The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.
Separate addon of flashlight from Brutal Doom: Black Edition v3.2 Final. This flashlight is more realistic, show shadows (like in Doom 3) and have adjustable beam width.
The flashlight is based on the great DarkdoomZ' Flashlight by Caligari87 (Credit to him!), with the following enhancements:
- Beam can alert monsters (like Brutal Doom v21) or not depending of an option when the Flashlight beam cross them.
- You can adjust beam width like a realistic electric torch. Small beam : the beam is more concentrated, intense, and can wake monsters farther away. But due to it small width, maybe it is easier to dodge monsters without waking them. Large beam: the beam is less concentrated, less intense (the widest beam is like a lantern or an candle) so you can get closer to monsters without waking them. Of course with a larger beam it is harder not to sweep monsters and wake them...
Your choice to play!
For maximum effect you need to enable shadows from flashlight:
ESC - Options - Display Options - Dynamic Light Shadows - Light Shadowmaps - Yes.
Load after Brutal Doom v21 mod. Also you need bind another button for BD:BE Flashlight (Customize Keyboard).
Go to Options - BE Flashlight Settings to configure monster alert ON/OFF and beam width.
The mod can be used as Brutal Doom v21 flashlight replacement, but it also works with any mod, or even with Doom Vanilla.
Only compatible with GZDoom 3.8+