BrewLAN is a mod for Supreme Commander: Forged Alliance that has been in on and off development by a team of one for almost a decade. It adds a wide variety of new units for all factions, as well as offering several new game modes and features. The core design goals for the mod are simple; to add new, interesting, and visually aesthetic units which complement those already in existence and to maximise technical compatibility with other mods.
More experimentation with reskins using the SetMesh command. They are both technically the same kind of unit.
My findings with the re-skin based mods so far:
Aircraft that have animated thrusters (basically only UEF gunships and transports) have their thruster animations break due to the c-function losing track of them.
Units with the model hugging personal shields are technically getting a reskin every time their shield is turned off or on; the shield isn't seperate if it's not a dome. (Meaning it overwrites the mesh changes.)
The filigree Titan, or Titan Prime as I like to call it looks like it's about to PURGE THE ZENOS FOR THE GLORIOUS IMPERIUM OF MAN.
I should have gotten Titan Prime a top hat before taking the screenshot to improve the effect.
PURGE THE XENOS.
It needs bigger pauldrons, but other than that it is a welcome xenos killing machine.