After the death of Tchernobog, the surviving members of the Cabal openend up alternate spirit worlds to grow their army again. They are planning to create a new God and rule the world once and for all. So get the guns ready, Caleb is about make a bloody mess again..
Hi everyone,
This is just a minor update.
I've been working on a new map these past few months for Fleshed Out
and fixed some minor texture issues in some of the old levels.
Below is the latest level for Fleshed Out, something cold and icy...
Screenshots:
This is it for now, will update everyone again when something new is in the works
Thank you for playing
- Skobbejak Games
Blood: Fleshed Out v1.7 Updated (bug fixes and extra details).
Fresh new Fleshed Out episode is ready. The project started small around last year with just a few levels in mind, later it grew into two full episodes...
Hi everyone, welcome to the latest version of Blood: Fleshed Out. A whole new Episode is ready!
Fleshed Out v1.5 is ready, Co-op mode have been added. Other Changes: *Difficulty tweaks *Item adjustments *Minor details added
Latest version of Fleshed Out. Changed a few things and added Co-op. Enjoy!
Hi everyone, welcome to the latest version of Blood: Fleshed Out. A brand new episode have been added. It had to be done because it is just so much fun...
Latest version is ready for Fleshed Out. Have fun! (Fresh Supply Compatible)
I finish the episode without problems with errors or problems, everything works fine, as the keys are difficult to find in some phases, but it makes the game more fun, I'm apprehensive for more episodes
It was fun to make and I'm glad others can enjoy it too as much as I do. Thanks
Great job, please create more content, I am waiting for new episodes
Fleshed out v1.6 is ready with a whole new episode. Download the latest version because I made some silly mistakes that I overlooked
Very good addon. I went through BloodGDX 1.07 on difficulty "lighty broiled" - it was difficult, but playable and fun. But the last map of the "Colosseum of Death" I passed with deception (mpkfa, eva galli):
- there is no spider key (but there are 2 keys of the moon). This is mistake?
- a lot of enemies, a real slaughter. Can they be honestly defeated? This card is the worst.
- exit to the secret map can be slightly indicated (different wall color or original sign).
In general, a very good job, the negative only applies to the final map.
I tried again to play the final card "Colosseum of Death". This time the spider’s key appeared, probably the first time the spider disappeared from the arena and therefore he could not give his key (probably the spider was thrown by an explosion from the arena).
I was wrong - all the keys are in place.
But it’s strange when I take the moon key - the key still remains in the arena (this does not affect the gameplay).
It must be some odd bug from the base game because I can't seem to get the same bug from my side. Thanks for the feedback, glad you had fun
More stuff coming soon...
Good potential, you know how use stuff and make it original.
You know it already maybe but there is too many ammo, i played it at difficulty "Well done" and i was like always close to full ammo for some weapons, need rebalance about that.
Also, don't overloard details in some parts of the maps like houses, it just feel there is too many things for no reason, try to keep it coherent.
For the gameplay, avoid small and tight rooms with a lot of decorations in it like the house in map03, hard to move.
If you want put big group of enemies, you can put more dangerous enemies i think, depend with the ammo but for now, its just too easy to spam zombies with alt of the flare gun or anything else ^^
I like the intro of map02 and the dispensers around, some good ideas!
Architecture is good, maps are fair and we feel the atmosphere but some areas are spammed with the same decorations like the room with the strollers, again, just try to keep it more coherent and balanced but its good, you maps are fun :)
Overall, very enjoyable maps, want see more!
Thanks for the feedback. Will tweak the difficulty as soon as I finished the maps. Each maps takes around 2 months while tweaking gameplay would take me about a day or two.
I really enjoy creating these maps man
Glad you are having fun too