Blue Shift 2 is a Half Life 2 modification started by GMan003. It quickly gained support through its birth-forum, Facepunchstudios. Growing too large for the regular forums, the group started the Blue Shift 2 forums, which are still gaining support. Many positions are still available so if you meet the requirements, feel free to ask.
---
In this game, a sequel to Gearbox's Blue Shift, you play as Barney Calhoun, an ally throughout much of Half-Life 2. The game takes place immediately before Half-Life 2, showing Barney's epic crusade through Industrial City 17, the coastal areas, Ravenholm, and outlying, fighting creatures and combine alike.

It is built on the Half-Life 2 engine, Source.
Half-Life 2 is required to play.
Is not yet compatible with XBox, XBox360, PS3 or Linux versions of Half-Life 2.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Dead

News 8 comments

BLUESHIFT 2 IS DEAD!!!

ModDB Downloads

News

ModDB finally mirrored them. Enjoy.

Blue Shift 2 Demo 1

News 12 comments

This is the first of a series of small playable demos. This one still has many mior flaws, but none that affect gameplay. Known issues/to-dos: Weapon_csniper...

Playable Demo 1 release on Friday!

News 2 comments

Barring any disasters, a playable demo will be released on Friday. It will contain 1 level, 3 new weapons (not fully implemented, but usable), and several...

Blue Shift 2 adds Multiplayer, Media Update

News 2 comments

The great HL2 mod from Team Cherenkov, Blue Shift 2, is adding multiplayer to it's arsenal. Frantic class-based wars will break out between the Combine...

Add file RSS Files

Blue Shift 2 Demo 1 self-installer

Full Version 6 comments

This is the first of a series of small playable demos. This one still has many mior flaws, but none that affect gameplay. Known issues/to-dos: Weapon_csniper...

Blue Shift 2 Demo 1 zip

Full Version 1 comment

This is the first of a series of small playable demos. This one still has many mior flaws, but none that affect gameplay. Known issues/to-dos: Weapon_csniper...

Post comment Comments  (80 - 90 of 109)
Qwertyz
Qwertyz - - 354 comments

Whats the point in having 2, blueshift mods. Why do you all just get a long and combine teams?

Reply Good karma Bad karma+1 vote
jonte00
jonte00 - - 65 comments

this is not a dead mod it was updated just 2 or 3 day's ago

Reply Good karma Bad karma+1 vote
DARKee
DARKee - - 8 comments

another dead mod.... :(

Reply Good karma Bad karma+1 vote
jonte00
jonte00 - - 65 comments

In the new internal alpha pics the combine elite soldiers the seem to be pretty basic but that what it look's like for as if the 're where no info_node in the map

Reply Good karma Bad karma+1 vote
Lord_Mantrid
Lord_Mantrid - - 25 comments

You might could call it "Calhoun". Simple, to the point, and effective.

Reply Good karma Bad karma+1 vote
Electrodeath0
Electrodeath0 - - 2 comments

Dude!! This looks awesome i always thought blue shift wasnt quite finished..

Reply Good karma Bad karma+1 vote
tlages
tlages - - 10 comments

Yes. You kill the metrocop, and take his place.

Reply Good karma Bad karma+1 vote
tlages
tlages - - 10 comments

Sorry no media.
We are currently updating our mod with the enhancements the updated Source SDK has to offer, our mappers are busy at work touching up existing maps and creating new ones. Our main coder is updating game information, writing the manual, and even completing a new weapon. Our moddeler is working on a large peice of combine technology. The mod leader is keeping us up-to-date through the e-mail system, informing us on our assignments, and working on a map. Our ever growing forums are attracting new, interested members, and a couple fans! Even with the excellent members we have, we still need support. Check below to see if you are applicable for any.

NEEDED:

AI Coders (3)

Weapons/Vehicles Coders (2)
Modelers (2)

F/X Coder (1)
Level Designers (1)
Sound Mixers (1)

POSSIBLE ADDITIONS (awaiting approval):

Music Creator: IceAgeMikey2
Sound Mixer: IceAgeMikey2

CURRENT MEMBERS:

Team Supervisor: GMan003

Mapper: GMan003
Mapper: Elijah
Mapper: Eagle555
Mapper: Bourkey

Level Designer: GMan003
Level Designer: tlages

Modeller: SCopE5000
Textures/Skinners: Simkas
Textures/Skinners: Watevaman
Weapon skins: Doom

PR Manager: EvilZombi

Weapon/Vehicle Coder: GMan003

Estimated release dates:

EXPECTED RELEASE DATES:
Pre-alpha: 1.1.2007
Alpha: 7.4.2007
Private Beta: 9.12.2007
Public Beta: 12.1.2007
Release: 12.24.2007

Progress:

Mapping:5%
Story:100%
Models:0%
Skins:50%
Website:15%

Your feedback is greatly appreciated, and comments, criticism , will be accepted whole heartedly.

Reply Good karma Bad karma+1 vote
jonte00
jonte00 - - 65 comments

Ooh and by that I mean without eny offence

Reply Good karma Bad karma+1 vote
Zorrentos
Zorrentos - - 1,323 comments

Question:

In Half-life 2, Barney is working as a spy in the MetroCops (or Civil protection). Will there be any mission were u will have to sneak around as a fake metrocop and for example, steal info or weapons or something from the combine?

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X