Hi there, and welcome to my project to "uncut" Black Mesa! Black Mesa was a crowning achievement for modding for sure, but it felt like it was lacking a little in some areas, particularly Surface Tension. For those of you that were not aware, Black Mesa's version of Surface Tension cut out a map from the original which was integral to the story's progression. Its replacement felt rushed and poorly implemented. My mod attempts to add that little something back into the game. I took the liberty of re-adding the cut chapters from Surface Tension as I feel their omission strongly harmed the story and really damaged the tone of Forget About Freeman. I've given them the same treatment Black Mesa gave everything else. This mod currently adds 40 - 50 minutes of gameplay and story to Surface Tension, improving the Black Mesa experience and it's overall narrative. It integrates seamlessly with the Black Mesa campaign too, just like it should. Why not give it a whirl?
When I was playing Black Mesa the first time, I quickly remember as an old fan of Half-Life how some sections of Surface Tension were missing. Well, fear not, Pilgrims, for Surface Tension Uncut aims to fix that little mistake! This mod will bring you back the final moments of the HECU's intervention in Black Mesa, right when the aliens start to take a toll on the Marines. Whole Marine groups shall be crushed by the Aliens, M1 Abrams's will be destroyed by the Alien Ray creatures, and lots of more incredible things to be seen in this mod! It Really shows how the HECU was fighting a losing battle by the later part of the game. Congratulations on the developer of the mod. Because this mod is a "MUST GET IT" option.
Highest Rated (7 agree) 10/10
Takes one of the most exciting parts of Half Life and supercharges it. With the largest NPC battles I've seen in a Source game and a nice emphasis on the marines fighting a losing battle, these are some damn good extra maps for Black Mesa. Be prepared for some tough fights and relive some memorable moments staged with dramatic flair. Textfamguy's had a long dialogue with the community in developing the levels and it's really helped make them believeable, fun spaces that together tell a nice little…
Dec 22 2012 by dinosauriac