, I can fix some of the bugs in my own submod.

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Iddqd_Idkfa_Idclip Author
Iddqd_Idkfa_Idclip

Thank you for your reply.
Please wait.
Today i upload new version :)

Reply Good karma+6 votes
sweety80
sweety80

I hope that drop a rifle instead of pistol ammo when running in Classic mode.
and...
I've got a full ammo ...
I can eat enemy drop weapon.

I don't speak english very well... sorry

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sweety80
sweety80

I have different nationalities

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sweety80
sweety80

I hope there details.
"Plasma Animation" in the classic mode, I do not like.
It will be replaced by a plasma rifle animation of "Beautiful Doom MOD"?
Forum.zdoom.org

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Brutaldoomisawesome
Brutaldoomisawesome

Might want to also tone down the damage of the grenades. You can kill the Icon of sin (John Romero) with one grenade in the original Doom 2 wad.

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Iddqd_Idkfa_Idclip Author
Iddqd_Idkfa_Idclip

No problem, i add cvar :)

Reply Good karma+4 votes
twelvenipon
twelvenipon

grandes is in >
DECORATE.Grenades
TNT1 A 0 A_Explode(200,400, 0)

TNT1 A 0 A_Explode(200,200, 0)

how can we see the radius is 400 !!, and damage 200 is extreme too, in map tricks and trap (doom2) u can kill all imps in big room with just one grenade

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Iddqd_Idkfa_Idclip Author
Iddqd_Idkfa_Idclip

+ A_Explode(160,200) :) (BarrelExplosion)
But i think it's not a bug it's mistake, i made cvar for alternative Explosion Radius and damage.

Reply Good karma+3 votes
twelvenipon
twelvenipon

do you also know where is damage for archville explosion ?

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Iddqd_Idkfa_Idclip Author
Iddqd_Idkfa_Idclip

In code used A_VileAttack and A_VileTarget

Look:
Zdoom.org

Reply Good karma+2 votes
twelvenipon
twelvenipon

thx, its maybe hard for me to understood
i found only this >
DIAB JKLMN 3 BRIGHT A_FaceTarget
DIAB O 3 BRIGHT A_VileAttack
DIAB P 3 BRIGHT
Goto See

where i can found that stats for A_VileAttack ?
name of file ?

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Iddqd_Idkfa_Idclip Author
Iddqd_Idkfa_Idclip

A_VileAttack its standart Doom function, you can add parameters for this

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twelvenipon
twelvenipon

so is not there? brutal doom dont change the archvile explosion damage and radius? that not what i expected, thanks for reply

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twelvenipon
twelvenipon

and one more, thats not cause mod self, but some people dont like infinite respawn in coop, in gzdoom is that maybe possible, i dont find how, i found mod with lives (softpermadeath) but after losing all lives you dont restart level again, if it will be possible somehow add that in mod like option

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Iddqd_Idkfa_Idclip Author
Iddqd_Idkfa_Idclip

I try add this like addon

Reply Good karma+3 votes
⋆Ƅarge™
⋆Ƅarge™

Maybe for people who still like the nice effects and have PC's that can handle them there can be a mutator to keep them? :o

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Iddqd_Idkfa_Idclip Author
Iddqd_Idkfa_Idclip

Im already made cvar. Soon i upload new version

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⋆Ƅarge™
⋆Ƅarge™

Awesome!

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Guest
Guest

can you add a option to return the water explosion effect?

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Iddqd_Idkfa_Idclip Author
Iddqd_Idkfa_Idclip

Sorry for waiting, very soon i upload new version with cvar for splashes

Reply Good karma+3 votes
twelvenipon
twelvenipon

lost soul and berserk problem:
when using PLAYER ABILITIES
"Rip and Tear Mode" you can pick Lost Soul and throw it
problem is cuz left punch is used for pick up and for throwing too, most time lost soul is throwed away immedietly after pick up and player get hurt with explosion radius

solution:
left hand for pick up lost soul, right for throwing (or E (USE))
alternative:
add some delay before lost soul can be throwed, seems seargant head has little delay before can be used

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Calvinic
Calvinic

There's a bug with the plasma rifle. Whenever you shoot an explosive barrel at a different height with it. The plasma shots go right through it. But, when at a level height. Works like normal.

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DOOMGABR[RU]
DOOMGABR[RU]

Отличная работа, дружище

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Guest
Guest

When I try to load this, I get the message
'Execution could not continue.

48 errors while parsing DECORATE scripts'. \

Every line starts the same: "Script error, 'brutalv20b.pk3:spectre.txt' line (then it states the line number)" And the next line always starts with "Unknown identifier" and then states either 'SFX_TRANSFERRENDERSTYLE' or 'SFX_TRANSFERALPHA' It then says 'Bad hex number: no'

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Iddqd_Idkfa_Idclip Author
Iddqd_Idkfa_Idclip

What sourceport you use?

Reply Good karma+2 votes
Calvinic
Calvinic

There's a glitch with the chainsaw. If you kill pinky demons with it, their death animation freezes.

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Iddqd_Idkfa_Idclip Author
Iddqd_Idkfa_Idclip

Sorry, i upload a hotfix

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Calvinic
Calvinic

It's cool. :)

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Calvinic
Calvinic

It's cool.

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sweety80
sweety80

awesome!

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sweety80
sweety80

I think we need to fix "switch on pickup for weapon".

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Iddqd_Idkfa_Idclip Author
Iddqd_Idkfa_Idclip

What exactly you mean?
Auto switch weapon can disable in settings

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sweety80
sweety80

Does not change with new weapons.

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Iddqd_Idkfa_Idclip Author
Iddqd_Idkfa_Idclip

fixed. :)
New version soon :)

Reply Good karma+2 votes
sweety80
sweety80

Thank you :)

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