A mash-up of DOOM 64 and Blood created by MrFroz and Chunky Norwich for GZDoom and QZDoom.
Update which brings Blood: Dead on Arrival closer to Nirvana.
MEGA-UPDATE. After three weeks of hard work, we finally could bring you the latest and biggest upgrade of DoA so far, which not only polishes many gameplay aspects but also adds a ton of brand new content, mainly the following three:
-New enemies: all of the vanilla Doom enemies have been replaced with their Doom 64 versions. This was done because the more defined sprites and darker designs of the Doom 64 enemies fit better with the Blood environments. Powerups and skull keys have been changed as well.
-New levels: there's now a new episode you can select right from the start called "Bonus Levels" which contains a HUB area where you can select four new levels. Purge all the evil in a demonized Wild West town called Cabal Hill, defend a fortress from a furious demon raid by using turrets and more in these new maps.
-New weapon: blast enemies to smithereens with the TNT bundle.
There have also been plenty of gameplay tweaks, addition of dynamic lights and sound replacements. You can always check the changelog text file that comes within the .RAR for full information.
Also, we would be infinitely grateful if you could drop by the new forums for the mod here on Mod DB and share your thoughts with us.