Updated fixed the bug of the evil faction not staying and now compatible with the 1.06 patch... You must have the game updated to the 1.06 patch in order to install and play now. Works with the HD mod! ;)
BODIES STAY MOD for 1.06 Patch
BY:General Tantor:::(also known as mendel7)
:::Game:LOTR The Battle for Middle-earth (tm):::
:::Patched to 1.06:: ReQUIRED!
::: Bodies V2.01 Patch 1.06 Compatibility :::
::::changes::::
1. Made bodies stay forever version stay even longer!!!!
2. Took away high command limit just adds bodies stay readme may say it keeps command limit but that is because I forgot to change that part in the readme.
Installation:
1.unzip and save this mod in some folder
2.Go to your C:\Program Files\EA GAMES\The Battle for Middle-earth (tm) folder and back up your INI file And the _patch106.big fies
back up simple means copy it and put it in a folder somewhere so if you want bodies to disappear again
you have it backed up (it you like playing online this mod probably won't work on MP) SP works awesomely.
3.then copy the INI and _patch106.big from the zip file
4. after chosing what file then copy and place the files in your C:\Program Files\EA GAMES\The Battle for Middle-earth (tm)
when in ask to replace say yes (DONT FORGET TO BACKUP THE INI FIRST THOUGH) thats it now lunch BFME and play!!!!
::BUGS:: Army of the dead bug should be fixed now.
Also evil faction should now stay as well...
Also Bug where if you play the Good campaign you will not be able to pass the Tomb part since the Goblins dont disappear it wont trigger the next wave of enemies... To get around this you can with play with the goblins disappear version of the _patch1.06.big file for at least the first level then save and close out and then put the regular bodies stay _patch1.06.big file back in so that way when you play in Lothloira you can have the Goblin bodies stay for that level and the rest of the campaign.. not sure if there is a way to fix this or not...
:::FUN:::
Adds some realism so its fun!!!!
:::HOW DID I MAKE:::
Well its not hard to make this mod but its time comsuming because they made separte decay time for ever unit!!!so takes forever so i decided to just uploaded it some where for you body lovers!!!! If i knew how i would add blood...
THIS JUST TELLS YOU HOW I MADE THIS MOD WARNING DONT CHANGE ANYTHING YOU DONT KNOW ABOUT:
You need to extract your INI.big with finalbig or something and then move the INI.big out of the BFME folder. Im pretty sure changing anything will prevent you from playing with anyone without the exact same ini settings. Anyway regarding the bodies...
BFME\data\ini\object\evilfaction\units
BFME\data\ini\object\goodfaction\units
There are three entries governing body removal:
Sinkdelay, Destructiondelay, and DecayBeginTime all measured in milliseconds.
Sinkdelay is how long before the unit starts to sink into the ground, destructiondelay is how long before the unit is deleted and decaybegintime is for larger units like elephants and trolls that become skeletons.
Heres my quick settings that keeps the bodies around to give the impression that fighting has happened but doesn't lag up the game. Have fun applying this to all those inis:
Destructi />Sinkdelay = 60000
Decaybegintime = 50000
for the bodies stay forever one i used this setting though
Destructi />Sinkdelay = 850000
Decaybegintime = 700000
::::V2 settings:::
Destructi />Sinkdelay = 8999000
Decaybegintime = 8990000
: ::V2.01 Changes:::::
Destructi />Sinkdelay = 9999990
Decaybegintime = 700000
:::credits:::
well, i did this mod on my own it wasn't hard just took time....
Another bug... If you play the Good Campaign you will not be able to pass the first level since once you get to the Tomb part for some reason it will not go to the next part without the Goblins bodies disappearing.... So I am making another version that has the Goblins swords not disappearing but this level is literal the only level that has this so to get around this bug all you have to do is put the _patch106.big backup back into the game directory then play the first level save it then close the game and put the Bodies stay _patch1.06.big file back in the game directory and load and then you can play the rest of the campaign with bodies stay.
Mod does not work in bad campaign. None of the Rohan troops stay after death.
strange I will look into that if I got timee but i am pretty sure Rohan bodies stayed for me... make sure you have the game patched to the latest patch 1.06
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In the Evil campaign, as soon as I start the first mission, it freezes, that is, after defeating elves and Ents, the Rohirrim knights to defeat so as to end the mission do not appear. I ask you please to answer me because I have already written the problem everywhere but nobody answers me.