BlockStorm is a remake of the old and extremely famous arcade game Arkanoid. Your mission is to break all the blocks you can see in the screen, that’s all. No blood, no guns, just a weird pipe floating and moving in a X axis and a ball with a strange physic movement with no inertia breaking coloured blocks. So simple and funny! What makes this mod different to the others? Besides this is a version of Arkanoid and Pong all together in a mod for Source Engine, the real challenge is that this mod has been completely created just using Valve Hammer Editor thanks to the Input/Output system to develop a completely new game. I really wanted to show what Valve Hammer Editor was able to do through some "experiments", as a personal project, like this mod. I have some others half-done and ready to be continued, but this one will be the first to be finished. Check out for more SDK-Projects in my website: SDK-PROJECT ------------------------- Enrique Colinet Morales (Baxayaun) SPAIN

Post news Report RSS Powerups... and final countdown.

Finally, I decided to include powerups in BlockStorm. As I want, this release must be the final one or at least, the final BETA. I know lot of people were begging me to include powerups in BlockStorm, but I didn’t know how to include them. And I don’t mean HOW to do it, I mean where and how include

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Finally, I decided to include powerups in BlockStorm. As I want, this release must be the final one or at least, the final BETA. I know lot of people were begging me to include powerups in BlockStorm, but I didn’t know how to include them. And I don’t mean HOW to do it, I mean where and how include them. Well, now, this problem is solved and the answer is this:

Every level will have a special block hidden (but you can easily see it) mixed with the others. If player breaks it, a random powerup will be activated. Those are the final powerups:

  • Multiball + Shield
  • Shield
  • Destroyer (Ball breaks some bricks around the one that it touches)
  • 500 Extra points (Very useful to unlock secrets)
  • Extra life
  • Slow motion (This can be considered good or bad)
  • Fish eye screen (This is totally bad).

Is hard to find outputs which makes some change, good or bad, in the gameplay. For example, Hammer Editor has problems changing the speed of the moving platform, because when it changes and you stop it, it loses that speed and returns to the previous one. Or making the ball stronger makes the game lose too many FPS while breaking blocks, due to the glass gibs, although this is finally solved. Making the platform change the size would give some problems with path_tracks, etc, etc… so, if you don’t see that powerup you wish to have in BlockStorm, for sure is because was not easy to include. Maybe I’m good, but not a genious!

I hope the list of powerups become longer and better, but right now, this is what I want to include. This is the final countdown for BlockStorm!

By the way, I decided to include the original VMFs of every map used in BlockStorm, but in password protected RAR files. How to unlock them? Score more than 5000 points in BlockStorm Challenge 1 and 2 and they will be yours… ;) . I like so much those arcade reward systems.

CHECKOUT THE IMAGE GALLERY FOR NEW SCREENS!

Soon you will play BlockStorm final release!

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