Blood: Trauma Therapy is a fan-made episode for Blood. It is compatible with Vanilla, NBlood and BuildGDX. Blood: Fresh Supply won’t run it properly, it crashes all the time.
For installation and other information (like known bugs) look at the readme.txt
The story so far: (I even made a cheesy cutscene that tells you basicly as much as you have to know for a 90s shooter)
Caleb has won over the Cabal and destroyed the evil god Tchernobog. A short time has passed but Caleb can not find any rest. He is tormented by horrid dreams and visions that are haunting him and he has trouble distinguishing reality from dream. Awaking one day in hospital having no idea how he got there he seesonly one solution to his agony. He has to find the three vessels of Tchernobogs Aura to resurrect him and kill him for the last time in hope of finding peace and rest.
Problems, questions? Leave a comment!
Have fun!
I’ve been working on this one for over one year. Trauma Therapy finally get’s a new episode with new tweaks to episode I. This new episode will not be compatible with version 1 an 1.1 due to changes on the tiles. So if you have Trauma Therapy 1.1 installed delete it and install it fresh. I have addapted a batch-installer so it should work fine.
The important comes first:
‚Trauma Therapy‘ can be run unter BuildGDX, Raze, NBlood and DOS.
But due to random problems (see the readme file enclosed in the zip file) I recommend using NBlood or DOS.
Fresh Supply WILL crash so it’s not supported.

Fight the cabal that try to invade.

Discover strange new places that push the original build engine.

From islands, cities, and skyscrapers to the depths of Caleb mind

Follow Caleb into his state of mind, defeat the evil that lurks within.

But sometimes the evil inside resembles something known to oneself…
Planned release: end of February 2022
Here it is. Blood: Trauma Therapy Episode II After over one year in development I can finally release the second episode of "Blood: Trauma Therapy". Follow...
This is an update package for some maps for Trauma Therapy. Nothing fancy, just minor fixes in some maps. A fully updated version of episode 1 with a...
This is version 1.1 of Blood: Trauma Therapy. I updated the map design and tried to incorporate feedback I got from users of version 1.0. For more information...
This is version 1.0 of Blood: Trauma Therapy. Compatible with Vanilla, NBlood and BuildGDX. For known bugs and installation guide take a look at the readme.txt...
Can you release a version with more health and ammo added. Right now, this mod is more difficult than even death wish.
I actually like it how it is right now. The recurring problem with usermaps is that you're bombarded with shitton of ammunition. I am playing it using BloodGDX's custom difficulty setting, with the max amount of enemies but with Well Done stats and I don't have a problem with lack of ammo.
Obviously if you play on well done, you are an experienced blood player. I am talking about more health and ammo for people that aren't that good at Blood, on lightly broil and below.
Well, there is a reason why Lightly Broiled or lower difficulties exist, no?
I played the whole episode and I didn't find any problem, everything works correctly, I am waiting for new episodes from the same author, congratulations for the work!
Using BuildGDX 1.09 here.
I played your mod until reaching the back of the plane in TT06 with the floating platform bit. Only the first floating platform is visible, others appear only as you fall to your death. Any tips?
Dropbox.com
Didn't you read the message when arriving on the first floating platform?
Please make more content like that, I really liked it! I'm looking forward to new releases
yo. been loving it so far. I've been on a secret finding tear and managed to find all the secrets besides a few on missions 1 and one on 9. any way a brother can get a few hints?
again, love the mod, just trying to get my 100% fix.
Thank for the praise. I don't want to spoil everything so here you'll have an "abstract" hint:
Imgur.com
and here for level 2
Imgur.com
But I would wait for version 1.1. Some hints will be more clearer and some known issues will be dealt with. Expect it to be released within the next 3 weeks.
thanks a ton. looking forward to it.