This project is meant to replace the 2d sprites in Blood with 3d voxel models.
Well, it doesn't look good. The bones are supposed to have black outline from any angle you look at. You cannot achieve that in 3D unless black voxels were transparent. It is not supported in eduke32 or GDX... yet.
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Well, it doesn't look good. The bones are supposed to have black outline from any angle you look at. You cannot achieve that in 3D unless black voxels were transparent. It is not supported in eduke32 or GDX... yet.