Do you miss the more standard angled position of first-person weapons? Then you might want to give this a go! Based mostly on Brutal Doom's arsenal, this mod has redesigns of the pistol, SMGs, shotguns, assault rifle, minigun, rocket launcher, plasma gun, BFG, and flame cannons from a right-hand side perspective. The small arms are no longer hit-scanning weapons, hence 'Ballistics' in the title.

Description

Do you miss the more standard angled position of first-person weapons? Then you might want to give this a go! Based mostly on Brutal Doom's arsenal, this mod has redesigns of the pistol, SMGs, shotguns, assault rifle, minigun, rocket launcher, plasma gun, BFG, and flame cannons from a right-hand side perspective. Small arms are no longer hit-scanning weapons, hence 'Ballistics' in the title.

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Brutal Ballistics
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eviltechno
eviltechno - - 502 comments

Happy new year

this is dope. Thanks a lot.

I wish the shotgun wouldn't block the view so much when reloading, but guess it just takes some getting used to.

Btw, I'm just using the sprites as I got error messages with my brutal doom version. But wanted the angled sprites only anyway.

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TheOldKingCole
TheOldKingCole - - 43 comments

So I am absolutely loving this. Just a question, Will we be getting more weapons like the autoshotgun and railgun in future updates?

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1ndig0 Author
1ndig0 - - 5 comments

I'm planning to add the railgun, at least.

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TheOldKingCole
TheOldKingCole - - 43 comments

Awesome. Also I have a couple of suggestions I'd like to go over after spending more time with it. First, It would be nice if you could make it so that when going into iron sights the crosshair disappears (I've already edited my own copy to do this), the other, the ssg's single mode is kind of redundant considering that's also the alt fire in dual mode, so I would recommend removing the single mode entirely.

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Guest
Guest - - 689,085 comments

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LegendaryBarrel
LegendaryBarrel - - 55 comments

revoler maybe ?

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JAS2021
JAS2021 - - 20 comments

I tried loading this with ZVX's ADS Crosshair patch. Now I can't aim down the sights with the pistol (It basically behaves like the pistol from vanilla BDv21) or use the assault rifle's grenade launcher (it gives me the "You must have two identical weapons to dual-wield" message).

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Guest
Guest - - 689,085 comments

Hello i would want ask how to changue the bullets of the minigun in txt files because dont have the same power impact that the base brutal doom minigun

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Xamp
Xamp - - 557 comments

Neat mod but there are a few bugs:

- I think your new dying fatalities addition messed up the headshot hitboxes on some of the enemies, making it impossible to blow their heads off.

- You can no longer free tied up friendly marines.

- Some map elements can no longer be shot through (some lamp sprites and railings and such)

There (in my opinion) a few balancing issues as well:

- Enemies throw grenades and launch explosives at much too often, taking off huge chunks of health, sometimes one right after another. It feels unfair, like you just died for no reason.

I think you should make this mechanic optional or at least significantly reduce how often enemies use explosives as well as reduce how much damage the player receives from them. Maybe also add some kind of obvious indicator enemy-thrown explosives.

- Shotgunners are too deadly. Not sure if their damage was increased or if their accuracy was increased or something, but I got hit by a shotgunner who took off a good 40 or so health in a single shot. Maybe I got hit by another enemy at the same time or something but throughout my experience with your mod, I still got the experience that shotgunners (or perhaps most gun-using monsters) deal too much damage or are too accurate or they react way too fast.

- The players shotguns were nerfed. You need a good three or more shots from the shotgun to kill a Pinky and more than two double barrel shots from the SSG to kill a Caco. It just feels really lame.
If you feel like the shotguns are OP otherwise, maybe you could just lower the maximum ammo capacity or the accuracy. But considering how powerful most of your arsenal already is, I don't think that is needed.

- The assault rifle fires too fast. It's a very accurate, decently high damage weapon, which now has a faster firerate than dual-wielding two vanilla rifles. You should leave the high firerate to the minigun.

Other than these few issues, I actually really enjoyed the mod so far.

I like the underbarrel grenade launcher for the Rifle as well as the new ironsights and the automatic pistol firing mode (I think it could honestly replace the SMG completely).
The shotguns feel a bit on the weak side but are still fun to use against some of the lesser enemies.

Overall, I gotta say that the new weapon perspective is a refreshing change and I definitely recommend this mod to whoever stumbles across it.

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Shulbocka
Shulbocka - - 73 comments

I agree with everything that Xamp stated. The loss of standard BD features like freeing tied up marines is a definite downfall. The major killer for me is exactly what Xamp said about the enemies throwing grenades. It's a little too brutal and unfair. With a few QoL touchups and tweaks this mod will be fricken amazing.

Also, could you possibly tell us what HUD you are using in the screenshots? I have 2 similar versions of that HUD, but I haven't seen the one you have and would really like to have it.

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