BrewLAN is a mod for Supreme Commander: Forged Alliance that has been in on and off development by a team of one for almost a decade. It adds a wide variety of new units for all factions, as well as offering several new game modes and features. The core design goals for the mod are simple; to add new, interesting, and visually aesthetic units which complement those already in existence and to maximise technical compatibility with other mods.
Large amphibious transport.
Max capacity:
54 tech 3;
108 tech 2 or;
216 tech 1.
Well, thats interesting.
I should probably mention that this is the 'open' state. The arms all straighten up, and the hook sections swivel down, so you don't see up the skirts of some embarrassed loyalists, when it's moving.
In game there will be cables between the tips of the arms, so they look realistically suspended.
The design is based on Bagger 288/293, crawler-transporters, and my fuzzy memories of what the Batmobile looks like.
If you remove cargo holders and add guns to it it will look like Cybran Fatboy :)
Interesting enough what it also have Abyss in its name like that unfinished Cybran Exp. Dreadnought, i spawned it it looked like walking exp Salem but without guns, quite interesting idea because just big generic dreadnought will not fit Cybran in my opinion, and thing like double hull configuration was already made in Black Ops mod, although I recall SupCom 2 had such ship with double hull and they just copied some stuff from there.
The Abyssal Persecutor is getting dropped for this.
Aww, I was looking forward for the Abyssal Persecutor!
Still I wonder what would happen if one would load it with Hunters and send it into the enemy ranks... does the rule "T1 Light assault Bots can fire from transports" apply here?
EDIT: Scratch that. This thing loaded with Fire Beetles sent into an unsuspecting base. That's all.
You can get 4536 DPS worth of Hunters on this thing. However, they can only just fire the length of it, because they are so tiny.
Not sure about it gameplay usefulness, air transport allow quickly transfer land units were they can't go, although being very vulnerable, while units such as brick can cross water on their own, and since death of transport kills all the cargo its risk loose all of stuff at once with its death.
Also I was spawning non-amphibious land units in water and ships on land, they die when they are not in their environment, I hope its possible to be sure what they will not take damage when they will be transported underwater?
Units in transport don't take damage from being in environments they shouldn't be.
It goes nearly double the speed of Bricks; 3.5 to the bricks 2.
It has radar and sonar stealth.
Unit's aren't guaranteed to die when their transport dies. I can probably increase the survival odds on this.
I have a little mod that fixes that called paratroopers- an old gpg relic but it actually lets units from destroyed transports fall to the ground and take some damage instead of instantly dying+ plus you can manually do it and perform quick flyby air raids of units. So its totally possible, And I can send it your way if you'd like to take a look at how they did it.
Technically it can happen in vanilla, I've seen it happen like twice, but some of these functions aren't working as they are supposed to, so sure; send it my way and I'll see what they're doing.