Following the GZDoom port of Doom 64, BD-64 revitalizes the old Doom 64 with new special effects, particles, lightning, gore, new sounds, more weapon animations (shotgun reloads, smoother minigun barrels, etc.) and monsters and stuff cut from the original Nintendo 64 version. Works on GZDoom and Zandronum in OpenGL mode. (Zdoom and Zandronum Software mode are not supported.) No downloads available yet. Mod still is very early WIP.

LKMax says

9/10 - Agree Disagree

Brutal doom gameplay enhancements with volumetric lights and full doom 64 campaing? Couldn't ask for more. Not a 10 because of a few stuff missing and the repurpused Blood boss sprite as the revenant doesn't fit (if it hasn't changed since last time I saw it), but pretty good mod overall.

PS: It's nice to have a low blood option, not because my PC can't handle or anything but because I find it more aesthetically pleasing.

Community Rating

Average

8.5

91 votes submitted.

You Say

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Highest Rated (18 agree) 7/10

Good mod, but, currently, in my opinion, it's missing a lot of what made Brutal Doom enjoyable. Alt-fires, reloading, interactive dead bodies, taunts, fatalities and other features. Apparently all of them were removed "because it makes the game less atmospheric", but ironically, the ending of the game is actually pretty over-the-top for a "horror shooter". I won't spoil it for anyone, but do know that the ending pretty much reminds you that you're playing a Brutal Doom mod and not just Doom 64 with…

Nov 2 2016 by 22_Studios