Originally created by the Author: Erin Hopkins (AKA Gibmaker), you can contact him via the readme.

Story: In a last-ditch attempt to escape Black Mesa with their lives, a militia of scientists, among them Gordon Freeman from Sector C, swarmed a small airstrip and hi-jacked the helicopters there, intending to fly them to the nearest major city and safety.

There were many casualties but the plan seemed to be successful - the survivors got the aircraft up and it did not appear that they were being pursued... Things looked optimistic.But then... there was strange interference in the air. Radio signals were garbled. The instruments were measuring high levels of atomic activity. Suddenly, a giant warp rift opened around them and the whole fleet disappeared into it...

Gordon Freeman came to drifting down on a parachute towards a dark feild of snow. His suit was registering extreme cold but the sheild was holding. He hit the ground awkwardly and threw the parachute off of himself.

There was a small cabin in front of him, buried under snow up to the second floor balcony. He crawled in through the balcony doors and... heard the unmistakable squeaking of headcrabs nearby.There's snow everywhere, he thought. So this can't be Black Mesa. So why are there monsters here? Where am I? ... And how do I get back?

Decription:

Boreality is a single-player map pack for Half-Life. (I hope you had that figured out.) This pack, however, is only Boreality part 1, consisting of the first two chapters and eight maps of play. The full completed pack would probably be about seven chapters and twenty maps.Since this is just the first leg of what would have been a much longer map pack, the weapons and enemies available to you stay pretty primitive up the end... You only ever see the crowbar, 357 and shotgun, and never fight anything more threatening than a slave monster.

Although the enemies are easy and relatively few, ammo is really tight, so don't be afraid to go back to the crowbar to take care of those headcrabs. (Crowbarring headcrabs is easy, just strafe a lot.) Or you can bitch and whine when you run out of ammo. Well, you suck.Also, the snow-covered boreal theme isn't explored very much (you spend most of the early chapters in the sewers), but it will be if I ever get around to making more of this. Which I won't.

And a note about weapons - some people get annoyed if a pack is built so that you can 'miss' weapons. Fuck you. It shouldn't be up to me to throw weapons at you from every direction. You want them, eh, jackass? WELL GO AND FIND THEM!!

There's one 'bonus' map with this pack - the old two tanks puzzle which I redid from scratch. Once you get to the end of the pack you'll be confronted by gman, who confides in you most of the things explained in Part 6 of this readme. You'll be given the option of playing the bonus map or ending the game there - just follow his instructions to make your choice.

Or, if you select 'Hazard Course' from the main menu instead of 'New Game', you'll be taken straight to the bonus map. I could have changed the btns_main.bmp file to reflect this, but I didn't see the sense in slapping you with another 737KB bitmap just for this one thing.

see readme for hints & known bugs.

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Boreality Part 1

Boreality Part 1

Full Version

Consists of the first two chapters (8 maps). Chances are the rest of this pack will never get finished. Well, sorry. Even so, I kept the cool intro sequence...

Comments
Trav2276
Trav2276

A Half-Life mod, called Boreality... set in an arctic location... released 2002? Before even Axel Gembe's leak of 2003 around which most hl2 beta mods are now based? It's made before all that, and yet the creator anticipated a snowy, arctic environment, 5 years before the Borealis was ever mentioned in a Half-Life game?

...Am I the only one questioning this or is everybody else in on something I missed?

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GLaDOS77
GLaDOS77

What? that can't be, unless there's time travelling modders now.

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flippedoutkyrii
flippedoutkyrii

I got in touch with the mapper a year or so ago, his old email in the readme file was still functioning!

He stated he wanted to continue further, he even went so far as to describe future level ideas. Some of them were a high-school, city streets, hospital and even a mountain lodge and tram-car system.

All wonderfully submerged under a heavy layer of ice and snow :)

It would have been REALLY cool to see these :D

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Guest
Guest

It's really nice that you managed to get in touch with him. This is a really unique mod that would have certainly deserved a sequel: it has a unique, desolate atmosphere that you rarely find in other HL1 mods. I'd say it's closer to a survival game than your typical HL1 combat-filled levels.

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Vladimir_Bodrovski
Vladimir_Bodrovski

part 2?

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IOviSpot
IOviSpot

I like it, It's just short, a little buggy, but I like it. The meta reference with gman ruined the experience, but It was a fine mod. Could've been a little longer though, hope there will be a part 2

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staticanimal
staticanimal

considering this has been inactive for months and there haven't been any real updates on a possible part 2, i'll just go as far as to assume, that it indeed is dead

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TheUnbeholden Creator
TheUnbeholden

Yeah sorry for the false alarm, just a small change.

Reply Good karma+1 vote
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