Brutal Doom Extended Edition is the definitive enhancement mod based on Brutal Doom and Dox778's personalized Addon, featuring a clean and consistent Doom-like gaming experience similar to the original Brutal Doom and heavily focused on improving overall gameplay.
Brutal Doom Extended Edition is a mod based on Brutal Doom and Dox778's personalized Addon. This .zip file includes the Main Mod File
Version 21.3 Changelog:
- Fixed slow quickmelee on guns with straps option on
Version 21.2 Changelog:
- Fixed boss gun selecting bug
Version 21.1 Changelog:
- Fixed plasma blaster grenade throw bug
Version 21 Changelog:
- New weapon spawning system: Random weapon spawner now checks if the player already picked up a weapon, and if this happens, removes the weapon from the spawning logic.
- Boss guns now have ammo and are deselectable, fixed kicking animations, implemented quick melee
- Minigun: removed primary fire delay for a more realistic minigun behavior
- Buffed nailgun damage
- Refactored weapon menu
- Removed ammo drop menu, quick pull pistol, advanced taunt, one-liners
- Removed +ISMONSTER flag from shootable revenant missiles for compatibility with plugins like Target Spy
- Buffed chainsaw and axe damage
Version 20.5 Changelog:
- Reduced tracer's size 25%
Version 20.4 Changelog:
- Removed Terminator Demon grenade bounce and shockwave
Version 20.3 Changelog:
- Removed grenade launcher projectile from CyberBaron
Version 20.2 Changelog:
- Terminator demon grenade is now the same as grenade launcher's alt fire
Version 20.1 Changelog:
- Changed rifle pickup clip from 1 to 5
- Changed Shootable Revenant Missiles Melee, Cut and Saw damage factor to 0
Version 20 Changelog:
- Added option to make Revenant Missiles shootable
- Added custom keys for selecting Cyberdemon Missile Launcher / Mastermind Chaingun
- Added option for selecting fatality modes: Rip and Tear + Smash, Rip and Tear only, and Smash Only
- Rip and Tear / Smash drops are now equal
- Fixed Mastermind chaingun exploding offsets
- Removed Berserk Pack and Demon Rune on screen messages
Version 19.4 Changelog:
- Increased Demolisher reaction times
- Removed Demolisher step damage because of bugs
Version 19.3 Changelog:
- MES: Fixed Doom II Map 07 center floor elevation
Version 19.2 Changelog:
- Fixed mancubus and volcabus stomp attack bugs
Version 19.1 Changelog:
- Fixed X12 bug while reloading
Version 19 Changelog:
- Implemented pitch and tilt for nearly all weapon animations like firing, reloading, dual wielding, changing weapons, etc.
- Fixed rocket launcher reloading while aiming bug
- Implemented axe berserked hits
- Fists Rip and Tear / Smash mode now only can be changed with weapon special key
- Fixed chainsaw dissappearing bug after cutting monsters with different blood types
- Buffed chainsaw damage a little bit
- Simpler rifle level start animation
- New X12 pump and reload animation + new brightmaps
- New plasma blaster primary (auto shotgun plasma) and secondary fire (flame thrower plasma), faster reload
Version 18.8 Changelog:
- MES: Fixed Doom II Map 24 misplaced texture
Version 18.7 Changelog:
- MES: Removed Doom II Map 07 Fence
Version 18.6 Changelog:
- MES: Fixed E3M1 HellKeep Structure colision
Version 18.5 Changelog:
- Fixed machinegun kicking while reloading grenade
Version 18.4 Changelog:
- Fixed shotgun changing firemodes bug with hold aim mode
- Fixed AA12 bug: reloading with full mag glitchy animations
Version 18.3 Changelog:
- SSG replacer now spawns QSG and ASG if enabled
Version 18.2 Changelog:
- Added powerups icons and timers for Doom classic status bar
- Adapted Doom classic status bar to new disable reloading system
Version 18.1 Changelog:
- Fixed plasma blaster empty mag when picking up
Version 18 Changelog:
- Updated HXRTC Hud for pistol Single Shot / Burst Fire modes
- Updated screen text for pistol Single Shot / Burst Fire modes
- Fixed glitchy sound for assault rifle when changing ammo types
- Updated HXRTC Hud for assault rifle Normal / Heavy fire modes
- Updated screen text for assault rifle Normal / Heavy fire modes
- Updated HXRTC Hud for X12 Shotgun Buckshot / Flak shot fire modes
- Updated screen text for X12 Shotgun Buckshot / Flak shot fire modes
- Implemented black shells for X12 Shotgun Flak Shot (with reloading animation)
- Updated flak shot shell icon on BD Simple Huds
- Slightly faster chaingun normal fire start
- Implemented new reloading system
- Even faster chaingun spin alt fire
- Slightly faster BFG10K normal fire start
- Disabled throwables selection via weapon keys
- Cleaner Full Helmet Hud and added selected throwable type and ammo
- Added Drum Assault Shotgun Type Selection: Select between Black ASG and AA12 types
- Added option for disabling Ubersoldat
- Fixed chainsaw and axe throwing animation bugs
- Rebalanced weapon magazine customization sliders
- Fixed bugs on some weapons when reloading was disabled: Pistol, MP40, SMG, Shotgun, Nailgun, Rifle, Rocket Launcher, Railgun
- Deagle now takes 2 clip1 ammo when reloading for each bullet
- Fixed deagle reloading bug on low ammo
- Buffed revolver damage
- Fixed glitchy shotgun pump animation when no more ammo
- Added dual plasma gun no ammo ready state
- Fixed dual revolver select animation glitch
- Changed revolver to a two hand grip with new brightmaps
- Adapted BD original huds to new disable reloading system
- Added some new ammo icon types for pickups (cosmetic) and original BD huds
- Added berserk status to minimal hud
- Added alt fire mode indicator on minimal and helmet huds
- Modified railgun siege mode
- Fixed bugs with changing weapons firemodes while aiming
- Added powerup icons and modified timers location on BD original HUDs
Version 17.5 Changelog:
- Fixed zoomfactor glitch for berserked right kick
Version 17.4 Changelog:
- Changed X12 Shotgun flak shot damage type
Version 17.3 Changelog:
- Fixed short pipebomb quick throw bug: detonator was activating when pipebomb was picked up
Version 17.2 Changelog:
- Rebalanced BFG spawner chances
Version 17.1 Changelog:
- MES: Fixed Doom II Map 01 enable / disable glass windows
Version 17 Changelog:
- Implemented pipebomb damage type for compatibility with Hit Markers Addon
- Fixed bad kick pain sprites for CyberBaron
- Fixed bad kick pain sprites for Ancient Arachnotron
- Buffed Mancubus jump attack distance
Version 16.1 Changelog:
- Fixed ubersoldat minigun death
Version 16 Changelog:
- MES: Added invulnerability sphere to Plutonia Map 04
- MES: Added Radsuit to Plutonia Map 17
- Removed nukage and blood floors particle damage
- MES: Added Radsuit to Plutonia Map 25
- MES: Added Radsuit to TNT Map 14
- MES: Added 4 Radsuits to TNT Map 21
- MES: Added Radsuit to TNT Map 22
- Buffed Watch Me Die and Death Sentence damagefactors to 200% and 400% respectively
- Fixed kicking overlay bug when activating quickmelee and kick at the same time
- Fixed Cyberdemon Lord of Deimos missiles low damage
Version 15.7 Changelog:
- Fixed some glitchy rocket launcher and railgun animations when reloading was disabled
Version 15.6 Changelog:
- MES: Added Demon Strength Rune spawn to maps E2M8 and E3M8
- Fixed SpiderMastermind fatality not triggering level end on E3M8
Version 15.5 Changelog:
- Fixed kicking while reloading bug with Shotgun
Version 15.4 Changelog:
- Small alignment change to HXRTC Hud melee SMASH text
Version 15.3 Changelog:
- MES: added cvar and menu entry to enable / disable extra items
Version 15.2 Changelog:
- MES: added Radsuit before acid pool in map E2M6
Version 15.1 Changelog:
- MES: fixed E1M7 disable glass windows config
Version 15 Changelog:
- Change melee Rip and Tear / Smash also with Weapon Special action
- Rip and Tear / Smash mode is now shown in HXRTC Hud
Version 14 Changelog:
- Implemented kicking while reloading
Version 13 Changelog:
- Several bug fixes
Version 12 Changelog:
- Adjusted level start spawn protection
Version 11 Changelog:
- Improved fatality bonuses
Version 10.1 Changelog:
- Fixed trample sprite bug for ZSpecOps and QSG Zombie brutalized corpse
Version 10 Changelog:
- Fixed axe disappearing from inventory bug
Version 9.9 Changelog:
- Fixed some weapons not firing when fast switching weapons with primary fire pressed
Version 9.8 Changelog:
- Restored Cyberdemon, Annihilator, Demolisher and Mastermind original sizes (change does not apply for E2M8 and E3M8 bosses)
Version 9.7 Changelog:
- Fixed dual pistol selecting animation glitch
- Changed x2 plasmagun HXRTC Hud icon
- Added knockback for fatality type punches for some monsters to match Smash melee mode
Version 9.6 Changelog:
- Little less spread for machinegun, MG42 and minigun
Version 9.5 Changelog:
- Fixed some weapons glitchy animations with some throwables
- Implemented throwable animation for revolver / dual revolver
Version 9.4 Changelog:
- Fixed volcabus pain and death animations
- Faster volcabus balls for unmaker secondary
- Buffed pipebombs explosion and void grenades damage
Version 9.2 Changelog:
- Fixed third person camera not starting for some player explosive death types
Version 9.1 Changelog:
- Nerfed revenant seeker missiles speed
Version 9.0 Changelog:
- Fixed some zoomFactor bugs with some chainsaw firing animations
- Fixed bloody axe bug when changing blood color stains by attacking different monster types
- Reworked firing zoomFactor for slot 3, slot 4, slot 5, slot 6, slot 7 and slot 8 weapons
Version 8.0 Changelog:
- Changed X12 Semi-Auto fire mode to flak shells type shot
Version 7.8 Changelog:
- Reduced X12 Shotgun Semi-Auto mode firerate
Version 7.7 Changelog:
- MES: Replaced Doom II Map 28 FIREBLU1 and FIREBLU2 (fire blue) textures with SP_HOT1 (Red bricks)
Version 7.6 Changelog:
- Disabled volcabus pain animation
- Reduced some special enemies variants spawn rates
- Modified Flamethrower's gas canister to match Pyrosergeant's one
- Reduced damage radius for Mancubus and Volcabus stomp attack
Version 7.5 Changelog:
- Removed damage from TinyBurningPieceInfinite actor
Version 7.4 Changelog:
- Faster dual plasma gun reload
- Implemented new BFG9000 alt fire: mini bfg balls with fast fire rate
Version 7.3 Changelog:
- MES: Replaced E3M2 water ponds FIREBLU1 and FIREBLU2 (fire blue) textures with FLAT5_7 (dark stone)
Version 7.2 Changelog:
- Changed slug reloading frames (now with green slugs)
- Faster pump shotgun reloading animation
- Faster pump shotgun ADS fire rate
- Buffed SSG buckshot damage
- Faster SSG fire rate
Version 7.1 Changelog:
- Nerfed aracnorbQueen and aracnorb health
- Reviewed extremePunches and fatality damagefactor for all monsters
- Less Hell Knight recoil when punching with berserk smash
Version 7.0 Changelog:
- Nerfed some monsters fastSpeed projectiles in higher difficulties
- Buffed berserked punches and kicks
- Improved janitor disabling gfx's and changed janitor BD menu description
- Faster player weapon tracers
- Fixed some monsters using wrong tracer classes
- Fix flame trails spawning before green plasma ball and fireball
- Added smoke trails to cacodemon balls
Version 6.0 Changelog:
- Fixed Rocket Launcher ADS going to red with aim toggle option enabled, now it's green and consistent with hold to aim option
- Added and fixed some missing weapons brightmaps: Assault Shotgun, SMG, Dual revolver, X12 Reload, Rifle, Plasma gun kicking, Dual plasma gun idle, Flamethrower idle, BFG
- Modified original BD weapon muzzle flashes dynamic lights
- Added some missing muzzle flash effects for weapons
Version 5.5 Changelog:
- Fixed small monsters disappearing when Demon variants killed them
Version 5.4 Changelog:
- Fixed some bugs
Version 5.3 Changelog:
- Restored Customizable Weapon Mags Menu Option (Extended Gameplay - Weapon Options)
- Implemented Customizable Weapon Mags for new guns with magazines and shotguns
Version 5.2 Changelog:
- Fixed MG42 slow fire rate
Version 5.1 Changelog:
- Refactored MG42 accuracy
Version 5.0 Changelog:
- Fixed first person legs bug when changing levels
- Removed some unused actions menu entries
- Added AA12 shotgun to weapons pack
- Nightvision addon added to base mod file
- Improved BD original HUDs: Simple 16:9, Simple 4:3, Minimalist and Normal Status Bar
- Removed some unused assets from base mod file
Version 4.9 Changelog:
- Fixed reloading while firing bug on some weapons
- Implemented two new frames on shotgun pump with green slugs
- Added particles and tracer effect on shotgun slug fire
Version 4.8 Changelog:
- Fixed some pistol firing sprites missing left hand
- Fixed bug when going to ADS with hold aim type after changing fire mode for shotgun
Version 4.7 Changelog:
- Removed Pinky Demon and Spectre jump bite attack
Version 4.6 Changelog:
- Changed yellow front light for green in plasma gun alt fire animation
Version 4.5 Changelog:
- New kicking animations for Assault Shotgun and Plasma Gun
- Small changes in kicking animations for SMG and Assault Rifle
- Option to enable / disable Hellish Missile Launcher Jetpack
First Changelog:
- Only one starter class with rifle and pistol
- Implemented general changes for all weapons: autofire, no recoil
- Melee autofire allows faster chained fatalities and combos
- Reworked fatality animations to be faster and smoother
- Refactored pump shotgun: tighter spread, higher damage, glass shells changed for single slug with green casing and high damage, faster inserting shells animations, green front sight, changed some brightmaps
- Faster demon based monsters (demon, mech demon, spectre)
- Fixed bug with fatalities: moving while executing fatality
- Fixed ceiling imps bug: imps crawling on ceiling even if bd_ceilingimps was 0
- Simpler menus
- Fixed bloody hands climbing bug: when having a ranged weapon it showed stained hands on final climbing frames
- No ammo on guns goes to reload automatically
- Implemented reloading while ADS
- Fixed bug: going to ADS automatically after reloading if pressing ADS while reloading animation
- DemonStrengthRune now heals 100 hp
- Fixed remember dual plasma rifle
- Refactored bosses speed / height / health, bosses are much more aggressive and harder
- Buffed monsters projectiles speed
- Fixed monster drops
- Implemented assault shotgun based on PB 2.03 auto shotgun with two ammo types: buckshot and wide spread frag shells based on Dox778's Assault Shotgun Redone by Internethetzer
- Changed Unmaker pickup sprite based on one taken from realm667 (by Scuba Steve), alt fire projectiles are now VolcabusBalls, also fixed primary / secondary fire problems when holding fire and alt fire buttons at the same time
- Fixed some projectiles missing flares and modified some projectiles for better looks
- Disabled stealth kills and meat shields
- Added some monsters from XVME Monster Expansion Addon
- Implemented desert eagle based on Dox's Deagle for Brutal Doom v21, disabled ADS, nerfed damage a little bit
- Axe primary fire does a two swing combo
- Implemented Fist combo: hold primary for combo jab, right jab, upper, cross
- Disabled grabbing
- Removed unload for weapons
- Removed rifle bash and dual wield
- Removed dual flame cannon
- Fixed primary / secondary fire problems when holding fire and alt fire buttons at the same time for nail gun and grenade launcher
- Removed plasma needles from plasma gun
- Removed pistol silencer
- Removed plasma cooldown animation
- New pistol grip with two hands
- Removed BFG10K idle movement
- Removed boss health bars
- Changed rocket launcher alt hud icon
- Added grenade name change on screen
- Removed BFG10K player damage
- Implemented improved nightvision addon
- Fixed fatalities for base mod (courtesy of Dox778)
- Added brass knuckle icon for melee
- Fixed nailgun hud icon
- Less spread for dual weapons, pistol and smg
- MG42 (Buzzsaw) now uses the same ammunition type as minigun, machine gun and rifle and spawns if enabled replacing minigun
- Nerfed MG42 damage to match slot 4 weapons
- Modified dual plasma gun front button from yellow to green to match single wielded plasma gun, blue when firing
- Added cyberdemon rockets and mastermind chaingun to hxrtc hud with each timer for ammo
- Removed altfire from cyberdemon rockets
- Removed freeze nades for full compatibility with XVME Monsters
- Changed BFG 9000 sprite models to BFG from Blackmore's 1014 Alternative SSG and BFG for v21 addon by Blackmore1014
- Changed SSG icon based on Blackmore's 1014 Alternative SSG and BFG for v21 addon by Blackmore1014
- Changed pistol icon based on Tomtefar's Resources and Pistol v1.5
- Faster BFG 9000 projectile speed
- Added X12 shotgun (from X12 Shotgun for Bdv21 by FedeN05), mirrored X12 shotgun reload animations, changed switch fire modes to dual wield key, semi-auto fire is a slower but more powerful version of full auto
- Changed SMG model for Schism's mod version (by TSF)
- Disabled fidget and inspect animations
- Less nails gravity
- Disabled funny reloads
- Disabled dual plasma gun cooldown
- Fixed glitched red pixels around finger in pistol reload animation
- Implemented imp sounds from Doom 3
- Mirrored mancubus flame cannon and revenant missile launcher icons
- Changed harder difficulties to be more challenging: player takes more damage, monsters are much more aggressive
- Added chaingun sound to juggernaut boss
- Added missing tags for some monsters
- Rocket launcher ADS with guided missiles changed to green for better aiming, changed fire mode toggle animations to be consistent to this change
- Implemented railgun quickscope fire
- Higher SMG and MP40 damage, less spread for MP40
- Reworked spread, fire rate and damage for machinegun, minigun and MG42
- Doom II Map 30: Icon of Sin now kills all monsters on death
- Reordered weapons priorities: higher DPS weapons have higher priority (can be customized in KEYCONF.txt file inside mod’s .pk3 file)
- Annihilator drops Cyberdemons Missile Launcher
- Demolisher drops Mastermind Chaingun
- Implemented X12SG Guy variant of ASGGuy, drops X12 Shotgun
- Fixed reloading with full magazine while ADS bugs
- Fixed ASGGuy dropping two auto shotguns in some death animations
- Slowed down nazi soldiers strafing left / right speed
- Nerfed cyberdemons missile launcher firerate and mastermind chaingun damage
- Scaled down pistol and deagle pickup sprites
- Implemented semi-auto heavy impact ammo for battle rifle (switch ammo types with dualwield key)
- Changed mancubus flame cannon icon
- Revenant hellish missile launcher gives 30 ammo for each pickup
- Modified plasma gun altfire to a shotgun-like behavior, holding altfire will autofire 10 plasma balls
- Fixed some MES badly trimmed textures
- Fixed some MES badly placed objects
- Added Extended Level Settings to customize MES content (enable / disable several MES objects)
- Fixed kicking while ADS bug when hold to aim is enabled
- Implemented quick melee feature (left cross) for all weapons except boss weapons
- Implemented kicking while moving feature for more dynamic melee combat experience
- Implemented new BFG9000 alt fire: mini bfg balls with fast fire rate
- Implemented new BFG10K alt fire: shotgun like BFG10K balls
- Implemented railgun siege mode: more damage per shot, double ammo consumption, more cooldown time, less ADS zoom factor
- Modified some weapons base magazine sizes
- Removed weapons second special for consistency
- Fixed chainsaw reverb sound issues
- Removed healing when entering See state from Baron, Hellknight and Annihilator
- Implemented reloading while firing: pressing reload while firing will stop fire and enter reloading state
- Implemented “Death Sentence” difficulty
- Nerfed Super shotgun zombie reaction time
- Implemented 3 second spawn protection on level start, useful for maps with complicated starting spawns like E4M9 or Alien Vendetta Map 26
- Modified plasma zombie shooting behavior
- Refactored nearly all monsters health values and attacks damage
- Reduced sound volume for bullets hitting dirt / nukage
- Modified machine gun and BFG10K spawning rates
- Teleport freeze time reduced to 0
- Reduced sound volume for water splashes
- Fixed trample sprite bugs on some brutalized monsters
- Flamethrower and flamecannon’s ammo consumptions are now proportional
- Fire barrels are now shootable with any weapon
- Reduced flamethrower particles damage radius
- Candelabra shootable flag removed
- Removed “River Styx” print on screen with MES activated on TNT Map 29
- Fixed some zombies rolling even with rolling zombies option disabled
- Added configuration to enable or disable custom weapons spawns
- Added flame rounds for Grenade Launcher
- Added new empty ammo sprites for Machinegun, MG42 and BFG10K
- Faster kicks with zoomfactor hit effect
- Fixed several kicking bugs
- Added quad shotgun and new combat rifle
what can i say
ITS A MASTERPIECE
Many thanks
HELP!!Some gore and brutal effects are cut or missing. I mean when I shot the Zombie or Imp's leg they never cut off. Also I think 1 or 2 dying , death animation have in this mod looks vanilla. I dunno man I'm also playing at GZdoom 4.8.0 . Do you have older version of this mod cause I want it
Hi! Can you please send a video of the issue so I can take a look? Also please check if the janitor and vanilla monsters options are both disabled
Just forget it.I just fixed it. I think I used vanilla death addon or something. Anyways this mod better that Platinum it kickass.You should add the new features on this mod for example "Unload Gun's mag like BDv21". I can"t wait for new updates
why do you have two auto shotguns?
Each one has its own pros and cons, the X12 for example has a tighter spread in full auto which means more range, and a flak shot secondary firemode. The drum magazine autoshotgun has higher firerate and frag shells as secondary firemode, ideal for cleaning small rooms full of targets
sturdy.....but continue to improve it
Thank you!
so in this world i could use some addon to change the rifle skin i think the default skin is kinda ugly and i wanted to change just her skin is there a way to do that?
HI, last version has a new combat rifle skin
i wanna say that this feel like more of a continuation of dox's bd than bd platinum imo so great job on developing this!
though i feel like both auto shotguns could be condensed into one. maybe have the auto shotty change the firing mode with the alt fire similar to the pistol's alt fire if that makes any sense at all.
other than that i'd love to see where this fork goes next in the future if its still being developed.
Released version 2.0 with customizable weapon spawns, you can disable the X12 shotgun there
I like this a lot my dude is there anyway if there a update where we can use our own sprite models as I've got one for the assault rifle as i don't like the model for BD assault rifle and when i try using my model it doesn't work properly thank you awesome mod
The main issue with custom models is that the model should adapt to the mod code, and since there are so many mods around is pretty difficult to have a general rule for each weapon code. If you like, point me to the model you want and I can try to make an addon for a new combat rifle skin
Ok mate i was just wondering that all mate and the the mod i use for the rifle is skin is the power fantasy rifle skin do you want me to paste a link to it here on modb???
Good stuff mate here my YouTube channel Nightmare 2989 your mod will appear in my next video after I've posted all my alien vendetta stuff i will be tackling UAC Ultra with your mod and showcasing it to people hope it might help you get more attention from people :) I'm only a little channel haha
I've made a quick test and that one lacks a few animations to be compatible with this mod, what should work are skins compatible with Dox Personalized Addon
Yeah i think I've got that downloaded somewhere haha appreciate you trying my dude i really like your mod mate it feels faster than pervious BD mods
Thank you. Next release coming soon with Flame Rounds for Grenade Launcher, faster kicking animations and some more bug fixes
Very nice my dude i will look forward to them flame rounds for the grenade launcher was hoping for a secondary for it as well :)
I like the enemy roster of your mod too give you a nice oh **** moment when you see something new haha
Version 2.4 released with Flame Rounds among other things
Good stuff mate i will check it out now :)
Morning mate i been thinking can i throw some idea or suggestions your way mate for maybe the next update
Sure, send me a PM!
Have playing a bit and looks great. Just have a question: Who is the default key for dualweapons and weapons wheel? Thanks!
Hi, thank you! Dualwield key has no default bind, you can configure it in the options menu. The weapon wheel is an addon, you can download the latest version here: Github.com
Hey ZVX, i have searched the option about Dual Wield and didn't find it. It's is in some specific session of the controls? Tks!
Version 4.0 released with menu entry fixed. Now it's "Weapon Special/Dual Wield"
Nice dude didn't know that was a issue with the dual wield key binds i had no issue with it did you check out my video i did on your mod can't remember if i told you my brain on holiday
Yes, very good video! Thank you
It ok mate just wanted people to see it
I like the extra weapons you put in mate i have to do an updated video on it but it looking good the mod is dude
Thank you! Released version 4.4 with some new and fixed kicking animations
does not work in zandronum?
Not compatible, sorry!
Hello, I apologize in advance for the English, as I am writing through an interpreter. I noticed such a mistake that enemies cannot be killed covertly, that is, to wring their necks, and when you deal a fatal blow from the first person to a zombie scientist, instead of a sprite of a zombie scientist, a sprite of an ordinary zombie soldier appears.
Hi! About the stealth mechanics, in this mod they were removed for consistency. If you want to kill an enemy stealthy just sneak behind him and punch him. As for the other sprite bug I'll review and fix it if necessary. Thank you for reporting.
hello again, I do not know if this bug is related only to the fact that I am playing on LZ doom 3.88b, but after moving to the second and subsequent levels, the first-person legs disappear, although if you start kicking, they will definitely appear.
I've already found a fix for this. It will be available on the next release.
it's just beautiful :v
Many thanks!
is it just me or i can't reload my gun because the rifle has 40 not 31-30 pistol some weapon's as well please fix it.
plus the game play is amazing and weapon's too.and add some skin's for weapon's as well and new alt fire's keep up the good work!
Hi! That issue usually happens if you played another mod before in the same source port. Please do a fresh install of GZDoom and magazine sizes should work correctly.
Scientist Zombie execution show Zombieman Sprite.
Vimeo.com
Hi! That video is from another mod. If you have a video of that issue happening with BDEE please upload and I'll take a look. Thanks
я про то что у вас точно такой же баг в моде
ZVX are you planing to add atlernate weapon skin's the we can change in the menu????
Hi! Not really. I´d like to keep the spirit of the original BD and Dox's version. This mod's main objective is to improve gameplay with minimal aesthetic changes.
i downloaded a new gzdoom but the ammo is still 40
Version 5.3 released with Customizable Weapon Mags menu option restored. You can configure magazine sizes there.