In this chapter of the Black Mesa Incident you are a highly trained Black Op Soldier. You were sent in with a small squad to assassinate Gordon Freeman as well as other personnel that gave the H.E.C.U trouble. But as the grunts begin to fail and pull out your orders change. Now you must silence HECU soldiers that were left behind and conceal any evidence of the Black Mesa incident.In this journey you will visit new and old areas of black mesa, battling the forces of xen, race x, black mesa security guards, and HECU stragglers. I also plan on adding some new enemies, ones that Gordon & Adrian didn't get to see. With all these adversaries ahead, its good to know that these ferocious agile assassins will be on your side.

Sources used for costume models, textures, etc


Opposing Force redux pack: Moddb.com

Trusty packs - Moddb.com

DiamondD add-on packs

some models from sven co-op


gonome skin: Hl.gamebanana.com

vending machines: Hl.gamebanana.com & Hl.gamebanana.com

zombie pack: Hl.gamebanana.com

zombie skin: Hl.gamebanana.com

HD skyboxes: Hl.gamebanana.com

Generic props from cry of fear

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update 1/9/2015

News 3 comments

I am not dead, just in case some of you may have thought so. I do have school and other personal matters so I can't always work on this but I do not intend on killing it; even if it does take me a long time to finish.

Now with that out of the way lets jump into my plans for this mods future. First off I am completely remaking the earlier maps, the ones I presented in my old, old demo. This mod has been my hammer school, a school that I still haven't learned everything about yet. When I first started this mod I was quite a beginner, and a lot of the earlier maps lacked detail, and didn't always make since in terms of design, so I'll go back and remake them, make them more exciting, and realistic.

Next big shift. For a while I was using opposing force as a base; this was so I can re-skin the friendly grunts as black ops and have the fully coded race x aliens. However mapping just regular opposing force had a good deal of limitations to it. I am now modding with the Spirit of Half-life add-on. This gives me many new features, such as monster model scaling, multiple skins, and better scripting control, the ability to attach entities to one another: example, making a button move with a train. With Spirit, I can create boss battles and unique enemies, adding more monster variety.

If you want a better example of what Spirit can do, then check out the mods Prison & The Trap.

It's been a while since I've added any new screenshots so here's a handful. I will also remove the old and outdated screenshots since they are of areas that will be completely remade.

I'm back

I'm back

News 2 comments

Well after being dead for quite a while, I have finally risen from the grave.

beta monsters

beta monsters

News 1 comment

This article will explain some of my ideas for adding the beta monsters that were cut from half-life when it was released. I am planning on having some...

Thunderstorm Bullshit

Thunderstorm Bullshit

News 6 comments

Well I have some news and not too great news either. Just yesterday my house was hit by a thunderstorm. Now I was sitting there working on a map for the...

Post comment Comments  (0 - 10 of 163)
Guest
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Suphakitz
Suphakitz - - 59 comments

Dead?

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poisonheadcrab Creator
poisonheadcrab - - 912 comments

no, but it has been trapped in dev hell for while.

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MR.SUPERIOR
MR.SUPERIOR - - 360 comments

is there a last build of this mod ?

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Aynekko
Aynekko - - 657 comments

This looked great. Too bad it was never released т.т

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Guest
Guest - - 689,305 comments

rip opertion dark di

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Guest
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Vladimir_Bodrovski
Vladimir_Bodrovski - - 47 comments

when its gonna released? I'd like to test the beta

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Xen-28
Xen-28 - - 971 comments

Can you release a demo or what have you developed by now ?

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