Beta Restoration Project is a mod for Far Cry aiming to restore the cut beta content of the game which includes enemies, weapons, levels, vehicles and more.

Report RSS Exploring development of Far Cry 1: part 6

This is the sixth part of my article dedicated to telling you about Far Cry's cut content.

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Long time no see, dear readers.

The time we were silent has not gone in vain, as we found yet another batch of pretty interesting pre-release Far Cry content.

Just as always, lots of images.


Let's start with concept arts.

First of all, there is an uncropped version of the concept showing the unidentified swamp level

Secondly, we stumbled upon a collection of really interesting FC concept arts. We found them here:

Web.archive.org

You have already seen most of them, but some of them will be new.

Unforunately, we have yet found only thumbnails of these (found the full-res versions - look at them in part 6.5):

(probably) A concept art of a mercenary:

cat1screen327k


Another concept art of a merc:

cat1screen318k


Concept art of Crowe:

cat1screen316k


Volcano's concept:

cat1screen314k


Concepts of some unknown areas:

cat1screen325k


cat1screen320k


cat1screen321k


Miraculously, we have found hi-res versions of some of them.

One of the merc's concepts turned out to be Jack Carver, in a vest and with a pistol:

This is a hi-res concept of some area:


And this is a fan edit of another area's concept art:

If you manage to find hi-res versions of the concepts we could not find - please tell us. Your help will be appreciated. (@Marek33 has helped us with that, so thanks to him)

Next on the list are screenshots.

-A hi-res version of the image used for the unused menu backround texture:

-Another screenshot for the Training level with the old skybox:

-More screenshots of the old Treehouse:

(notice the older AW's scope texture)

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-Boat (notice the minigun tilting the first person and a different version of "vehicle is broken" text):

-Volcano:

-Some screenshots showing one of the old HUD versions:

And a screenshot showing the other HUD version. It was featured in one of the magazines shown in one of my previous articles:


I have also found a hi-res version of an old in-editor screenshot. Now you can take a better look on the interface:

I have also found some interesting pictures from an interview with Michael Khaimzon, who worked as an art director for Far Cry.

Link to the interview (it's in Russian):

Dailytelefrag.ru

By the way, one part of the interview confirms the information about the early "aliens and dinosaurs" concept:

"-Что можете сказать о Far Cry?

-Над Far Cry я работал в качестве арт-директора, но также много создал непосредственно для игры. Например, нескольких персонажей и почти всю природу. Far Cry делался 3 раза. Первым был остров динозавров. Потом туда приземлялись инопланетяне. Приземлялись они где-то год. Надизайнили мы там такого..."

Translation:


Interviewer: "What can you say about Far Cry?"

M. Khaimzon: "I worked as an art director for Far Cry, but I also have done a lot directly for the game. For example, several characters and almost all of the nature. Far Cry was redone 3 times. The first was a dinosaur island. Then the aliens landed here. They have been landing for around a year. We designed a lot of stuff there..."

But let's take a look at the images posted in the interview.

First, there are two screenshots of a DooM3-esque indoor area:

pic 03

In this one, two cut mercs are t-posing to assert their dominance over the puny player (I am sorry):

pic 04

The third image shows a render of Merc Cover, complete with the older version of his cap and a different face:

pic 05

I could probably contact Michael (or Mikhail?) Khaimzon and too do an interview of sorts about Far Cry. But anyway, thanks for his work on Far Cry 1.

I have also found some interesting images when digging through the Cryteks old site (as of 2001) in the web archive.

Web.archive.org

Firstly, there is an alien of some sorts. I don't know if it was from what would later become Far Cry, but it fits nicely into the old "aliens and dinosaurs" concept. By the way, the file's name is "Drakani1". Probably, a name of the creature's species.

Drakani1


Secondly, some pics of the level editor:

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Lastly, I would like to show you some videos:

The first one shows a cutscene of Jack waking up tied in the abandoned aircraft carrier and some gameplay. This was shown in one of the videos I posted in earlier parts of the article, but Doyle's words could not be heard clearly and completely in that previous video:

The second one is an interview with Cevat Yerli, one of the co-founders of Crytek. You can see some of the game's footage there:

Gamespot.com


As always, that's not all, and more parts are coming sooner or later.

Post comment Comments
Blue199
Blue199 - - 6,973 comments

Another great article about Far Cry :) I like to see that Volcano was meant to be much more lava-filled in the crater, I wonder how that would have turned out! The first unknown area looks a whole lot like the entrance to Krieger's Archives as seen at the end of Rebellion.
I'm interested to see what seems to be an elevator inside a cave, you can see there's some sort of carvings or statues left by the natives, much like the ruins found throughout the game. Perhaps Krieger was doing some archaeology work as well?

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Marek33
Marek33 - - 3,890 comments

Excellent work, with this new article! It's a pity, that the concept art is in quite a low resolution, but hopefully I or someone else manages to find a higher resolution version!

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changeroftheways Author
changeroftheways - - 297 comments

Hi-res versions of the concepts Marek33 provided are posted in a new article which for some reason is delayed until the 1st of February

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pvcf
pvcf - - 4,943 comments

very nice Article, thank you for Posting :)

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Marek33
Marek33 - - 3,890 comments

That's a pity to hear, but meanwhile, have you tried both AI systems?

Also, I highly recommend uploading all four versions from the **bigjpg** version, since all four versions are interesting and the fans should see all four of them. The best one, is probably the one, with the High Noise Reduction.

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changeroftheways Author
changeroftheways - - 297 comments

Nah, I didn't do that yet. AI systems are cool, but they are not as cool as the (possible) original concept arts. Maybe I'll edit the article and post them?

Reply Good karma+2 votes
Marek33
Marek33 - - 3,890 comments

You should definitely try to use them, since they can massively help those old artworks, especially the (bigjpg) website.

You can disable the Noise reduction, so it will be mostly the same, as in the low resolution version.

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