BlooM Features.


  1. More than 30 kinds of the original monsters taken from blood/doom series!.
  2. +50 new hybrid monsters between doom and blood
  3. 20 weapons and guns of kimbo powerup!.
  4. Added all blood's enviroments elements.
  5. Added original Blood's textures and new ones.
  6. Compatible with latest versions of Gzdoom and Zandronum (Check compatiblity list).
  7. Fight against hybrid monster with the classic iwad maps or your custom maps.
  8. New whole episode (8 maps) + 1 map secret.
  9. Compatible with DOOM II, ULTIMATE DOOM, FINAL DOOM and even SIGIL.

Compatibility List.


Remember play with the latest versions of gzdoom (4.6.x or above), not recommended play it with zandronum or anothers older version of gzdoom

- GZDoom 6.4.0 or higher

If you wanna support BLOOMTEAM and keep us developing BlooM and other cool mods as Hyperion please visit our website ( Bloomteam666.com ) and go to DONATE. Thanks!!!

***Attention please*** dont mix with other mods like Brutal Doom or Project Brutality it could broke the mod

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LOGO002

Hello!

First of all we want to thank you for your interest in our project and for the great amount of downloads, thank you!

Secondly, we have finally decided to split Bloom into 2 versions, one adapted for Gzdoom and the other adapted for Zandronum. The reasons that have led us to this is that currently the differences between the two engines are insurmountable, making it affect the final quality of the mod. That is why this new update is ONLY AND EXCLUSIVELY for Gzdoom, later we will include the version exclusively for Zandronum (TBD).

The gzdoom version is focused on visual improvements in general, as well as voxels, shader etc... While the Zandronum version will be focused on online gaming and better performance for older computers.

You can now download the Gzdoom version and enjoy the improvements it provides, this is the list of what we have included:

  • - Bug fixing both at campaign level and mod level in general.
  • - Moved the Bloom menu to the general game menu to make it more intuitive.
  • - Removed 3d modelling for props, focusing everything on voxels.
  • - Added a lot of new voxels for vegetation, light sources, gore, objects, items, etc...
  • - Within the new menu you can adjust each of the voxel types according to your pc performance.
  • - Added new shaders like underwater effects and motion blur, all of them can be adjusted from the general menu.
  • - Simplified the BLM03 map gameplay making it more accessible.
  • - Fixed problem with the final boss confrontation.
An example of how works Voxels for lighting props:
Screenshot Doom 20211209 191838

Voxels for objects
Screenshot Doom 20211209 192344

Corpse and gore have also voxels.
Screenshot Doom 20211209 192402

Check the video regarding new voxels and how will affect to the maps:



Hope you enjoy it ;)

Cheers, Bloom Team

Bloom Final Version Release: Halloween 2021 (31 October)

Bloom Final Version Release: Halloween 2021 (31 October)

News 11 comments

Bloom Final Version Release: Halloween 2021 (31 October).

HallowsEVIL FAQ

HallowsEVIL FAQ

News

FAQ of the Fan-made/unofficial BLOOM (Doom/Blood Crossover mod) mission ADD-ON "Hallows-EVIL".

Steam Summer Sale On; 5 Moddable Games On Sale (And A Mod For Each)

Steam Summer Sale On; 5 Moddable Games On Sale (And A Mod For Each)

Feature 3 comments

The Steam Summer Sale brings with it plenty of opportunities for gamers looking to try out some top-notch, modern mods!

Bloom OST

Bloom OST

Feature 4 comments

Did you like BlooM soundtrack? Please if you wanna support us buy our amazing soundtrack :D

Add file RSS Files
Bloom Final Release(Gzdoom Version)

Bloom Final Release(Gzdoom Version)

Full Version 92 comments

Bloom Gzdoom version, we strongly recommend play BlooM in Gzdoom 4.6 or above. iwad: doom2.wad

Bloom demo ver1 666 (OUTDATED)

Bloom demo ver1 666 (OUTDATED)

Demo 86 comments

BLOOM TEAM presents Bloom demo ver1.666. I live again!!

Post comment Comments  (0 - 10 of 287)
alexrrupert
alexrrupert

Is there a way to integrate the soundtrack from the v1.666 demo into the final build of the mod? I prefer the demo music to the final release OST by a long mile.

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TheDeeGee
TheDeeGee

On my monitor which is 16:10 (1920x1200) the Size 11 HUD is displaying outside of the screen.

Any way to fix this?

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Cormac91
Cormac91

Where can I donate, I feel guilty having this much fun for free!

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CountDracula
CountDracula

the TNT sucks, it operates nothing like Blood

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valiad
valiad

I can't seem to get it to launch. Running the GZDOOM that's included in the zip just starts up Doom 2 without giving any options. I tried downloaded the latest version of GZDOOM and putting it in that folder, but then when I start that up I just get the option for Ultimate Doom and Doom II, no Bloom.

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valiad
valiad

Anyone have any idea what I'm doing wrong?

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Guest
Guest

Either launch it using something like ZDL, or drag the Bloom.pk3 file onto the gzdoom.exe

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valiad
valiad

Brilliant! Thanks!

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