Blitzkrieg II is a World War 2 total conversion for Command and Conquer: Generals. You can fight as the Allies(with America, UK and France as subsides), Axis(with Tank, Rocket and Jet research tree's) or the Soviets(with Tank and Homeland Defence subsides). Not only do we have all new units, models and sides...but all new maps and gameplay. No longer do you just collect supply piles. In Blitzkrieg II you have to secure your holdings in towns to ensure a steady flow of money. We have also given point requirements for most of our units. Meaning, when you start out a game...you can only build infantry and light vehicles. As you kill enemy troops, you can unlock heavier tanks and planes.

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I mentioned last week how much the new dds texture tools helped our textures. Most of you probably didn't understand what I was talking about...so here are some pictures showing the difference. I am extremely pleased with how much better the units look when zoomed out (although I do admit I went overboard

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I mentioned last week how much the new dds texture tools helped our textures. Most of you probably didn't understand what I was talking about...so here are some pictures showing the difference. I am extremely pleased with how much better the units look when zoomed out (although I do admit I went overboard on the Tiger II as shown, its already fixed). You can view the images by going to our site by clicking here or the images below.

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Mod Status as of April 30th, 2004
Things are progressing nicely right now. Phoib is still finishing up the Soviet superweapons...and should be done by next friday on that. I am doing my best to keep up with the mountains of models that the team is making. Among these are many new civilian buildings (including British ones...used in the Sea Lion mission), a new german train (with aa, at, and artillery cars), among others. I have also been touching up some old skins (which I'll post up later this weekend).

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