May 16, 2000, New Mexico Desert. At 9:47 AM, Mountain Time, a disaster of unknown type has occurred at the Black Mesa Top Secret Research Facility, causing significant damage and failure to various power and communication systems in the surrounding areas. An immediate evacuation order has been issued for all residents within a 75 mile radius of the facility, and on-site military has been dispatched to provide assistance.

This mod will be a Total Conversion of CnC3, bringing in Half Life Universe. I'm sorry to tell that all the units won't be as exactely as they were in Half Life. It is an RTS adapted version of the Black Mesa Incident, so there will be some changes! There is a whole story that can be written behind the iconic Freeman, on a large scale.

Factions:
-HECU (Player-Controlled)

-Black Ops (Player-Controlled)

-Facility Survivors (Player-Controlled)

-Xenians and Race X (Player-Controlled)

Team (For now)
-Gniolliv: Modeller, Texturer, Concept artist, Leader.

If you have any will to give a hand or send some interesting modding tutorials, feel free to send a PM!

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News 9 comments

Header


Hi everybody!

Today I had an interesting question that i wanted to share to you all. This little question led me to an interesting brainstorming.


"So, since planned forces are HECU, Black Ops and Xen forces, does thus mean Black Mesa personnel are delegated as neutrals? Will there be any BM facility flavoured new captureable structures?"



I know that when i started the project, I wanted to make a full scale epic wargame based on Half Life. A lot of things, going everywhere and nowhere. The story would have covered the Black Mesa incident, the Seven Hour War, and the Resistance against the Combine..

Thing is, that I allways loved the Black Mesa lore, and only this episode. And I wanted to make it only about that.

So all these years i learnt a lot about Half Life, thinking about the whole facility, how was it from a global scale. With all the data alltogether, this project might add someday a piece in the Hl lore.

After doing a lot of researches about the BM lore, we can say that this CERN sized facility (basically a huge town) could have hosted a lot of firefight and resistance places. We're talking about squares miles! So a lot of weapons could have been developped there.


NE AZ NW NM BMRF

(Parts of northeastern Arizona and northwestern New Mexico, including the Four Corners Monument (FC), are shown. Some higher elevations have a dust of snow. Labeled natural features are the Chuska Mountains (CM), the Carrizo Mountains (C), Monument Valley Navajo Tribal Park (MV), Black Mesa (B), Canyon de Chelly National Monument (CdC), and the Defiance Uplift (D). Labeled towns are Farmington, New Mexico (F), Gallup, New Mexico (G), Window Rock, Arizona (W), and Kayenta, Arizona (K).)

(Images from various authors about the BMRF.)




(If you have time to waste, here is a neat video to watch!)



In facts, I had some ideas about BM facility personnel and vehicles, making them playable instead of black ops. Since the whole mod will be during the Black Mesa timeline only, I was thinking that having two military like factions nearly similar wouldn't be that great, as opposed to have a Facility Survivor faction (so not only scientists). Even if scientists would have low resistance without the HEV's, they would have great firepower thanks to their weaponry developped in BM. Also automated workers (those big yellow robots and also MP robot characters could be modified for combat ;) ). And don't forget the security guards! ;)

Black Ops would be then radom encounters on the battlefield attacking everybody. Aggressive NPC's.


What about buildings?



-HECU Production Buildings would be standard camps, dropzones, Field infirmaries, etc...
-Facility Survivors Production Buildings would be then parts of small topsides areas (Security stations, Small dorms, Topside Warehouse access,Topside Generators, Facility Guard Tower, etc...), that will blend into the scenery when build, as custom neutral buildings will be worked on and imported into the game .

-And well, Xenian Production Buildings would be more Organic / Portal like. Like.... Xenos.

I know that some of y'all want me to add a lot of realistic military vehicles, army and national guard and stuff, but i would like to keep only the vanilla game protagonists, and only expand from there. Try to find interesting 1990-2000 military prototypes (as some HECU weaponry was also developped in BM).


(Credits to the Black Mesa Source dev team.)

I hope you understand what i mean, and hope that i've kinda answered your question my friend. ;)

What do you think about it? Let's get to the comments!


See you soon Commander, and keep an eye on your six!

Command And Conquer: Opposing Forces Modding Team.



Wait.... Some news?!

Wait.... Some news?!

News 3 comments

A small post resuming what's happening right now. After a while of inactivity, time to get back to modding!

Comments  (0 - 10 of 294)
Ursus-Augere
Ursus-Augere

I see your work and it's awesome, no doubt!!
But for now it looks mainly like you recreate Black Mesa and make Units. Will there be Bases in Command and Conquer Style or do you plan to make it different. I don't know. Like Dawn of War 2 maybe.
Whatever you'll decide, I love your work. -place double thumps here-

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Gnio CreatorSubscriber
Gnio

Since I'm gonna move the project to Unreal Engine, I think I'm gonna move to something more similar to CoH allied building system. At least for Black Mesa Personnel. Starting with a small building complex and "repairing" it little by little. For HECU It'll be more like Having a command unit at the beginning then designate a landing area tu build and defend with defensive buildings. As for Xenoes, it'll be a "propagation" system. The more you corrup, the more you conquer. Still brainstorming tho. Thanks for your support!

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landro117
landro117

This is.. Interesting. I'll stick around for a while and hope to be able to play it soon

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Dammit_Dude
Dammit_Dude

To be damn honest....I wasn't sold on RTS Games at first.
But, now that some thing like this is coming....
I have no excuse not to play It.

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SkootRoot
SkootRoot

same

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Guest
Guest

I think I've wanted something like this since 1998.

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Stimor
Stimor

nice

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Firelord475
Firelord475

the shotguns on your models look VERY squished and compact to the other guns, the mp5 even looks longer, is this intentional?

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Gnio CreatorSubscriber
Gnio

Well indeed it looks a bit squished but it also fits the style. I'll try to rework it a bit. ;)

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Firelord475
Firelord475

im all for the cartoon look, its just weird that other guns appear to have normal proportions.

The infantry look really cool!

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Zombietrooper
Zombietrooper

Most shotguns actually try to be compact. It useally means the bullets spray out faster.

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Firelord475
Firelord475

the spas shouldnt look like its a sawn off is more of my point.

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Zombietrooper
Zombietrooper

Oh I see what you mean now. Well I think that's just the art style or the way the camera might be angled.

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