Blood, released by Monolith in 1998 was one of the most popular games of all time, retaining a cult following even today. Many consider it the finest first person shooter, following the protagonist Calebs attempts to seek retribution against the God Tchernebog. It was created in the Build engine, developed by Ken Silverman. The Build engine was a DOS based 3D engine, which was capable of some very amazing effects and graphics back in its day. With Blood Source, we arere-vamping Blood and transferring it into Valves Source engine. The game and its atmosphere will be preserved, along with its pop reference and cult humor. The source engine will enable us to recreate this wonderful game in stunning high-resolution graphics, fluid physics, and high-quality audio. Most of all.....we will be making it more...Bloody...

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Decer
Decer

Good begin)

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Anderwin
Anderwin

Get the model a bit smaller, or is looking nice.

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chikken1337
chikken1337

I think if you made the barrel a little bit smaller I'd like the look of it better, but that's just my opinion. Also, when you get further into the creation of this weapon I'd like to see more of the small details. Keep workin' on it!

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Skunk992
Skunk992

I agree, either do that or raise the iron sites up. It almost seems like you can't look down the sites because the barrel is so big.

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Infuscomus
Infuscomus

Yep indeed the barrel should be a little longer and thiner and this will be great.

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ater
ater

man ive been waiting for this for a while

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